Commit Graph

110 Commits (e39a454c5fb6a4886dc8f4f0ffa5e4594982e0e5)
 

Author SHA1 Message Date
noah metz e39a454c5f Made 2 transfer buffers per-frame so that the in-use buffer is not modified 2024-10-29 13:48:06 -06:00
noah metz e2ffed91e2 Testing 2024-10-29 13:21:57 -06:00
noah metz edf2e4b3c9 Changed animation 2024-10-29 13:11:15 -06:00
noah metz 4aa18d4aae Moved compute out of transfer if 2024-10-29 12:47:04 -06:00
noah metz ae9e6ca687 Renaming 2024-10-29 00:34:21 -06:00
noah metz f09b09aff9 More draw cleanup 2024-10-29 00:31:22 -06:00
noah metz c2d46d328b Cleanup 2024-10-29 00:27:38 -06:00
noah metz 2c5c2dcb22 More synchronization attempts 2024-10-28 23:24:00 -06:00
noah metz 2ec837442f Shader debugging 2024-10-28 22:57:25 -06:00
noah metz 173b57859f Added debug print to shader 2024-10-28 22:49:57 -06:00
noah metz 030d4f4278 Moved dispatch commands to a different command buffer, still observing issue with no validation errors 2024-10-28 22:36:43 -06:00
noah metz 07689420af Try buffer barrier 2024-10-28 22:15:26 -06:00
noah metz 7fea23c6ff Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers 2024-10-28 22:07:13 -06:00
noah metz 152635f14f Added add_transfer function to add a transfer to the current frame context(and resize if necessary) 2024-10-28 14:48:36 -06:00
noah metz 22369f6385 Enable address sanitizer for macos 2024-10-28 13:47:54 -06:00
noah metz 9ef44f2fe8 Update comments 2024-10-28 13:45:17 -06:00
noah metz b003c94efd Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw. 2024-10-28 13:44:34 -06:00
noah metz 5788f1c10a semaphores... 2024-10-26 18:25:44 -06:00
noah metz dd8ec88d3a Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer 2024-10-26 12:53:16 -06:00
noah metz 174a8808d7 Added FrameContext struct and used VK_RESULT more 2024-10-26 12:43:07 -06:00
noah metz d1cfff1ff7 Moved test UI creation to happen in parallel with render thread 2024-10-24 21:30:36 -06:00
noah metz 14a87c8269 Removed comment 2024-10-24 20:51:08 -06:00
noah metz e4649bc5f1 Fixed vertex shader test 2024-10-24 20:50:27 -06:00
noah metz cc06265ca6 Pass time to shaders 2024-10-24 20:49:59 -06:00
noah metz 06196c6b20 Getting font rendering better 2024-10-22 20:24:34 -06:00
noah metz df441f6560 Fixed warnings 2024-10-22 18:33:12 -06:00
noah metz bac3d87b9e More cleanup 2024-10-22 18:31:34 -06:00
noah metz 44b78a2861 renamed function 2024-10-22 18:23:39 -06:00
noah metz c48dfce532 Renamed UI structs 2024-10-22 18:22:18 -06:00
noah metz 4cf1ed725d Added screen-corner anchoring to the UI pipeline 2024-10-22 17:48:37 -06:00
noah metz d448eb81d1 Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next. 2024-10-21 21:57:05 -06:00
noah metz 79e3f99d4f Made width/height a variable 2024-10-21 15:54:59 -06:00
noah metz b19240899a Fixed Makefile for linux 2024-10-21 15:52:16 -06:00
noah metz ec7e5cbfdf Moved draw buffer recording outside draw function 2024-10-21 15:09:51 -06:00
noah metz f067b42161 Moved ui draw/compute recording to seperate functions 2024-10-21 14:54:54 -06:00
noah metz 294fd0beb2 Reordered ui layer input struct 2024-10-21 14:49:40 -06:00
noah metz ab58c63a50 Moved font and texture storage variables to UIContext 2024-10-21 14:15:47 -06:00
noah metz 1702f8ff85 Moved containers into UIContextStorage 2024-10-21 14:05:27 -06:00
noah metz 688fccf251 Changed draw to use containers instead of layers, added draw/string/code storage to layer on host side 2024-10-21 13:52:40 -06:00
noah metz 130c6538b2 Added host mirrors of UI data for logic 2024-10-21 13:39:12 -06:00
noah metz 6d60a3394f API cleanup 2024-10-21 13:31:42 -06:00
noah metz 6fa251773a only create layer buffers if count is nonzero 2024-10-21 13:11:59 -06:00
noah metz 1dbd924b8c Pass RenderContext pointer in exposed API functions 2024-10-21 12:52:45 -06:00
noah metz d4790a8d53 Added address sanitizer, and stored font/texture names 2024-10-21 12:30:19 -06:00
noah metz 5e74250fd3 Initialize slots to 0 2024-10-21 10:31:23 -06:00
noah metz 7b23625859 Moved index to a return of load_* instead of a parameter 2024-10-21 10:27:24 -06:00
noah metz e851d64af6 Added bindless textures 2024-10-21 10:09:52 -06:00
noah metz 35f0ffb46c Fixed UI scale 2024-10-21 09:20:50 -06:00
noah metz dee33d19b6 Flattened fargment shader inputs 2024-10-20 22:39:54 -06:00
noah metz 285a937e1b Improvements to rendering 2024-10-20 22:39:12 -06:00