Fixed vertex shader test

main
noah metz 2024-10-24 20:50:14 -06:00
parent cc06265ca6
commit e4649bc5f1
1 changed files with 0 additions and 1 deletions

@ -53,7 +53,6 @@ void main() {
} else {
fragUV = pos;
}
pos += vec2(pc.time, 0);
gl_Position = vec4((pos * drawable.size + drawable.pos + container_offset) * pc.layer.container.context.screen * 2, 0.0, 1.0) - vec4(1.0, 1.0, 0.0, 0.0);