|  |  |  | @ -34,8 +34,6 @@ typedef struct ClientContextStruct { | 
		
	
		
			
				|  |  |  |  |   UIContext* ui; | 
		
	
		
			
				|  |  |  |  |   HexContext* hex; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   double  cursor[2]; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   vec3    position; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   vec3    velocity; | 
		
	
	
		
			
				
					|  |  |  | @ -97,6 +95,55 @@ uint32_t add_hex_region(ClientContext* context) { | 
		
	
		
			
				|  |  |  |  |   return i; | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | void hue_bar_cursor_callback(void* ptr, float x, float y) { | 
		
	
		
			
				|  |  |  |  |   (void)x; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   ClientContext* context = (ClientContext*)ptr; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   if(context->ui->active_element == 0x02 && context->ui->active_container == 0x03) { | 
		
	
		
			
				|  |  |  |  |     if(y < 0) y = 0; | 
		
	
		
			
				|  |  |  |  |     if(y > 1) y = 1; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     Container* container = context_container(0x03, context->ui); | 
		
	
		
			
				|  |  |  |  |     container->layers[0].drawables_buffer[1].color[0][0] = y; | 
		
	
		
			
				|  |  |  |  |     container->layers[0].drawables_buffer[1].color[1][0] = y; | 
		
	
		
			
				|  |  |  |  |     container->layers[0].drawables_buffer[1].color[2][0] = y; | 
		
	
		
			
				|  |  |  |  |     container->layers[0].drawables_buffer[1].color[3][0] = y; | 
		
	
		
			
				|  |  |  |  |     add_transfers( | 
		
	
		
			
				|  |  |  |  |         &container->layers[0].drawables_buffer[1].color[0], | 
		
	
		
			
				|  |  |  |  |         container->layers[0].drawables, | 
		
	
		
			
				|  |  |  |  |         1*sizeof(GPUDrawable) + offsetof(GPUDrawable, color), | 
		
	
		
			
				|  |  |  |  |         4*sizeof(vec4), | 
		
	
		
			
				|  |  |  |  |         context->render); | 
		
	
		
			
				|  |  |  |  |   } | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | void hue_bar_button_callback(void* ptr, float x, float y, int button, int action, int mods) { | 
		
	
		
			
				|  |  |  |  |   (void)mods; | 
		
	
		
			
				|  |  |  |  |   (void)x; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   ClientContext* context = (ClientContext*)ptr; | 
		
	
		
			
				|  |  |  |  |   if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) { | 
		
	
		
			
				|  |  |  |  |     set_active_element(0x03, 0x02, context->ui); | 
		
	
		
			
				|  |  |  |  |     if(y < 0) y = 0; | 
		
	
		
			
				|  |  |  |  |     if(y > 1) y = 1; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     Container* container = context_container(0x03, context->ui); | 
		
	
		
			
				|  |  |  |  |     container->layers[0].drawables_buffer[1].color[0][0] = y; | 
		
	
		
			
				|  |  |  |  |     container->layers[0].drawables_buffer[1].color[1][0] = y; | 
		
	
		
			
				|  |  |  |  |     container->layers[0].drawables_buffer[1].color[2][0] = y; | 
		
	
		
			
				|  |  |  |  |     container->layers[0].drawables_buffer[1].color[3][0] = y; | 
		
	
		
			
				|  |  |  |  |     add_transfers( | 
		
	
		
			
				|  |  |  |  |         &container->layers[0].drawables_buffer[1].color[0], | 
		
	
		
			
				|  |  |  |  |         container->layers[0].drawables, | 
		
	
		
			
				|  |  |  |  |         1*sizeof(GPUDrawable) + offsetof(GPUDrawable, color), | 
		
	
		
			
				|  |  |  |  |         4*sizeof(vec4), | 
		
	
		
			
				|  |  |  |  |         context->render); | 
		
	
		
			
				|  |  |  |  |   } else if(action == GLFW_RELEASE && button == GLFW_MOUSE_BUTTON_LEFT) { | 
		
	
		
			
				|  |  |  |  |     clear_active_element(context->ui); | 
		
	
		
			
				|  |  |  |  |   } | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | VkResult color_ui(ClientContext* context) { | 
		
	
		
			
				|  |  |  |  |   GPUString strings[] = { | 
		
	
		
			
				|  |  |  |  |     { | 
		
	
	
		
			
				
					|  |  |  | @ -221,6 +268,14 @@ VkResult color_ui(ClientContext* context) { | 
		
	
		
			
				|  |  |  |  |     .num_drawables = sizeof(drawables)/sizeof(GPUDrawable), | 
		
	
		
			
				|  |  |  |  |   }; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   UICallbacks callbacks[] = { | 
		
	
		
			
				|  |  |  |  |     { | 
		
	
		
			
				|  |  |  |  |       .element = 0x02, | 
		
	
		
			
				|  |  |  |  |       .button = hue_bar_button_callback, | 
		
	
		
			
				|  |  |  |  |       .cursor = hue_bar_cursor_callback, | 
		
	
		
			
				|  |  |  |  |     }, | 
		
	
		
			
				|  |  |  |  |   }; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   ContainerInput container = { | 
		
	
		
			
				|  |  |  |  |     .layers = &layer, | 
		
	
		
			
				|  |  |  |  |     .layer_count = 1, | 
		
	
	
		
			
				
					|  |  |  | @ -228,6 +283,8 @@ VkResult color_ui(ClientContext* context) { | 
		
	
		
			
				|  |  |  |  |     .id = 0x03, | 
		
	
		
			
				|  |  |  |  |     .offset = {0, 0}, | 
		
	
		
			
				|  |  |  |  |     .size = {190, 150}, | 
		
	
		
			
				|  |  |  |  |     .callbacks = callbacks, | 
		
	
		
			
				|  |  |  |  |     .callback_count = sizeof(callbacks)/sizeof(UICallbacks), | 
		
	
		
			
				|  |  |  |  |   }; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   return create_container(&container, context->render, context->ui); | 
		
	
	
		
			
				
					|  |  |  | @ -687,7 +744,7 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod | 
		
	
		
			
				|  |  |  |  |   (void)mods; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   ClientContext* context = (ClientContext*)glfwGetWindowUserPointer(window); | 
		
	
		
			
				|  |  |  |  |   if(context->ui->active_captures & UI_EVENT_KEY) { | 
		
	
		
			
				|  |  |  |  |   if(context->ui->active_callbacks != NULL && context->ui->active_callbacks->key != NULL) { | 
		
	
		
			
				|  |  |  |  |     // Pass key to active element
 | 
		
	
		
			
				|  |  |  |  |   } else { | 
		
	
		
			
				|  |  |  |  |     switch(key) { | 
		
	
	
		
			
				
					|  |  |  | @ -923,7 +980,6 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod | 
		
	
		
			
				|  |  |  |  | } | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  | void button_callback(GLFWwindow* window, int button, int action, int mods) { | 
		
	
		
			
				|  |  |  |  |   (void)mods; | 
		
	
		
			
				|  |  |  |  |   double cursor[2]; | 
		
	
		
			
				|  |  |  |  |   uint32_t container; | 
		
	
		
			
				|  |  |  |  |   uint32_t element; | 
		
	
	
		
			
				
					|  |  |  | @ -933,10 +989,35 @@ void button_callback(GLFWwindow* window, int button, int action, int mods) { | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   glfwGetCursorPos(window, &cursor[0], &cursor[1]); | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   if(context->ui->active_captures & UI_EVENT_BUTTON) { | 
		
	
		
			
				|  |  |  |  |     // Pass button to active element
 | 
		
	
		
			
				|  |  |  |  |   if(context->ui->active_callbacks != NULL && context->ui->active_callbacks->button != NULL) {  | 
		
	
		
			
				|  |  |  |  |     Container* container_ptr = context_container(context->ui->active_container, context->ui); | 
		
	
		
			
				|  |  |  |  |     GPUDrawable* drawable_ptr = container_drawable(context->ui->active_element, container_ptr); | 
		
	
		
			
				|  |  |  |  |     vec2 element_pos = { | 
		
	
		
			
				|  |  |  |  |       drawable_ptr->pos[0] + container_ptr->data.offset[0], | 
		
	
		
			
				|  |  |  |  |       drawable_ptr->pos[1] + container_ptr->data.offset[1], | 
		
	
		
			
				|  |  |  |  |     }; | 
		
	
		
			
				|  |  |  |  |     anchor_offset(context->render, container_ptr, element_pos); | 
		
	
		
			
				|  |  |  |  |     vec2 element_size = { | 
		
	
		
			
				|  |  |  |  |       drawable_ptr->size[0], | 
		
	
		
			
				|  |  |  |  |       drawable_ptr->size[1], | 
		
	
		
			
				|  |  |  |  |     }; | 
		
	
		
			
				|  |  |  |  |     context->ui->active_callbacks->button( | 
		
	
		
			
				|  |  |  |  |         context, | 
		
	
		
			
				|  |  |  |  |         (cursor[0] - element_pos[0])/element_size[0], | 
		
	
		
			
				|  |  |  |  |         (cursor[1] - element_pos[1])/element_size[1], | 
		
	
		
			
				|  |  |  |  |         button, | 
		
	
		
			
				|  |  |  |  |         action, | 
		
	
		
			
				|  |  |  |  |         mods); | 
		
	
		
			
				|  |  |  |  |   } else if(ui_intersect(cursor, context->render, context->ui, &container, &element, position)) { | 
		
	
		
			
				|  |  |  |  |     // Pass button to active UI element
 | 
		
	
		
			
				|  |  |  |  |     Container* container_ptr = context_container(container, context->ui); | 
		
	
		
			
				|  |  |  |  |     for(uint32_t c = 0; c < container_ptr->callback_count; c++) { | 
		
	
		
			
				|  |  |  |  |       if(container_ptr->callbacks[c].element == element) { | 
		
	
		
			
				|  |  |  |  |         if(container_ptr->callbacks[c].button != NULL) { | 
		
	
		
			
				|  |  |  |  |           container_ptr->callbacks[c].button(context, position[0], position[1], button, action, mods); | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
		
			
				|  |  |  |  |         break; | 
		
	
		
			
				|  |  |  |  |       } | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  |   } else { | 
		
	
		
			
				|  |  |  |  |     update_hex_click(cursor, context->hex, context->render); | 
		
	
		
			
				|  |  |  |  |     if(button == GLFW_MOUSE_BUTTON_MIDDLE) { | 
		
	
	
		
			
				
					|  |  |  | @ -958,9 +1039,9 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) { | 
		
	
		
			
				|  |  |  |  |   vec2 position; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   ClientContext* context = (ClientContext*)glfwGetWindowUserPointer(window); | 
		
	
		
			
				|  |  |  |  |   if(context->ui->active_captures & UI_EVENT_SCROLL) { | 
		
	
		
			
				|  |  |  |  |   if(context->ui->active_callbacks != NULL && context->ui->active_callbacks->scroll != NULL) { | 
		
	
		
			
				|  |  |  |  |     // Pass scroll to active element
 | 
		
	
		
			
				|  |  |  |  |   } else if(ui_intersect(context->cursor, context->render, context->ui, &container, &element, position)) { | 
		
	
		
			
				|  |  |  |  |   } else if(ui_intersect(context->ui->cursor, context->render, context->ui, &container, &element, position)) { | 
		
	
		
			
				|  |  |  |  |     // Pass scroll to hovered element
 | 
		
	
		
			
				|  |  |  |  |   } else { | 
		
	
		
			
				|  |  |  |  |     context->zoom = -yoffset; | 
		
	
	
		
			
				
					|  |  |  | @ -973,23 +1054,45 @@ void cursor_callback(GLFWwindow* window, double xpos, double ypos) { | 
		
	
		
			
				|  |  |  |  |   uint32_t element; | 
		
	
		
			
				|  |  |  |  |   vec2 position; | 
		
	
		
			
				|  |  |  |  |   vec2 last_cursor = { | 
		
	
		
			
				|  |  |  |  |     context->cursor[0], | 
		
	
		
			
				|  |  |  |  |     context->cursor[1], | 
		
	
		
			
				|  |  |  |  |     context->ui->cursor[0], | 
		
	
		
			
				|  |  |  |  |     context->ui->cursor[1], | 
		
	
		
			
				|  |  |  |  |   }; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   context->cursor[0] = xpos; | 
		
	
		
			
				|  |  |  |  |   context->cursor[1] = ypos; | 
		
	
		
			
				|  |  |  |  |   context->ui->cursor[0] = xpos; | 
		
	
		
			
				|  |  |  |  |   context->ui->cursor[1] = ypos; | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |   if(context->camera_mode == true) { | 
		
	
		
			
				|  |  |  |  |     context->cur_spin[0] = (xpos - last_cursor[0])/context->render->swapchain_extent.width*-100; | 
		
	
		
			
				|  |  |  |  |     context->cur_spin[1] = (ypos - last_cursor[1])/context->render->swapchain_extent.height*100; | 
		
	
		
			
				|  |  |  |  |   } else { | 
		
	
		
			
				|  |  |  |  |     if(context->ui->active_captures & UI_EVENT_CURSOR) { | 
		
	
		
			
				|  |  |  |  |       // Pass cursor to active element
 | 
		
	
		
			
				|  |  |  |  |     } else if(ui_intersect(context->cursor, context->render, context->ui, &container, &element, position)) { | 
		
	
		
			
				|  |  |  |  |       // Pass cursor to hovered element
 | 
		
	
		
			
				|  |  |  |  |     if(context->ui->active_callbacks != NULL && context->ui->active_callbacks->cursor != NULL) { | 
		
	
		
			
				|  |  |  |  |       Container* container_ptr = context_container(context->ui->active_container, context->ui); | 
		
	
		
			
				|  |  |  |  |       GPUDrawable* drawable_ptr = container_drawable(context->ui->active_element, container_ptr); | 
		
	
		
			
				|  |  |  |  |       vec2 element_pos = { | 
		
	
		
			
				|  |  |  |  |         drawable_ptr->pos[0] + container_ptr->data.offset[0], | 
		
	
		
			
				|  |  |  |  |         drawable_ptr->pos[1] + container_ptr->data.offset[1], | 
		
	
		
			
				|  |  |  |  |       }; | 
		
	
		
			
				|  |  |  |  |       anchor_offset(context->render, container_ptr, element_pos); | 
		
	
		
			
				|  |  |  |  |       vec2 element_size = { | 
		
	
		
			
				|  |  |  |  |         drawable_ptr->size[0], | 
		
	
		
			
				|  |  |  |  |         drawable_ptr->size[1], | 
		
	
		
			
				|  |  |  |  |       }; | 
		
	
		
			
				|  |  |  |  |       context->ui->active_callbacks->cursor( | 
		
	
		
			
				|  |  |  |  |           context, | 
		
	
		
			
				|  |  |  |  |           (context->ui->cursor[0] - element_pos[0])/element_size[0], | 
		
	
		
			
				|  |  |  |  |           (context->ui->cursor[1] - element_pos[1])/element_size[1]); | 
		
	
		
			
				|  |  |  |  |     } else if(ui_intersect(context->ui->cursor, context->render, context->ui, &container, &element, position)) { | 
		
	
		
			
				|  |  |  |  |       Container* container_ptr = context_container(container, context->ui); | 
		
	
		
			
				|  |  |  |  |       for(uint32_t c = 0; c < container_ptr->callback_count; c++) { | 
		
	
		
			
				|  |  |  |  |         if(container_ptr->callbacks[c].element == element) { | 
		
	
		
			
				|  |  |  |  |           if(container_ptr->callbacks[c].button != NULL) { | 
		
	
		
			
				|  |  |  |  |             container_ptr->callbacks[c].cursor(context, position[0], position[1]); | 
		
	
		
			
				|  |  |  |  |           } | 
		
	
		
			
				|  |  |  |  |           break; | 
		
	
		
			
				|  |  |  |  |         } | 
		
	
		
			
				|  |  |  |  |       } | 
		
	
		
			
				|  |  |  |  |     } else { | 
		
	
		
			
				|  |  |  |  |       update_hex_hover(context->cursor, context->hex, context->render); | 
		
	
		
			
				|  |  |  |  |       update_hex_hover(context->ui->cursor, context->hex, context->render); | 
		
	
		
			
				|  |  |  |  |     } | 
		
	
		
			
				|  |  |  |  |   } | 
		
	
		
			
				|  |  |  |  | } | 
		
	
	
		
			
				
					|  |  |  | 
 |