Moved font and texture storage variables to UIContext

main
noah metz 2024-10-21 14:15:47 -06:00
parent 1702f8ff85
commit ab58c63a50
3 changed files with 56 additions and 58 deletions

@ -57,6 +57,8 @@ typedef struct FontStorageStruct {
uint32_t* charmap;
uint32_t num_symbols;
uint32_t index;
char* family;
char* style;
} FontStorage;
typedef struct TextureStorageStruct {
@ -64,7 +66,8 @@ typedef struct TextureStorageStruct {
VkImage image;
VkImageView view;
VkSampler sampler;
uint32_t index;
char* path;
} TextureStorage;
typedef struct UIStringStruct {
@ -172,8 +175,9 @@ typedef struct UIContextStorageStruct {
uint32_t max_fonts;
uint32_t max_textures;
char** font_slots;
char** texture_slots;
FontStorage* fonts;
TextureStorage* texture_slots;
uint32_t max_containers;
UIContainerStorage* containers;
@ -195,15 +199,13 @@ VkResult load_font(
FT_Library library,
RenderContext* gpu,
UIContextStorage* context,
uint32_t* index,
FontStorage* memory);
uint32_t* index);
VkResult load_texture(
const char* png_path,
RenderContext* gpu,
UIContextStorage* context,
uint32_t* index,
TextureStorage* memory);
uint32_t* index);
typedef struct UILayerInputStruct {
uint32_t num_strings;

@ -15,10 +15,7 @@ VkResult render_thread(GLFWwindow* window, RenderContext* render) {
UIContextStorage ui;
FontStorage font;
uint32_t font_index;
TextureStorage texture;
uint32_t texture_index;
VkResult result;
@ -34,9 +31,9 @@ VkResult render_thread(GLFWwindow* window, RenderContext* render) {
return VK_ERROR_UNKNOWN;
}
VK_RESULT(load_font("test.ttf", 16, VK_TRUE, library, render, &ui, &font_index, &font));
VK_RESULT(load_font("test.ttf", 16, VK_TRUE, library, render, &ui, &font_index));
VK_RESULT(load_texture("test.png", render, &ui, &texture_index, &texture));
VK_RESULT(load_texture("test.png", render, &ui, &texture_index));
UIDrawable image = {
.pos = {0.0, 0.0},
@ -80,7 +77,7 @@ VkResult render_thread(GLFWwindow* window, RenderContext* render) {
},
};
map_string("Hello, World!", layers[1].codes, 0, font.charmap, font.num_symbols);
map_string("Hello, World!", layers[1].codes, 0, ui.fonts[0].charmap, ui.fonts[0].num_symbols);
UIContainerInput container_info = {
.id = 0xDEADBEEF,

@ -422,13 +422,12 @@ VkResult load_texture(
const char* png_path,
RenderContext* gpu,
UIContextStorage* context,
uint32_t* index,
TextureStorage* memory) {
uint32_t* index) {
*index = 0xFFFFFFFF;
for(uint32_t i = 0; i < context->max_textures; i++) {
if(context->texture_slots[i] == NULL) {
context->texture_slots[i] = malloc(strlen(png_path) + 1);
memcpy(context->texture_slots[i], png_path, strlen(png_path) + 1);
if(context->texture_slots[i].path == NULL) {
context->texture_slots[i].path = malloc(strlen(png_path) + 1);
memcpy(context->texture_slots[i].path, png_path, strlen(png_path) + 1);
*index = i;
break;
}
@ -512,14 +511,14 @@ VkResult load_texture(
VmaAllocation transfer_memory;
void* mapped;
VK_RESULT(vmaCreateImage(gpu->allocator, &image_info, &memory_info, &memory->image, &memory->image_memory, NULL));
VK_RESULT(vmaCreateImage(gpu->allocator, &image_info, &memory_info, &context->texture_slots[*index].image, &context->texture_slots[*index].image_memory, NULL));
VK_RESULT(create_transfer_buffer(gpu->allocator, sizeof(uint32_t)*ihdr.width*ihdr.height, &transfer, &transfer_memory, &mapped));
memcpy(mapped, image_buffer, sizeof(uint32_t)*ihdr.height*ihdr.width);
VkCommandBuffer command_buffer = command_begin_single(gpu->device, gpu->transfer_pool);
VkImageMemoryBarrier first_barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.image = memory->image,
.image = context->texture_slots[*index].image,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@ -545,11 +544,11 @@ VkResult load_texture(
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
},
};
vkCmdCopyBufferToImage(command_buffer, transfer, memory->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
vkCmdCopyBufferToImage(command_buffer, transfer, context->texture_slots[*index].image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
VkImageMemoryBarrier second_barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.image = memory->image,
.image = context->texture_slots[*index].image,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
.subresourceRange = {
@ -572,7 +571,7 @@ VkResult load_texture(
VkImageViewCreateInfo view_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = memory->image,
.image = context->texture_slots[*index].image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = VK_FORMAT_R8G8B8A8_SRGB,
.subresourceRange = {
@ -582,7 +581,7 @@ VkResult load_texture(
},
};
VK_RESULT(vkCreateImageView(gpu->device, &view_info, NULL, &memory->view));
VK_RESULT(vkCreateImageView(gpu->device, &view_info, NULL, &context->texture_slots[*index].view));
VkSamplerCreateInfo sampler_info = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
@ -593,15 +592,15 @@ VkResult load_texture(
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
};
VK_RESULT(vkCreateSampler(gpu->device, &sampler_info, NULL, &memory->sampler));
VK_RESULT(vkCreateSampler(gpu->device, &sampler_info, NULL, &context->texture_slots[*index].sampler));
VkDescriptorImageInfo desc_sampler_info = {
.sampler = memory->sampler,
.sampler = context->texture_slots[*index].sampler,
};
VkDescriptorImageInfo desc_image_info = {
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
.imageView = memory->view,
.imageView = context->texture_slots[*index].view,
};
VkWriteDescriptorSet desc_writes[] = {
@ -637,8 +636,7 @@ VkResult load_font(
FT_Library library,
RenderContext* gpu,
UIContextStorage* context,
uint32_t* index,
FontStorage* memory){
uint32_t* index){
FT_Face face;
int error;
@ -649,12 +647,13 @@ VkResult load_font(
*index = 0xFFFFFFFF;
for(uint32_t i = 0; i < context->max_fonts; i++) {
if(context->font_slots[i] == 0) {
context->font_slots[i] = malloc(strlen(face->family_name) + strlen(face->style_name) + 2);
memcpy(context->font_slots[i], face->family_name, strlen(face->family_name));
context->font_slots[i][strlen(face->family_name)] = ':';
memcpy(context->font_slots[i] + strlen(face->family_name) + 1, face->style_name, strlen(face->style_name));
context->font_slots[i][strlen(face->family_name) + strlen(face->style_name) + 1] = '\0';
if(context->fonts[i].family == NULL) {
context->fonts[i].family = malloc(strlen(face->family_name)+1);
memcpy(&context->fonts[i].family, face->family_name, strlen(face->family_name)+1);
context->fonts[i].style = malloc(strlen(face->style_name)+1);
memcpy(&context->fonts[i].style, face->style_name, strlen(face->style_name)+1);
*index = i;
break;
}
@ -703,16 +702,16 @@ VkResult load_font(
info.width = max_width;
info.height = max_height;
info.num_symbols = symbol_count;
memory->num_symbols = symbol_count;
context->fonts[*index].num_symbols = symbol_count;
uint32_t image_size = max_width*max_height*sizeof(uint32_t);
uint32_t* images = malloc(image_size*symbol_count);
memset(images, 0x00, image_size*symbol_count);
memory->charmap = malloc(sizeof(uint32_t)*symbol_count);
memcpy(memory->charmap, tmp_charmap, sizeof(uint32_t)*symbol_count);
context->fonts[*index].charmap = malloc(sizeof(uint32_t)*symbol_count);
memcpy(context->fonts[*index].charmap, tmp_charmap, sizeof(uint32_t)*symbol_count);
free(tmp_charmap);
for(uint32_t i = 0; i < symbol_count; i++) {
glyph_index = FT_Get_Char_Index(face, memory->charmap[i]);
glyph_index = FT_Get_Char_Index(face, context->fonts[*index].charmap[i]);
FT_Load_Glyph(face, glyph_index, load_flags);
symbols[i].width = (float)face->glyph->bitmap.width/(float)max_width;
symbols[i].height = (float)face->glyph->bitmap.rows/(float)max_height;
@ -735,7 +734,7 @@ VkResult load_font(
}
VkResult result;
VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(SymbolInfo)*info.num_symbols, &memory->symbols, &memory->symbol_memory));
VK_RESULT(create_storage_buffer(gpu->allocator, 0, sizeof(SymbolInfo)*info.num_symbols, &context->fonts[*index].symbols, &context->fonts[*index].symbol_memory));
VkImageCreateInfo image_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
@ -756,14 +755,14 @@ VkResult load_font(
.usage = VMA_MEMORY_USAGE_GPU_ONLY,
};
VK_RESULT(vmaCreateImage(gpu->allocator, &image_info, &image_memory_info, &memory->image, &memory->image_memory, NULL));
VK_RESULT(vmaCreateImage(gpu->allocator, &image_info, &image_memory_info, &context->fonts[*index].image, &context->fonts[*index].image_memory, NULL));
VkBuffer transfer;
VmaAllocation transfer_memory;
void* mapped;
VK_RESULT(create_transfer_buffer(gpu->allocator, sizeof(Font) + image_size*info.num_symbols + sizeof(SymbolInfo)*info.num_symbols, &transfer, &transfer_memory, &mapped));
info.symbol_list = buffer_address(gpu->device, memory->symbols);
info.symbol_list = buffer_address(gpu->device, context->fonts[*index].symbols);
memcpy(mapped, images, image_size*info.num_symbols);
memcpy(mapped + image_size*info.num_symbols, &info, sizeof(Font));
@ -774,11 +773,11 @@ VkResult load_font(
VkCommandBuffer command_buffer = command_begin_single(gpu->device, gpu->transfer_pool);
command_copy_buffer(command_buffer, transfer, context->font_infos, image_size*info.num_symbols, *index*sizeof(Font), sizeof(Font));
command_copy_buffer(command_buffer, transfer, memory->symbols, image_size*info.num_symbols + sizeof(Font), 0, sizeof(SymbolInfo)*info.num_symbols);
command_copy_buffer(command_buffer, transfer, context->fonts[*index].symbols, image_size*info.num_symbols + sizeof(Font), 0, sizeof(SymbolInfo)*info.num_symbols);
VkImageMemoryBarrier first_barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.image = memory->image,
.image = context->fonts[*index].image,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@ -796,11 +795,11 @@ VkResult load_font(
.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.imageExtent = image_info.extent,
};
vkCmdCopyBufferToImage(command_buffer, transfer, memory->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
vkCmdCopyBufferToImage(command_buffer, transfer, context->fonts[*index].image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
VkImageMemoryBarrier second_barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.image = memory->image,
.image = context->fonts[*index].image,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@ -819,7 +818,7 @@ VkResult load_font(
VkImageViewCreateInfo view_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = memory->image,
.image = context->fonts[*index].image,
.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY,
.format = VK_FORMAT_R8G8B8A8_SRGB,
.subresourceRange = {
@ -830,7 +829,7 @@ VkResult load_font(
.baseArrayLayer = 0,
},
};
VK_RESULT(vkCreateImageView(gpu->device, &view_info, NULL, &memory->view))
VK_RESULT(vkCreateImageView(gpu->device, &view_info, NULL, &context->fonts[*index].view))
VkSamplerCreateInfo sampler_info = {
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
@ -840,15 +839,15 @@ VkResult load_font(
.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
};
VK_RESULT(vkCreateSampler(gpu->device, &sampler_info, NULL, &memory->sampler));
VK_RESULT(vkCreateSampler(gpu->device, &sampler_info, NULL, &context->fonts[*index].sampler));
VkDescriptorImageInfo desc_sampler_info = {
.sampler = memory->sampler,
.sampler = context->fonts[*index].sampler,
};
VkDescriptorImageInfo desc_texture_info = {
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
.imageView = memory->view,
.imageView = context->fonts[*index].view,
};
VkWriteDescriptorSet descriptor_writes[] = {
@ -1095,14 +1094,14 @@ VkResult create_ui_context(
memory->max_textures = max_textures;
memory->max_fonts = max_fonts;
memory->texture_slots = malloc(max_textures*sizeof(char*));
memset(memory->texture_slots, 0, max_textures);
memory->font_slots = malloc(max_fonts*sizeof(char*));
memset(memory->font_slots, 0, max_fonts);
memory->containers = malloc(sizeof(UIContainerStorage)*max_containers);
memory->max_containers = max_containers;
memset(memory->containers, 0, sizeof(UIContainerStorage)*max_containers);
memory->texture_slots = malloc(max_textures*sizeof(TextureStorage));
memset(memory->texture_slots, 0, max_textures*sizeof(TextureStorage));
memory->fonts = malloc(max_fonts*sizeof(FontStorage));
memset(memory->fonts, 0, max_fonts*sizeof(FontStorage));
memory->containers = malloc(max_containers*sizeof(UIContainerStorage));
memset(memory->containers, 0, max_containers*sizeof(UIContainerStorage));
return VK_SUCCESS;
}