|  |  |  | @ -61,7 +61,7 @@ VkResult create_ui_pipeline( | 
		
	
		
			
				|  |  |  |  |     GraphicsPipeline* pipeline, | 
		
	
		
			
				|  |  |  |  |     ComputePipeline* compute) { | 
		
	
		
			
				|  |  |  |  |   VkResult result; | 
		
	
		
			
				|  |  |  |  |   VkShaderModule compute_shader = load_shader_file("shader_src/string.comp.spv", device); | 
		
	
		
			
				|  |  |  |  |   VkShaderModule compute_shader = load_shader_file("shader/string.comp.spv", device); | 
		
	
		
			
				|  |  |  |  |   if(compute_shader == VK_NULL_HANDLE) { | 
		
	
		
			
				|  |  |  |  |     return VK_ERROR_UNKNOWN; | 
		
	
		
			
				|  |  |  |  |   } | 
		
	
	
		
			
				
					|  |  |  | @ -100,11 +100,11 @@ VkResult create_ui_pipeline( | 
		
	
		
			
				|  |  |  |  |     return result; | 
		
	
		
			
				|  |  |  |  |   } | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   VkShaderModule vert_shader = load_shader_file("shader_src/ui.vert.spv", device); | 
		
	
		
			
				|  |  |  |  |   VkShaderModule vert_shader = load_shader_file("shader/ui.vert.spv", device); | 
		
	
		
			
				|  |  |  |  |   if(vert_shader == VK_NULL_HANDLE) { | 
		
	
		
			
				|  |  |  |  |     return VK_ERROR_UNKNOWN; | 
		
	
		
			
				|  |  |  |  |   } | 
		
	
		
			
				|  |  |  |  |   VkShaderModule frag_shader = load_shader_file("shader_src/ui.frag.spv", device); | 
		
	
		
			
				|  |  |  |  |   VkShaderModule frag_shader = load_shader_file("shader/ui.frag.spv", device); | 
		
	
		
			
				|  |  |  |  |   if(frag_shader == VK_NULL_HANDLE) { | 
		
	
		
			
				|  |  |  |  |     return VK_ERROR_UNKNOWN; | 
		
	
		
			
				|  |  |  |  |   } | 
		
	
	
		
			
				
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