Changed UI logic to pass container pointer to callbacks and keep track of active container pointer instead of ID

main
noah metz 2024-12-03 21:33:51 -07:00
parent 5e2e8f6d30
commit 099b4cd13c
3 changed files with 105 additions and 154 deletions

@ -144,13 +144,56 @@ typedef struct GPUContainerStruct {
} GPUContainer;
typedef struct UIContextStruct UIContext;
typedef struct ContainerStruct Container;
typedef bool (*ui_text_callback)(void* data, UIContext* ui, RenderContext* gpu, unsigned int codepoint);
typedef bool (*ui_key_callback)(void* data, UIContext* ui, RenderContext* gpu, int key, int action, int mods);
typedef bool (*ui_button_callback)(void* data, UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods);
typedef bool (*ui_scroll_callback)(void* data, UIContext* ui, RenderContext* gpu, double x, double y);
typedef bool (*ui_cursor_callback)(void* data, UIContext* ui, RenderContext* gpu, float x, float y);
typedef void (*ui_deselect_callback)(void* data, UIContext* ui, RenderContext* gpu);
typedef bool (*ui_text_callback)(
Container* container,
void* data,
UIContext* ui,
RenderContext* gpu,
unsigned int codepoint);
typedef bool (*ui_key_callback)(
Container* container,
void* data,
UIContext* ui,
RenderContext* gpu,
int key,
int action,
int mods);
typedef bool (*ui_button_callback)(
Container* container,
void* data,
UIContext* ui,
RenderContext* gpu,
float x,
float y,
int button,
int action,
int mods);
typedef bool (*ui_scroll_callback)(
Container* container,
void* data,
UIContext* ui,
RenderContext* gpu,
double x,
double y);
typedef bool (*ui_cursor_callback)(
Container* container,
void* data,
UIContext* ui,
RenderContext* gpu,
float x,
float y);
typedef void (*ui_deselect_callback)(
Container* container,
void* data,
UIContext* ui,
RenderContext* gpu);
typedef struct UICallbacksStruct {
uint32_t layer;
@ -165,7 +208,7 @@ typedef struct UICallbacksStruct {
ui_deselect_callback deselect;
} UICallbacks;
typedef struct ContainerStruct {
struct ContainerStruct {
VkBuffer container[MAX_FRAMES_IN_FLIGHT];
VmaAllocation container_memory[MAX_FRAMES_IN_FLIGHT];
@ -180,7 +223,7 @@ typedef struct ContainerStruct {
uint32_t callback_count;
UICallbacks* callbacks;
} Container;
};
typedef struct ContainerInputStruct {
uint32_t id;
@ -238,7 +281,7 @@ struct UIContextStruct {
FT_Library freetype;
UICallbacks* active_callbacks;
uint32_t active_container;
Container* active_container;
uint32_t active_layer;
uint32_t active_element;
@ -295,7 +338,7 @@ VkResult update_ui_context_resolution(
VkResult update_ui_string(
const char* string,
uint32_t container_id,
Container* container,
uint32_t layer_index,
uint32_t string_index,
UIContext* ui,

@ -127,17 +127,17 @@ uint32_t add_hex_region(ClientContext* context) {
return i;
}
void update_hex_string(UIContext* ui, RenderContext* gpu, EditorData* data) {
void update_hex_string(Container* container, UIContext* ui, RenderContext* gpu, EditorData* data) {
snprintf(data->string, 10, "#%02X%02X%02X%02X",
(uint)rintf(data->current[0]*255),
(uint)rintf(data->current[1]*255),
(uint)rintf(data->current[2]*255),
(uint)rintf(data->current[3]*255));
data->string_len = 8;
update_ui_string(data->string, COLOR_PICK_CONTAINER_ID, 0, 0, ui, gpu);
update_ui_string(data->string, container, 0, 0, ui, gpu);
}
void sv_square_pick(UIContext* ui, RenderContext* gpu, EditorData* data, float s, float v) {
void sv_square_pick(Container* container, UIContext* ui, RenderContext* gpu, EditorData* data, float s, float v) {
if(s < 0) s = 0;
if(s > 1) s = 1;
@ -147,7 +147,6 @@ void sv_square_pick(UIContext* ui, RenderContext* gpu, EditorData* data, float s
data->current_hsv[1] = s;
data->current_hsv[2] = v;
Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
Layer* layer = &container->layers[0];
GPUDrawable* select_outline = &layer->drawables_buffer[3];
GPUDrawable* select = &layer->drawables_buffer[4];
@ -192,16 +191,16 @@ void sv_square_pick(UIContext* ui, RenderContext* gpu, EditorData* data, float s
gpu);
hsv_to_rgb(data->current_hsv, data->current);
update_hex_string(ui, gpu, data);
update_hex_string(container, ui, gpu, data);
}
bool sv_square_button_callback(void* data, UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
bool sv_square_button_callback(Container* container, void* data, UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
(void)mods;
(void)x;
if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) {
set_active_element(COLOR_PICK_CONTAINER_ID, 0, 1, ui);
sv_square_pick(ui, gpu, data, x, 1-y);
sv_square_pick(container, ui, gpu, data, x, 1-y);
} else if(action == GLFW_RELEASE && button == GLFW_MOUSE_BUTTON_LEFT) {
clear_active_element(ui, gpu);
}
@ -209,23 +208,22 @@ bool sv_square_button_callback(void* data, UIContext* ui, RenderContext* gpu, fl
return true;
}
bool sv_square_cursor_callback(void* data, UIContext* ui, RenderContext* gpu, float x, float y) {
bool sv_square_cursor_callback(Container* container, void* data, UIContext* ui, RenderContext* gpu, float x, float y) {
if(ui->active_element == 1
&& ui->active_layer == 0
&& ui->active_container == COLOR_PICK_CONTAINER_ID) {
sv_square_pick(ui, gpu, data, x, 1-y);
&& ui->active_container == container) {
sv_square_pick(container, ui, gpu, data, x, 1-y);
}
return true;
}
void hue_bar_set(UIContext* ui, RenderContext* gpu, EditorData* data, float y) {
void hue_bar_set(Container* container, UIContext* ui, RenderContext* gpu, EditorData* data, float y) {
if(y < 0) y = 0;
if(y > 1) y = 1;
data->current_hsv[0] = y;
Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
Layer* layer = &container->layers[0];
GPUDrawable* sv_square = &layer->drawables_buffer[1];
GPUDrawable* sv_select = &layer->drawables_buffer[4];
@ -265,37 +263,36 @@ void hue_bar_set(UIContext* ui, RenderContext* gpu, EditorData* data, float y) {
gpu);
hsv_to_rgb(data->current_hsv, data->current);
update_hex_string(ui, gpu, data);
update_hex_string(container, ui, gpu, data);
}
bool hue_bar_scroll_callback(void* data, UIContext* ui, RenderContext* gpu, double x, double y) {
bool hue_bar_scroll_callback(Container* container, void* data, UIContext* ui, RenderContext* gpu, double x, double y) {
(void)x;
Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
hue_bar_set(ui, gpu, data, y*0.01 + container->layers[0].drawables_buffer[1].color[0][0]);
hue_bar_set(container, ui, gpu, data, y*0.01 + container->layers[0].drawables_buffer[1].color[0][0]);
return true;
}
bool hue_bar_cursor_callback(void*data, UIContext* ui, RenderContext* gpu, float x, float y) {
bool hue_bar_cursor_callback(Container* container, void*data, UIContext* ui, RenderContext* gpu, float x, float y) {
(void)x;
if(ui->active_element == 2
&& ui->active_layer == 0
&& ui->active_container == COLOR_PICK_CONTAINER_ID) {
hue_bar_set(ui, gpu, data, y);
&& ui->active_container == container) {
hue_bar_set(container, ui, gpu, data, y);
}
return true;
}
bool hue_bar_button_callback(void* data, UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
bool hue_bar_button_callback(Container* container, void* data, UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
(void)mods;
(void)x;
if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) {
set_active_element(COLOR_PICK_CONTAINER_ID, 0, 2, ui);
hue_bar_set(ui, gpu, data, y);
hue_bar_set(container, ui, gpu, data, y);
} else if(action == GLFW_RELEASE && button == GLFW_MOUSE_BUTTON_LEFT) {
clear_active_element(ui, gpu);
}
@ -303,8 +300,7 @@ bool hue_bar_button_callback(void* data, UIContext* ui, RenderContext* gpu, floa
return true;
}
void hex_string_set_color(UIContext* ui, RenderContext* gpu, float color) {
Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
void hex_string_set_color(Container* container, RenderContext* gpu, float color) {
container->layers[0].drawables_buffer[5].color[0][2] = color;
container->layers[0].drawables_buffer[5].color[0][3] = color;
@ -325,7 +321,7 @@ void hex_string_set_color(UIContext* ui, RenderContext* gpu, float color) {
gpu);
}
bool hex_string_text_callback(void* ptr, UIContext* ui, RenderContext* gpu, unsigned int codepoint) {
bool hex_string_text_callback(Container* container, void* ptr, UIContext* ui, RenderContext* gpu, unsigned int codepoint) {
EditorData* data = ptr;
if(codepoint >= 'a' && codepoint <= 'f') {
@ -337,13 +333,13 @@ bool hex_string_text_callback(void* ptr, UIContext* ui, RenderContext* gpu, unsi
if(data->string_len < 8) {
data->string_len += 1;
data->string[data->string_len] = codepoint;
update_ui_string(data->string, COLOR_PICK_CONTAINER_ID, 0, 0, ui, gpu);
update_ui_string(data->string, container, 0, 0, ui, gpu);
}
return true;
}
bool hex_string_key_callback(void* ptr, UIContext* ui, RenderContext* gpu, int key, int action, int mods) {
bool hex_string_key_callback(Container* container, void* ptr, UIContext* ui, RenderContext* gpu, int key, int action, int mods) {
(void)mods;
EditorData* data = ptr;
char tmp[3];
@ -352,7 +348,7 @@ bool hex_string_key_callback(void* ptr, UIContext* ui, RenderContext* gpu, int k
switch(key) {
case GLFW_KEY_ESCAPE:
hsv_to_rgb(data->current_hsv, data->current);
update_hex_string(ui, gpu, data);
update_hex_string(container, ui, gpu, data);
clear_active_element(ui, gpu);
break;
case GLFW_KEY_ENTER:
@ -378,8 +374,8 @@ bool hex_string_key_callback(void* ptr, UIContext* ui, RenderContext* gpu, int k
data->current[3] = strtol(tmp, NULL, 16)/255.0;
rgb_to_hsv(data->current, data->current_hsv);
hue_bar_set(ui, gpu, data, data->current_hsv[0]);
sv_square_pick(ui, gpu, data, data->current_hsv[1], data->current_hsv[2]);
hue_bar_set(container, ui, gpu, data, data->current_hsv[0]);
sv_square_pick(container, ui, gpu, data, data->current_hsv[1], data->current_hsv[2]);
clear_active_element(ui, gpu);
break;
@ -387,7 +383,7 @@ bool hex_string_key_callback(void* ptr, UIContext* ui, RenderContext* gpu, int k
if(data->string_len > 0) {
data->string[data->string_len] = '\0';
data->string_len -= 1;
update_ui_string(data->string, COLOR_PICK_CONTAINER_ID, 0, 0, ui, gpu);
update_ui_string(data->string, container, 0, 0, ui, gpu);
}
break;
}
@ -396,7 +392,7 @@ bool hex_string_key_callback(void* ptr, UIContext* ui, RenderContext* gpu, int k
return true;
}
bool hex_string_button_callback(void* data, UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
bool hex_string_button_callback(Container* container, void* data, UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) {
(void)data;
(void)mods;
(void)x;
@ -404,24 +400,24 @@ bool hex_string_button_callback(void* data, UIContext* ui, RenderContext* gpu, f
if(action == GLFW_PRESS && button == GLFW_MOUSE_BUTTON_LEFT) {
set_active_element(COLOR_PICK_CONTAINER_ID, 0, 5, ui);
hex_string_set_color(ui, gpu, 1);
hex_string_set_color(container, gpu, 1);
}
return true;
}
void hex_string_deselect_callback(void* data, UIContext* ui, RenderContext* gpu) {
void hex_string_deselect_callback(Container* container, void* data, UIContext* ui, RenderContext* gpu) {
(void)data;
hex_string_set_color(ui, gpu, 0);
(void)ui;
hex_string_set_color(container, gpu, 0);
}
void set_saved_color(UIContext* ui, RenderContext* gpu, EditorData* data, uint32_t index, vec4 color) {
void set_saved_color(Container* container, RenderContext* gpu, EditorData* data, uint32_t index, vec4 color) {
data->saved[index][0] = color[0];
data->saved[index][1] = color[1];
data->saved[index][2] = color[2];
data->saved[index][3] = color[3];
Container* container = context_container(COLOR_PICK_CONTAINER_ID, ui);
Layer* layer = &container->layers[0];
GPUDrawable* saved_color = &layer->drawables_buffer[7 + index];
@ -450,6 +446,7 @@ void set_saved_color(UIContext* ui, RenderContext* gpu, EditorData* data, uint32
}
bool saved_color_button_callback(
Container* container,
void* ptr,
UIContext* ui,
RenderContext* gpu,
@ -469,14 +466,14 @@ bool saved_color_button_callback(
data->current[2] = data->saved[index][2];
data->current[3] = data->saved[index][3];
rgb_to_hsv(data->current, data->current_hsv);
hue_bar_set(ui, gpu, data, data->current_hsv[0]);
sv_square_pick(ui, gpu, data, data->current_hsv[1], data->current_hsv[2]);
update_hex_string(ui, gpu, data);
hue_bar_set(container, ui, gpu, data, data->current_hsv[0]);
sv_square_pick(container, ui, gpu, data, data->current_hsv[1], data->current_hsv[2]);
update_hex_string(container, ui, gpu, data);
} else if(button == GLFW_MOUSE_BUTTON_RIGHT) {
set_saved_color(ui, gpu, data, index, data->current);
set_saved_color(container, gpu, data, index, data->current);
} else if (button == GLFW_MOUSE_BUTTON_MIDDLE) {
vec4 clear = {0, 0, 0, 0};
set_saved_color(ui, gpu, data, index, clear);
set_saved_color(container, gpu, data, index, clear);
}
}
@ -484,8 +481,8 @@ bool saved_color_button_callback(
}
#define SAVED_COLOR_BUTTON_CALLBACK(n) \
bool saved_color_button_callback_##n(void* data, UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) { \
return saved_color_button_callback(data, ui, gpu, x, y, button, action, mods, n); \
bool saved_color_button_callback_##n(Container* container, void* data, UIContext* ui, RenderContext* gpu, float x, float y, int button, int action, int mods) { \
return saved_color_button_callback(container, data, ui, gpu, x, y, button, action, mods, n); \
}
SAVED_COLOR_BUTTON_CALLBACK( 0);
@ -729,104 +726,6 @@ VkResult color_ui(ClientContext* context) {
return load_container(&container, &context->render, &context->ui);
}
VkResult hex_info_ui(ClientContext* context) {
GPUString strings[] = {
{
.pos = {0, 33},
.color = {1, 1, 1, 1},
.size = 32,
.offset = 0,
.length = 0,
.font = 0,
},
{
.pos = {2, 50},
.color = {1, 1, 1, 1},
.size = 16,
.offset = 20,
.length = 0,
.font = 0,
},
{
.pos = {2, 73},
.color = {1, 1, 1, 1},
.size = 16,
.offset = 40,
.length = 0,
.font = 0,
},
{
.pos = {2, 93},
.color = {1, 1, 1, 1},
.size = 16,
.offset = 60,
.length = 0,
.font = 0,
},
{
.pos = {2, 113},
.color = {1, 1, 1, 1},
.size = 16,
.offset = 80,
.length = 0,
.font = 0,
},
{
.pos = {2, 133},
.color = {1, 1, 1, 1},
.size = 16,
.offset = 100,
.length = 0,
.font = 0,
},
{
.pos = {2, 153},
.color = {1, 1, 1, 1},
.size = 16,
.offset = 120,
.length = 0,
.font = 0,
},
{
.pos = {2, 173},
.color = {1, 1, 1, 1},
.size = 16,
.offset = 140,
.length = 0,
.font = 0,
},
};
GPUDrawable drawables[] = {
{
.pos = {0, 0},
.size = {150, 175},
.color = {{0.4, 0.4, 0.4, 0.8}, {0.4, 0.4, 0.4, 0.8}, {0.4, 0.4, 0.4, 0.8}, {0.4, 0.4, 0.4, 0.8}},
},
};
LayerInput layer = {
.strings = strings,
.num_strings = sizeof(strings)/sizeof(GPUString),
.max_strings = sizeof(strings)/sizeof(GPUString) + 4,
.max_codes = 200,
.drawables = drawables,
.num_drawables = sizeof(drawables)/sizeof(GPUDrawable),
};
ContainerInput container = {
.id = 0x02,
.size = {150, 175},
.offset = {0, 0},
.anchor = ANCHOR_BOTTOM_RIGHT,
.layers = &layer,
.layer_count = 1,
};
return load_container(&container, &context->render, &context->ui);
}
VkResult mode_string_ui(ClientContext* context) {
VkResult result;
@ -861,7 +760,8 @@ VkResult mode_string_ui(ClientContext* context) {
}
VkResult update_mode_string(ClientContext* context, EditorData* data) {
return update_ui_string(ModeStrings[data->mode], MODE_STRING_CONTAINER_ID, 0, 0, &context->ui, &context->render);
Container* container = context_container(MODE_STRING_CONTAINER_ID, &context->ui);
return update_ui_string(ModeStrings[data->mode], container, 0, 0, &context->ui, &context->render);
}
void editor_key_callback(ClientContext* context, int key, int action, int mods) {

@ -7,6 +7,7 @@ void text_callback(GLFWwindow* window, unsigned int codepoint) {
if(context->ui.active_callbacks != NULL
&& context->ui.active_callbacks->text != NULL
&& context->ui.active_callbacks->text(
context->ui.active_container,
context->ui.active_callbacks->data,
&context->ui,
&context->render,
@ -24,6 +25,7 @@ void key_callback(GLFWwindow* window, int key, int scancode, int action, int mod
if(context->ui.active_callbacks != NULL
&& context->ui.active_callbacks->key != NULL
&& context->ui.active_callbacks->key(
context->ui.active_container,
context->ui.active_callbacks->data,
&context->ui,
&context->render,
@ -44,7 +46,7 @@ void button_callback(GLFWwindow* window, int button, int action, int mods) {
glfwGetCursorPos(window, &cursor[0], &cursor[1]);
if(context->ui.active_callbacks != NULL && context->ui.active_callbacks->button != NULL) {
Container* container_ptr = context_container(context->ui.active_container, &context->ui);
Container* container_ptr = context->ui.active_container;
GPUDrawable* drawable_ptr = &container_ptr->layers[context->ui.active_layer].drawables_buffer[context->ui.active_element];
vec2 element_pos = {
drawable_ptr->pos[0] + container_ptr->data.offset[0],
@ -63,6 +65,7 @@ void button_callback(GLFWwindow* window, int button, int action, int mods) {
if((point[0] <= 1 && point[0] >= 0 && point[1] <= 1 && point[1] >= 0) || action == GLFW_RELEASE) {
context->ui.active_callbacks->button(
context->ui.active_container,
context->ui.active_callbacks->data,
&context->ui,
&context->render,
@ -83,6 +86,7 @@ void button_callback(GLFWwindow* window, int button, int action, int mods) {
if(container_ptr->callbacks[c].element == element) {
if(container_ptr->callbacks[c].button != NULL) {
if(container_ptr->callbacks[c].button(
container_ptr,
container_ptr->callbacks[c].data,
&context->ui,
&context->render,
@ -111,6 +115,7 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
if(context->ui.active_callbacks != NULL
&& context->ui.active_callbacks->scroll != NULL
&& context->ui.active_callbacks->scroll(
context->ui.active_container,
context->ui.active_callbacks->data,
&context->ui,
&context->render,
@ -130,6 +135,7 @@ void scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
if(container_ptr->callbacks[c].element == element) {
if(container_ptr->callbacks[c].scroll != NULL) {
container_ptr->callbacks[c].scroll(
container_ptr,
container_ptr->callbacks[c].data,
&context->ui,
&context->render,
@ -155,7 +161,7 @@ void cursor_callback(GLFWwindow* window, double xpos, double ypos) {
context->ui.cursor[1] = ypos;
if(context->ui.active_callbacks != NULL && context->ui.active_callbacks->cursor != NULL) {
Container* container_ptr = context_container(context->ui.active_container, &context->ui);
Container* container_ptr = context->ui.active_container;
GPUDrawable* drawable_ptr = &container_ptr->layers[context->ui.active_layer].drawables_buffer[context->ui.active_element];
vec2 element_pos = {
drawable_ptr->pos[0] + container_ptr->data.offset[0],
@ -167,6 +173,7 @@ void cursor_callback(GLFWwindow* window, double xpos, double ypos) {
drawable_ptr->size[1],
};
if(context->ui.active_callbacks->cursor(
context->ui.active_container,
context->ui.active_callbacks->data,
&context->ui,
&context->render,
@ -180,6 +187,7 @@ void cursor_callback(GLFWwindow* window, double xpos, double ypos) {
if(container_ptr->callbacks[c].element == element) {
if(container_ptr->callbacks[c].cursor != NULL) {
container_ptr->callbacks[c].cursor(
container_ptr,
container_ptr->callbacks[c].data,
&context->ui,
&context->render,