noah metz
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099b4cd13c
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Changed UI logic to pass container pointer to callbacks and keep track of active container pointer instead of ID
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2024-12-03 21:33:51 -07:00 |
noah metz
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5e2e8f6d30
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Probably a lot idk, I was doing modal editing stuff
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2024-12-03 21:05:10 -07:00 |
noah metz
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4379e6cd9b
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Moved highlight/point/ray to a list instead of static hover/click/selected
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2024-11-24 21:44:36 -07:00 |
noah metz
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f2af2b8055
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Made color/height modification also modify neighbors. Need to change highlight pipeline to allow for CPU-defined highlights.
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2024-11-24 19:40:49 -07:00 |
noah metz
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4e0cae59ca
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Added function to convert hex world coordinate -> region hex coordinate + region hex index
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2024-11-22 19:36:14 -07:00 |
noah metz
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a9d702c5dc
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remove newline
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2024-11-17 20:14:02 -07:00 |
noah metz
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02a7f37d44
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Fixed world q/r calculation
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2024-11-17 20:07:28 -07:00 |
noah metz
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dc22aa586e
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Changed UI background opacity
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2024-11-17 19:39:28 -07:00 |
noah metz
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267da90e91
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Fixed hsv conversion of black, and fixed default state for editor
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2024-11-17 19:38:13 -07:00 |
noah metz
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ff46b21e11
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Seperate engine and app logic, and moved editor to different build target/source file
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2024-11-17 19:27:42 -07:00 |
noah metz
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60f518580a
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Added ability to modify single vertex color
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2024-11-17 17:06:07 -07:00 |
noah metz
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d129f3432d
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Implemented color saving
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2024-11-17 16:48:39 -07:00 |
noah metz
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d82269f640
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Removed rounding error in int->float color conversions
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2024-11-17 16:18:54 -07:00 |
noah metz
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8a30340202
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Added test for rgb->hsv->rgb, and fixed function
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2024-11-17 16:13:37 -07:00 |
noah metz
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01285dc197
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Added text callback and added userdata to all callbacks. Fixed rgb_to_hsv.
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2024-11-17 14:24:22 -07:00 |
noah metz
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9b5b65a5a8
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Updated ui callbacks
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2024-11-13 12:19:06 -07:00 |
noah metz
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89bd65f649
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Display RGB hex instead of HSV
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2024-11-12 23:56:30 -07:00 |
noah metz
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12019ada57
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More UI shenannigans
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2024-11-12 23:36:21 -07:00 |
noah metz
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409645621c
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Added current color rect to color pick ui
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2024-11-12 23:10:51 -07:00 |
noah metz
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97b776e6f0
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Fleshed out UI callbacks some more by adding event bitmask to drawables
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2024-11-12 23:07:01 -07:00 |
noah metz
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8a5de3e16e
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Missed ui.h
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2024-11-12 21:00:32 -07:00 |
noah metz
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4aeea98d45
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Added ui callbacks, want to play around with and flesh out more
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2024-11-12 20:59:41 -07:00 |
noah metz
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7f3ed168df
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Changed string update to use container ID instead of index, updated callbacks to prepare for UI element callbacks
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2024-11-12 17:39:29 -07:00 |
noah metz
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22b6c6a5ae
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Made ui boxes require 4 colors, added hsv-colored-rect ui object type
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2024-11-12 11:56:57 -07:00 |
noah metz
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8278692494
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Modified color picked to prepare for HSV selection
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2024-11-11 14:49:21 -07:00 |
noah metz
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3ab7ed46dc
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Updated hex info UI, added UI objects for color pick UI
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2024-11-11 14:02:57 -07:00 |
noah metz
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b3cef0cf18
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Moved editor context to ClientContext.editor
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2024-11-10 22:24:28 -07:00 |
noah metz
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549e623033
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Fixed hex highlight pipeline
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2024-11-10 22:19:56 -07:00 |
noah metz
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6bafdd7dc2
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Added hex info UI
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2024-11-10 22:18:26 -07:00 |
noah metz
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e16d94c130
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Added height modification inputs
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2024-11-10 21:55:32 -07:00 |
noah metz
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8321fb0510
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Added region manipulation
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2024-11-10 21:45:39 -07:00 |
noah metz
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2a6b96a274
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Compressed codes to 4 in one glsl uint, added region info ui
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2024-11-10 16:36:01 -07:00 |
noah metz
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a4300a78b1
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Started editor functionality by adding region adding key
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2024-11-09 22:21:26 -07:00 |
noah metz
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49bb931247
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Added free cam
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2024-11-09 22:10:49 -07:00 |
noah metz
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5f00f06de5
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Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex
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2024-11-09 21:51:23 -07:00 |
noah metz
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02c73ce617
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More hex cleanup
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2024-11-07 20:01:31 -07:00 |
noah metz
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40f388f7b2
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Cleaning up hex functions
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2024-11-06 18:13:32 -07:00 |
noah metz
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f984f245aa
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Double buffered GPUHexContext
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2024-11-06 17:50:42 -07:00 |
noah metz
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32963fce07
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Fixed linux run
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2024-11-06 16:37:48 -07:00 |
noah metz
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d2f1f5d5fd
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Consolidate overlapping transfers(no mechanism yet to consolidate transfers that dont overlap completely
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2024-11-06 15:47:58 -07:00 |
noah metz
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034ee66224
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Added highlighted hex
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2024-11-05 20:07:11 -07:00 |
noah metz
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ba4bd9bc85
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Added highlight of clicked tile
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2024-11-05 16:34:10 -07:00 |
noah metz
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c5d88f03d5
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Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them
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2024-11-04 21:07:43 -07:00 |
noah metz
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edb587334a
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Allow for multiple maps to be loaded into memory and only draw one
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2024-11-04 21:04:51 -07:00 |
noah metz
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9eca26db4e
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Added support for multiple regions on the same q,r but different y, added map ID to region
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2024-11-04 21:02:48 -07:00 |
noah metz
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56f686273a
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Added hexagon highlight pipeline
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2024-11-04 20:42:58 -07:00 |
noah metz
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9abfd82cab
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Added click and hover ray and display with pipeline
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2024-11-04 17:51:10 -07:00 |
noah metz
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797b44d6a4
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Added single font requirement.
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2024-11-04 00:58:50 -07:00 |
noah metz
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b3a75df762
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Added apple debug signing requirements
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2024-11-04 00:46:36 -07:00 |
noah metz
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1d85024a6a
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Cleanup
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2024-11-04 00:44:21 -07:00 |