|  noah metz | bcbb21bbfe | Draw all hex regions in one draw call | 2024-11-02 12:07:11 -06:00 | 
				
					
						|  noah metz | 74cccfe065 | Rendering hexagon regions | 2024-11-01 17:34:41 -06:00 | 
				
					
						|  noah metz | 5b1275ea83 | Created HexContext, and initial hex region shader | 2024-11-01 15:46:27 -06:00 | 
				
					
						|  noah metz | 07b0a46dfc | Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic | 2024-11-01 12:55:56 -06:00 | 
				
					
						|  noah metz | 43c5ff71ad | Started hex drawing | 2024-10-30 21:24:03 -06:00 | 
				
					
						|  noah metz | 62d17bee4a | Added better failure logging, added create hex pipeline | 2024-10-30 17:36:53 -06:00 | 
				
					
						|  noah metz | 40d31430c2 | Fixed on click logic to identify ui elements | 2024-10-30 16:48:44 -06:00 | 
				
					
						|  noah metz | 857655e926 | Moved shader_src to shader | 2024-10-30 16:40:20 -06:00 | 
				
					
						|  noah metz | 664095927e | Removed test_ui | 2024-10-30 16:38:39 -06:00 | 
				
					
						|  noah metz | f4af29cec9 | Updated main test loop | 2024-10-29 16:43:46 -06:00 | 
				
					
						|  noah metz | 9ccbdedebf | Fixed render issue, was a device address bug | 2024-10-29 16:12:01 -06:00 | 
				
					
						|  noah metz | 1f080606af | More testing, might have a clue | 2024-10-29 14:05:19 -06:00 | 
				
					
						|  noah metz | 105f4524c8 | Test | 2024-10-29 13:50:21 -06:00 | 
				
					
						|  noah metz | e39a454c5f | Made 2 transfer buffers per-frame so that the in-use buffer is not modified | 2024-10-29 13:48:06 -06:00 | 
				
					
						|  noah metz | e2ffed91e2 | Testing | 2024-10-29 13:21:57 -06:00 | 
				
					
						|  noah metz | edf2e4b3c9 | Changed animation | 2024-10-29 13:11:15 -06:00 | 
				
					
						|  noah metz | 4aa18d4aae | Moved compute out of transfer if | 2024-10-29 12:47:04 -06:00 | 
				
					
						|  noah metz | ae9e6ca687 | Renaming | 2024-10-29 00:34:21 -06:00 | 
				
					
						|  noah metz | f09b09aff9 | More draw cleanup | 2024-10-29 00:31:22 -06:00 | 
				
					
						|  noah metz | c2d46d328b | Cleanup | 2024-10-29 00:27:38 -06:00 | 
				
					
						|  noah metz | 2c5c2dcb22 | More synchronization attempts | 2024-10-28 23:24:00 -06:00 | 
				
					
						|  noah metz | 2ec837442f | Shader debugging | 2024-10-28 22:57:25 -06:00 | 
				
					
						|  noah metz | 173b57859f | Added debug print to shader | 2024-10-28 22:49:57 -06:00 | 
				
					
						|  noah metz | 030d4f4278 | Moved dispatch commands to a different command buffer, still observing issue with no validation errors | 2024-10-28 22:36:43 -06:00 | 
				
					
						|  noah metz | 07689420af | Try buffer barrier | 2024-10-28 22:15:26 -06:00 | 
				
					
						|  noah metz | 7fea23c6ff | Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers | 2024-10-28 22:07:13 -06:00 | 
				
					
						|  noah metz | 152635f14f | Added add_transfer function to add a transfer to the current frame context(and resize if necessary) | 2024-10-28 14:48:36 -06:00 | 
				
					
						|  noah metz | 22369f6385 | Enable address sanitizer for macos | 2024-10-28 13:47:54 -06:00 | 
				
					
						|  noah metz | 9ef44f2fe8 | Update comments | 2024-10-28 13:45:17 -06:00 | 
				
					
						|  noah metz | b003c94efd | Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw. | 2024-10-28 13:44:34 -06:00 | 
				
					
						|  noah metz | 5788f1c10a | semaphores... | 2024-10-26 18:25:44 -06:00 | 
				
					
						|  noah metz | dd8ec88d3a | Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer | 2024-10-26 12:53:16 -06:00 | 
				
					
						|  noah metz | 174a8808d7 | Added FrameContext struct and used VK_RESULT more | 2024-10-26 12:43:07 -06:00 | 
				
					
						|  noah metz | d1cfff1ff7 | Moved test UI creation to happen in parallel with render thread | 2024-10-24 21:30:36 -06:00 | 
				
					
						|  noah metz | 14a87c8269 | Removed comment | 2024-10-24 20:51:08 -06:00 | 
				
					
						|  noah metz | e4649bc5f1 | Fixed vertex shader test | 2024-10-24 20:50:27 -06:00 | 
				
					
						|  noah metz | cc06265ca6 | Pass time to shaders | 2024-10-24 20:49:59 -06:00 | 
				
					
						|  noah metz | 06196c6b20 | Getting font rendering better | 2024-10-22 20:24:34 -06:00 | 
				
					
						|  noah metz | df441f6560 | Fixed warnings | 2024-10-22 18:33:12 -06:00 | 
				
					
						|  noah metz | bac3d87b9e | More cleanup | 2024-10-22 18:31:34 -06:00 | 
				
					
						|  noah metz | 44b78a2861 | renamed function | 2024-10-22 18:23:39 -06:00 | 
				
					
						|  noah metz | c48dfce532 | Renamed UI structs | 2024-10-22 18:22:18 -06:00 | 
				
					
						|  noah metz | 4cf1ed725d | Added screen-corner anchoring to the UI pipeline | 2024-10-22 17:48:37 -06:00 | 
				
					
						|  noah metz | d448eb81d1 | Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next. | 2024-10-21 21:57:05 -06:00 | 
				
					
						|  noah metz | 79e3f99d4f | Made width/height a variable | 2024-10-21 15:54:59 -06:00 | 
				
					
						|  noah metz | b19240899a | Fixed Makefile for linux | 2024-10-21 15:52:16 -06:00 | 
				
					
						|  noah metz | ec7e5cbfdf | Moved draw buffer recording outside draw function | 2024-10-21 15:09:51 -06:00 | 
				
					
						|  noah metz | f067b42161 | Moved ui draw/compute recording to seperate functions | 2024-10-21 14:54:54 -06:00 | 
				
					
						|  noah metz | 294fd0beb2 | Reordered ui layer input struct | 2024-10-21 14:49:40 -06:00 | 
				
					
						|  noah metz | ab58c63a50 | Moved font and texture storage variables to UIContext | 2024-10-21 14:15:47 -06:00 |