rename magmasource to source, add water+drain capabilities

develop
jj 2013-04-16 22:35:41 +02:00
parent de5e713c51
commit 3d82629da9
4 changed files with 105 additions and 68 deletions

@ -8,6 +8,7 @@ DFHack future
- exterminate: renamed from slayrace, add help message, add butcher mode
- autoSyndrome: disable by default
- ruby: add df.dfhack_run "somecommand"
- magmasource: rename to source, allow water/magma sources/drains
DFHack v0.34.11-r3

@ -1890,9 +1890,10 @@ such as vampires, it also sets animal.vanish_countdown to 2.
An alternate mode is selected by adding a 2nd argument to the command,
``magma``. In this case, a column of 7/7 magma is generated on top of the
targets until they die (Warning: do not call on magma-safe creatures. Also,
using this mode for birds is not recommanded.)
using this mode on birds is not recommanded.)
Will target any unit on a revealed tile of the map, including ambushers.
Will target any unit on a revealed tile of the map, including ambushers,
but ignore caged/chained creatures.
Ex::
@ -1907,24 +1908,32 @@ To purify all elves on the map with fire (may have side-effects)::
exterminate elve magma
magmasource
===========
Create an infinite magma source on a tile.
source
======
Create an infinite magma or water source or drain on a tile.
This script registers a map tile as a magma source, and every 12 game ticks
that tile receives 1 new unit of flowing magma.
This script registers a map tile as a liquid source, and every 12 game ticks
that tile receives or remove 1 new unit of flow based on the configuration.
Place the game cursor where you want to create the source (must be a
flow-passable tile, and not too high in the sky) and call::
magmasource here
source add [magma|water] [0-7]
The number argument is the target liquid level (0 = drain, 7 = source).
To add more than 1 unit everytime, call the command again.
To add more than 1 unit everytime, call the command again on the same spot.
To delete one source, place the cursor over its tile and use ``delete-here``.
To remove all placed sources, call ``magmasource stop``.
To delete one source, place the cursor over its tile and use ``delete``.
To remove all existing sources, call ``source clear``.
The ``list`` argument shows all existing sources.
Ex::
With no argument, this command shows an help message and list existing sources.
source add water - water source
source add magma 7 - magma source
source add water 0 - water drain
masspit
=======

@ -1,56 +0,0 @@
# create an infinite magma source at the cursor
$magma_sources ||= []
case $script_args[0]
when 'here'
$magma_onupdate ||= df.onupdate_register('magmasource', 12) {
# called every 12 game ticks (100x a dwarf day)
if $magma_sources.empty?
df.onupdate_unregister($magma_onupdate)
$magma_onupdate = nil
end
$magma_sources.each { |x, y, z|
if tile = df.map_tile_at(x, y, z) and tile.shape_passableflow
des = tile.designation
tile.spawn_magma(des.flow_size + 1) if des.flow_size < 7
end
}
}
if df.cursor.x != -30000
if tile = df.map_tile_at(df.cursor)
if tile.shape_passableflow
$magma_sources << [df.cursor.x, df.cursor.y, df.cursor.z]
else
puts "Impassable tile: I'm afraid I can't do that, Dave"
end
else
puts "Unallocated map block - build something here first"
end
else
puts "Please put the game cursor where you want a magma source"
end
when 'delete-here'
$magma_sources.delete [df.cursor.x, df.cursor.y, df.cursor.z]
when 'stop'
$magma_sources.clear
else
puts <<EOS
Creates a new infinite magma source at the cursor.
Arguments:
here - create a new source at the current cursor position
(call multiple times for higher flow)
delete-here - delete the source under the cursor
stop - delete all created magma sources
EOS
if $magma_sources.first
puts '', 'Current magma sources:', $magma_sources.map { |s| " #{s.inspect}" }
end
end

@ -0,0 +1,83 @@
# create an infinite magma/water source/drain at the cursor
$sources ||= []
cur_source = {
:liquid => 'water',
:amount => 7,
:pos => [df.cursor.x, df.cursor.y, df.cursor.z]
}
cmd = 'help'
$script_args.each { |a|
case a.downcase
when 'water', 'magma'
cur_source[:liquid] = a.downcase
when /^\d+$/
cur_source[:amount] = a.to_i
when 'add', 'del', 'delete', 'clear', 'help', 'list'
cmd = a.downcase
else
puts "source: unhandled argument #{a}"
end
}
case cmd
when 'add'
$sources_onupdate ||= df.onupdate_register('sources', 12) {
# called every 12 game ticks (100x a dwarf day)
$sources.each { |s|
if tile = df.map_tile_at(*s[:pos]) and tile.shape_passableflow
# XXX does not check current liquid_type
des = tile.designation
cur = des.flow_size
if cur != s[:amount]
tile.spawn_liquid((cur > s[:amount] ? cur-1 : cur+1), s[:liquid] == 'magma')
end
end
}
if $sources.empty?
df.onupdate_unregister($sources_onupdate)
$sources_onupdate = nil
end
}
if cur_source[:pos][0] >= 0
if tile = df.map_tile_at(*cur_source[:pos])
if tile.shape_passableflow
$sources << cur_source
else
puts "Impassable tile: I'm afraid I can't do that, Dave"
end
else
puts "Unallocated map block - build something here first"
end
else
puts "Please put the game cursor where you want a source"
end
when 'del', 'delete'
$sources.delete_if { |s| s[:pos] == cur_source[:pos] }
when 'clear'
$sources.clear
when 'list'
puts "Source list:", $sources.map { |s|
" #{s[:pos].inspect} #{s[:liquid]} #{s[:amount]}"
}
puts "Current cursor pos: #{[df.cursor.x, df.cursor.y, df.cursor.z].inspect}" if df.cursor.x >= 0
else
puts <<EOS
Creates a new infinite liquid source at the cursor.
Examples:
source add water - create a water source under cursor
source add water 0 - create a water drain
source add magma 5 - create a magma source, up to 5/7 deep
source delete - delete source under cursor
source clear - remove all sources
source list
EOS
end