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@ -10,9 +10,9 @@ layout(std430, push_constant) uniform PushConstant {
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layout(location = 0) out vec4 fragColor;
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layout(location = 1) out vec2 fragUV;
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layout(location = 2) out uint code;
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layout(location = 3) out uint index;
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layout(location = 4) out uint type;
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layout(location = 2) out flat uint code;
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layout(location = 3) out flat uint index;
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layout(location = 4) out flat uint type;
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const vec2 square[6] = {
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vec2(0.0, 0.0),
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