|  |  |  | @ -58,14 +58,15 @@ void main() { | 
		
	
		
			
				|  |  |  |  |   /* | 
		
	
		
			
				|  |  |  |  |   vec2 hex_qr = start_coords[side]*radius + direction_coords[side]*(ring-(radius*side)); | 
		
	
		
			
				|  |  |  |  |   vec2 world_qr = vec2(0, 0);  | 
		
	
		
			
				|  |  |  |  |   world_qr.x = hex_qr.x | 
		
	
		
			
				|  |  |  |  |              + region_qr.x*((region_size-1)*2 + 1.0) | 
		
	
		
			
				|  |  |  |  |              + region_qr.y*((region_size-1)   + 0.0); | 
		
	
		
			
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 | 
		
	
		
			
				|  |  |  |  |   world_qr.y = hex_qr.y | 
		
	
		
			
				|  |  |  |  |              - region_qr.x*(region_size   + 0.5) | 
		
	
		
			
				|  |  |  |  |              - region_qr.y*(region_size*2 + 1.0); | 
		
	
		
			
				|  |  |  |  |              - region_qr.x*((region_size-1)   + 0.5) | 
		
	
		
			
				|  |  |  |  |              - region_qr.y*((region_size-1)*2 + 1.0); | 
		
	
		
			
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 | 
		
	
		
			
				|  |  |  |  |   world_qr.x = hex_qr.x | 
		
	
		
			
				|  |  |  |  |              + region_qr.x*(region_size*2 + 1.0) | 
		
	
		
			
				|  |  |  |  |              + region_qr.y*(region_size   + 0.0); | 
		
	
		
			
				|  |  |  |  |      color = vec4(world_qr/100, 0, 1); | 
		
	
		
			
				|  |  |  |  |   color = vec4(world_qr/100, 0, 1); | 
		
	
		
			
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 | 
		
	
		
			
				|  |  |  |  |   vec4 hex_pos = vec4(0, 0, 0, 1); | 
		
	
		
			
				|  |  |  |  |   hex_pos.x = x*hex_qr.x; | 
		
	
	
		
			
				
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