noah metz
|
173b57859f
|
Added debug print to shader
|
2024-10-28 22:49:57 -06:00 |
noah metz
|
030d4f4278
|
Moved dispatch commands to a different command buffer, still observing issue with no validation errors
|
2024-10-28 22:36:43 -06:00 |
noah metz
|
07689420af
|
Try buffer barrier
|
2024-10-28 22:15:26 -06:00 |
noah metz
|
7fea23c6ff
|
Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
|
2024-10-28 22:07:13 -06:00 |
noah metz
|
152635f14f
|
Added add_transfer function to add a transfer to the current frame context(and resize if necessary)
|
2024-10-28 14:48:36 -06:00 |
noah metz
|
22369f6385
|
Enable address sanitizer for macos
|
2024-10-28 13:47:54 -06:00 |
noah metz
|
9ef44f2fe8
|
Update comments
|
2024-10-28 13:45:17 -06:00 |
noah metz
|
b003c94efd
|
Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw.
|
2024-10-28 13:44:34 -06:00 |
noah metz
|
5788f1c10a
|
semaphores...
|
2024-10-26 18:25:44 -06:00 |
noah metz
|
dd8ec88d3a
|
Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer
|
2024-10-26 12:53:16 -06:00 |
noah metz
|
174a8808d7
|
Added FrameContext struct and used VK_RESULT more
|
2024-10-26 12:43:07 -06:00 |
noah metz
|
d1cfff1ff7
|
Moved test UI creation to happen in parallel with render thread
|
2024-10-24 21:30:36 -06:00 |
noah metz
|
14a87c8269
|
Removed comment
|
2024-10-24 20:51:08 -06:00 |
noah metz
|
e4649bc5f1
|
Fixed vertex shader test
|
2024-10-24 20:50:27 -06:00 |
noah metz
|
cc06265ca6
|
Pass time to shaders
|
2024-10-24 20:49:59 -06:00 |
noah metz
|
06196c6b20
|
Getting font rendering better
|
2024-10-22 20:24:34 -06:00 |
noah metz
|
df441f6560
|
Fixed warnings
|
2024-10-22 18:33:12 -06:00 |
noah metz
|
bac3d87b9e
|
More cleanup
|
2024-10-22 18:31:34 -06:00 |
noah metz
|
44b78a2861
|
renamed function
|
2024-10-22 18:23:39 -06:00 |
noah metz
|
c48dfce532
|
Renamed UI structs
|
2024-10-22 18:22:18 -06:00 |
noah metz
|
4cf1ed725d
|
Added screen-corner anchoring to the UI pipeline
|
2024-10-22 17:48:37 -06:00 |
noah metz
|
d448eb81d1
|
Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next.
|
2024-10-21 21:57:05 -06:00 |
noah metz
|
79e3f99d4f
|
Made width/height a variable
|
2024-10-21 15:54:59 -06:00 |
noah metz
|
b19240899a
|
Fixed Makefile for linux
|
2024-10-21 15:52:16 -06:00 |
noah metz
|
ec7e5cbfdf
|
Moved draw buffer recording outside draw function
|
2024-10-21 15:09:51 -06:00 |
noah metz
|
f067b42161
|
Moved ui draw/compute recording to seperate functions
|
2024-10-21 14:54:54 -06:00 |
noah metz
|
294fd0beb2
|
Reordered ui layer input struct
|
2024-10-21 14:49:40 -06:00 |
noah metz
|
ab58c63a50
|
Moved font and texture storage variables to UIContext
|
2024-10-21 14:15:47 -06:00 |
noah metz
|
1702f8ff85
|
Moved containers into UIContextStorage
|
2024-10-21 14:05:27 -06:00 |
noah metz
|
688fccf251
|
Changed draw to use containers instead of layers, added draw/string/code storage to layer on host side
|
2024-10-21 13:52:40 -06:00 |
noah metz
|
130c6538b2
|
Added host mirrors of UI data for logic
|
2024-10-21 13:39:12 -06:00 |
noah metz
|
6d60a3394f
|
API cleanup
|
2024-10-21 13:31:42 -06:00 |
noah metz
|
6fa251773a
|
only create layer buffers if count is nonzero
|
2024-10-21 13:11:59 -06:00 |
noah metz
|
1dbd924b8c
|
Pass RenderContext pointer in exposed API functions
|
2024-10-21 12:52:45 -06:00 |
noah metz
|
d4790a8d53
|
Added address sanitizer, and stored font/texture names
|
2024-10-21 12:30:19 -06:00 |
noah metz
|
5e74250fd3
|
Initialize slots to 0
|
2024-10-21 10:31:23 -06:00 |
noah metz
|
7b23625859
|
Moved index to a return of load_* instead of a parameter
|
2024-10-21 10:27:24 -06:00 |
noah metz
|
e851d64af6
|
Added bindless textures
|
2024-10-21 10:09:52 -06:00 |
noah metz
|
35f0ffb46c
|
Fixed UI scale
|
2024-10-21 09:20:50 -06:00 |
noah metz
|
dee33d19b6
|
Flattened fargment shader inputs
|
2024-10-20 22:39:54 -06:00 |
noah metz
|
285a937e1b
|
Improvements to rendering
|
2024-10-20 22:39:12 -06:00 |
noah metz
|
8c793d36c3
|
Moved glsl structures to common file, added convenience functions for UI elements
|
2024-10-20 21:59:28 -06:00 |
noah metz
|
eca8f30175
|
Got text and rects rendering from same pipeline
|
2024-10-18 22:53:06 -06:00 |
noah metz
|
7720d696bc
|
Got text rendering bindless
|
2024-10-18 18:34:31 -06:00 |
noah metz
|
dc7f8ed750
|
Added second layer
|
2024-10-18 16:31:28 -06:00 |
noah metz
|
5e1720dc71
|
Got GPU rendering of rects working
|
2024-10-18 16:15:00 -06:00 |
noah metz
|
6129e9c5b9
|
Starting rework for GPU driven UI rendering
|
2024-10-18 14:26:41 -06:00 |
noah metz
|
d04f7769ee
|
Renamed FontDescriptor to Font
|
2024-10-18 10:16:04 -06:00 |
noah metz
|
22d3b62b12
|
Fixed struct alignment to align vec3s to 16 bytes
|
2024-10-18 10:02:39 -06:00 |
noah metz
|
b67a2a924c
|
Fixed shader buffer alignments
|
2024-10-17 17:31:13 -06:00 |