noah metz
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173b57859f
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Added debug print to shader
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2024-10-28 22:49:57 -06:00 |
noah metz
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7fea23c6ff
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Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
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2024-10-28 22:07:13 -06:00 |
noah metz
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e4649bc5f1
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Fixed vertex shader test
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2024-10-24 20:50:27 -06:00 |
noah metz
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cc06265ca6
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Pass time to shaders
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2024-10-24 20:49:59 -06:00 |
noah metz
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06196c6b20
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Getting font rendering better
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2024-10-22 20:24:34 -06:00 |
noah metz
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4cf1ed725d
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Added screen-corner anchoring to the UI pipeline
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2024-10-22 17:48:37 -06:00 |
noah metz
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d448eb81d1
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Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next.
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2024-10-21 21:57:05 -06:00 |
noah metz
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130c6538b2
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Added host mirrors of UI data for logic
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2024-10-21 13:39:12 -06:00 |
noah metz
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e851d64af6
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Added bindless textures
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2024-10-21 10:09:52 -06:00 |
noah metz
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35f0ffb46c
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Fixed UI scale
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2024-10-21 09:20:50 -06:00 |
noah metz
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dee33d19b6
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Flattened fargment shader inputs
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2024-10-20 22:39:54 -06:00 |
noah metz
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285a937e1b
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Improvements to rendering
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2024-10-20 22:39:12 -06:00 |
noah metz
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8c793d36c3
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Moved glsl structures to common file, added convenience functions for UI elements
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2024-10-20 21:59:28 -06:00 |
noah metz
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eca8f30175
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Got text and rects rendering from same pipeline
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2024-10-18 22:53:06 -06:00 |
noah metz
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7720d696bc
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Got text rendering bindless
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2024-10-18 18:34:31 -06:00 |
noah metz
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dc7f8ed750
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Added second layer
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2024-10-18 16:31:28 -06:00 |
noah metz
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5e1720dc71
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Got GPU rendering of rects working
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2024-10-18 16:15:00 -06:00 |
noah metz
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6129e9c5b9
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Starting rework for GPU driven UI rendering
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2024-10-18 14:26:41 -06:00 |
noah metz
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22d3b62b12
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Fixed struct alignment to align vec3s to 16 bytes
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2024-10-18 10:02:39 -06:00 |
noah metz
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b67a2a924c
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Fixed shader buffer alignments
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2024-10-17 17:31:13 -06:00 |
noah metz
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04e15db065
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Renamed pipeline->ui, moved square vertices to shaders
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2024-10-17 15:56:35 -06:00 |
noah metz
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7b916b0012
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Fixed wrong code offset in text compute shader, moved functions out of main.c
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2024-10-17 11:06:09 -06:00 |
noah metz
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2ea9818fb0
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Inverted text rendering so baseline is origin
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2024-10-17 09:04:35 -06:00 |
noah metz
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2a99c7be99
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Moved font loadinf from script to C
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2024-10-16 20:29:19 -06:00 |
noah metz
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934a0a30f3
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Got text pipeline showing strings
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2024-10-15 16:37:20 -06:00 |
noah metz
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405cf139ef
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First pass of compute string to gpu characters
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2024-10-15 16:14:34 -06:00 |
noah metz
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068bc2213b
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Create draw buffer
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2024-10-15 11:44:59 -06:00 |
noah metz
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6e778e7d22
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Added call to compute shader in draw loop, fixed wrong subpass index in ui pipelines
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2024-10-15 00:18:29 -06:00 |
noah metz
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28cd4efbaf
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Changed multiple render passes to subpasses
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2024-10-15 00:06:46 -06:00 |
noah metz
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6988abcd86
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Got characters rendering from two buffer addresses
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2024-10-14 22:10:14 -06:00 |
noah metz
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eab26cf72c
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test
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2024-10-14 21:32:21 -06:00 |
noah metz
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5260a59db5
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Got glyphs rendering from a 1D font atlas
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2024-10-14 14:59:49 -06:00 |
noah metz
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5acc216bf1
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Loading font metadata
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2024-10-14 14:16:59 -06:00 |
noah metz
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74e1a05790
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Got basic text pipeline working, want to minimize the amount of data transfered to GPU so that strings don't repeat so much data
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2024-10-14 01:00:10 -06:00 |
noah metz
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ea72e53c93
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Started UI text pipeline with 4x4 test font
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2024-10-13 22:18:37 -06:00 |
noah metz
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4e7813499f
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Delted commited object file. Renamed shaders. Started ui text pipeline.
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2024-10-13 16:04:12 -06:00 |
noah metz
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760b7bc389
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Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader.
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2024-10-13 14:11:28 -06:00 |
noah metz
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e9d3a71a1d
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Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors
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2024-10-09 20:00:56 -06:00 |