Anuradha Dissanayake
2f4979d3fa
Add Quickfort mode
2013-02-08 00:04:52 +13:00
Anuradha Dissanayake
1956f8b92d
Lock selection mode toggle
2013-02-07 22:57:07 +13:00
Petr Mrázek
0e384ada75
Sync submodules
2013-02-05 05:34:34 +01:00
Anuradha Dissanayake
dff16c3c1d
Define nullptr for gcc < 4.6
2013-02-02 02:24:05 +13:00
Anuradha Dissanayake
ecf255243f
Plugin to easily find and resume suspended constructions
2013-02-02 02:24:05 +13:00
Anuradha Dissanayake
056bde451a
Remove some leftover code
2013-01-29 21:22:17 +13:00
Anuradha Dissanayake
ae8bb7c9f8
Fix for gcc errors.
2013-01-29 20:44:56 +13:00
falconne
58125a57a7
Merge remote-tracking branch 'remotes/github/buildingplan'
2013-01-27 23:42:28 +13:00
Anuradha Dissanayake
6546af94ee
Clear persistent data after item assigned. Fix some material selection screen functionality.
2013-01-24 20:16:18 +13:00
Anuradha Dissanayake
f036360688
Add filters for quality, material and decorations.
2013-01-23 23:25:38 +13:00
Kelly Martin
675e92f350
Autolabor: add build floor grate labor, add unbuild screwpump labor, protect pump operators, do not clear labors on already busy dwarfs
2013-01-22 16:34:51 -06:00
Anuradha Dissanayake
f5a0644b45
Fix bad refactor
2013-01-18 23:29:08 +13:00
Anuradha Dissanayake
192baa5638
Building plan plugin: place furniture before it's built. Initial checkin.
2013-01-18 23:28:45 +13:00
Alexander Gavrilov
e1a2e6ece4
Block and grey out the trade screen actions when search is active.
...
After actually trying the search in game, it is obvious that
clearing search upon pressing the trade button is confusing,
because if you don't pay enough attention, it looks exactly
like as if the trade actually happened.
2013-01-16 20:42:41 +04:00
Alexander Gavrilov
597074498f
Fix various issues with updated search.
...
- Priority conflict with tweak military-stable-assign.
- The noble screen misbehaves if only one list item is left.
- Noble screen search string not reset after Enter/Esc.
2013-01-16 20:30:11 +04:00
Alexander Gavrilov
14d41b8eda
Update search to the newer structure definitions.
2013-01-16 18:55:05 +04:00
Alexander Gavrilov
309f162566
Fix line endings again.
2013-01-16 18:54:35 +04:00
Anuradha Dissanayake
ed0baa3f69
Restore accidentally removed priority of unit screen search hook's input check over manipulator plugin.
2013-01-16 18:48:59 +04:00
Anuradha Dissanayake
4257c9fe84
Ignore vermin in animals screen search
2013-01-16 18:48:55 +04:00
Anuradha Dissanayake
8741983aaa
Fix for gcc errors. It seems calls to base class members in a templated class must be fully template qualified.
2013-01-16 18:48:49 +04:00
Alexander Gavrilov
655cd3602c
Merge remote-tracking branch 'falconne/search'
2013-01-16 18:30:29 +04:00
Petr Mrázek
940d5fe891
Merge https://github.com/expwnent/dfhack
2013-01-15 23:49:10 +01:00
Petr Mrázek
0073c1bec2
Track xml and stonesense
2013-01-15 23:16:15 +01:00
Kelly Martin
90a62a82f7
Autolabor: add screw pump build labor
2013-01-14 12:12:56 -06:00
expwnent
c031a7e081
Merge branch 'infiniteSky'
2013-01-13 15:28:31 -05:00
expwnent
44662de601
Infinite sky: bug with z level flags.
2013-01-13 15:28:17 -05:00
Anuradha Dissanayake
fdcb248ea0
Merge branch 'automaterial_box'
2013-01-12 23:39:50 +13:00
Anuradha Dissanayake
83ef94774b
A better format for toggle strings.
2013-01-12 23:32:30 +13:00
expwnent
4c2dfdf772
Dig smart: dig out minerals as you discover them. Very rough draft.
2013-01-09 15:15:11 -05:00
Quietust
3c6ddc2a8c
Merge branch 'master' of https://github.com/expwnent/dfhack
...
Conflicts:
NEWS
library/xml
2013-01-09 10:09:58 -06:00
expwnent
476afafb3c
Merge branch 'autoSyndrome' into recent
2013-01-07 12:09:55 -05:00
expwnent
6fd9ce339d
Autosyndrome: fixed the rules on when syndromes apply.
2013-01-07 12:09:39 -05:00
Warmist
1990e2caf7
Small fix to adv site creation, now it's really centered around you
2013-01-07 02:01:59 +02:00
Kelly Martin
553a312266
Autolabor: add deconstruct bridge labor
2013-01-06 10:59:20 -06:00
Anuradha Dissanayake
6d6d55a937
Restore accidentally removed priority of unit screen search hook's input check over manipulator plugin.
2013-01-06 18:32:49 +13:00
Anuradha Dissanayake
140f78c8a0
Ignore vermin in animals screen search
2013-01-06 18:14:25 +13:00
Anuradha Dissanayake
0fa27d6c34
Fix for gcc errors. It seems calls to base class members in a templated class must be fully template qualified.
2013-01-06 14:59:39 +13:00
expwnent
3ffbef2396
Merge branch 'canStepBetween' into recent
2013-01-05 18:10:29 -05:00
expwnent
f8abd5c595
StepBetween: renamed stuff back to the way it was. Thought I had already done that.
2013-01-05 18:09:50 -05:00
expwnent
47b20ea301
Infinite sky: added glyphs and made it print status when no arguments given.
2013-01-05 17:32:23 -05:00
Kelly Martin
86c3c385bd
Autolabor: exclude hauling labors from clawback
2013-01-05 16:27:57 -06:00
expwnent
4d57a053fc
Infinite sky: added helpful print statements.
2013-01-05 16:51:29 -05:00
expwnent
151ff0f296
Infinite sky: rename from sky eternal.
2013-01-05 16:34:33 -05:00
expwnent
4920293c2d
Infinite sky: get it to compile.
2013-01-05 16:30:48 -05:00
expwnent
471e82a88a
Merge branch 'skyEternal' into infiniteSky
...
Conflicts:
plugins/CMakeLists.txt
2013-01-05 16:18:01 -05:00
expwnent
9246ac9b05
Merge branch 'workNow' into recent
2013-01-05 13:36:24 -05:00
expwnent
cf3ac48518
Merge in autoSyndrome, trueTransformation, ...
2013-01-05 13:35:49 -05:00
expwnent
6622e9e06f
Merge branch 'canStepBetween' into recent
...
Conflicts:
library/modules/Maps.cpp
2013-01-05 13:32:29 -05:00
expwnent
5fc466ef7e
Work now: also update dig on pause.
2013-01-05 12:50:44 -05:00
expwnent
d2a2a63d01
Merge branch 'recent' into workNow
...
Conflicts:
plugins/CMakeLists.txt
2013-01-05 12:45:34 -05:00
expwnent
874dfbdc4f
Merge branch 'eventManager' into autoSyndrome
2013-01-05 11:40:55 -05:00
expwnent
bc5cdf8877
Auto syndrome: got rid of allow multiple syndromes option that didn't make any sense, and made sure that if allowing multiple targets it doesn't attach the syndrome to the worker twice.
2013-01-05 11:37:56 -05:00
expwnent
3c7ca2ad71
Digging invaders: buildings can only be destroyed orthogonally, made path cost deal with hatches and raised bridges, but did NOT yet make job assignment deal with them.
2013-01-05 11:06:46 -05:00
Anuradha Dissanayake
4bef70ab6f
Merge branch 'search'
2013-01-06 02:27:57 +13:00
Anuradha Dissanayake
91ee8ac020
Refactor search to handle more types of screens cleanly.
...
Added search to screens:
* Animals
* Military positions assignment
* Announcements
* Room list
* Job list
* Burrow assignment
2013-01-06 00:26:16 +13:00
expwnent
a7d6cf5157
Digging invaders: fixed a few problems involving digging and stairs, added a way to debug path cost, added a way to set the cost of each type of invasion job, made invaders only pathfind to one local instead of all of them.
2013-01-04 21:02:09 -05:00
expwnent
fd05d30733
Digging invaders: improved edge cost evaluation.
2013-01-04 18:11:38 -05:00
Kelly Martin
9404267c1f
Autolabor: Tell DF to immediately process jobs after each run.
2013-01-04 13:14:20 -06:00
expwnent
2ca943ae20
Digging invaders: comment out debug print statements.
2013-01-04 00:43:39 -05:00
expwnent
038cc91fcd
Digging invaders: fixed a bug where it would reassign long-lasting jobs, making them take forever. Also added a check for the case that invaders cannot dig to any locals.
2013-01-04 00:35:47 -05:00
expwnent
b6f0ae5b14
Digging invaders: keep track of who's working on the job, and check periodically to see if they quit.
2013-01-04 00:08:54 -05:00
expwnent
47eca42f68
Digging invaders: made it possible to customize which races can dig.
2013-01-03 23:18:40 -05:00
expwnent
0fecdfadb1
Digging Invaders: when assigning a job, get rid of old one. Handle loading and unloading. Optimizations for when invaders can already reach someone.
2013-01-03 22:46:17 -05:00
expwnent
ed6dcf9589
DiggingInvaders: made invaders dig automatically, instead of on request.
2013-01-03 21:25:50 -05:00
expwnent
f145f8d528
Merge branch 'eventManager' into diggingInvaders-unstable
2013-01-03 19:32:12 -05:00
expwnent
715f191c26
EventManager: made the frequency part of EventHandler.
2013-01-03 19:31:29 -05:00
expwnent
b82d6940b6
Digging invaders: started on making invaders keep digging until done.
2013-01-03 18:45:53 -05:00
expwnent
1d6dec54c7
Digging Invaders: reorganized the files to make it easier to work with.
2013-01-03 18:14:16 -05:00
expwnent
84b8fae326
Merge branch 'eventManager' into diggingInvaders-unstable
2013-01-03 15:53:06 -05:00
expwnent
910e398a7b
EventManager: added invasion event.
2013-01-03 15:52:56 -05:00
expwnent
34d9785ce5
Digging Invaders: minor changes.
2013-01-03 14:38:05 -05:00
expwnent
b62e50f2e1
DiggingInvaders: get rid of the framework for assigning multiple dig/deconstruct/etc operations at the same time.
2013-01-03 14:16:10 -05:00
expwnent
0b68e66dc9
DiggingInvaders: fixed a problem with deconstructing hatches.
2013-01-03 13:32:50 -05:00
Warmist
c22c4d009c
Added convenience functions to eventful (see Lua API.rst)
2013-01-03 20:30:51 +02:00
Kelly Martin
796e387398
Add a guard against an invalid item pointer, and don't try to deduce construction labor for item_lost jobs
2013-01-03 12:24:32 -06:00
expwnent
f60e44c395
DiggingInvaders: minor changes.
2013-01-03 13:11:11 -05:00
Anuradha Dissanayake
7b561f108b
Fix hotkey detection
2013-01-03 22:01:01 +13:00
expwnent
7586e62374
Digging Invaders: fixed a problem with removing constructions.
2013-01-02 22:35:05 -05:00
expwnent
5201870356
Digging Invaders: get rid of debug prints.
2013-01-02 22:13:23 -05:00
expwnent
ae43865489
Digging Invaders: actually seems to basically work!
2013-01-02 22:11:05 -05:00
expwnent
4e4e382b8f
EventManager: added syndrome event.
2013-01-02 18:30:15 -05:00
Warmist
8b5e847dfa
New event for eventful. postWorkshopFillSidebarMenu for tweaking the sidebar menu on workshops.
2013-01-02 23:43:38 +02:00
expwnent
38ef75418a
AutoSyndrome: added an option to delete boiling rocks as they are created (on by default).
2013-01-02 14:09:16 -05:00
expwnent
5e2877be23
AutoSyndrome: added options for worker only (vs all in building), allow multiple targets, and allow multiple syndromes.
2013-01-02 13:47:59 -05:00
expwnent
bf0f0e910b
Merge branch 'eventManager' into autoSyndrome
2013-01-02 12:40:20 -05:00
expwnent
144e0b4dcb
Digging Invaders: merged eventManager and recent.
2013-01-02 11:26:30 -05:00
expwnent
c3b2ae2137
EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary.
2013-01-02 11:07:56 -05:00
Anuradha Dissanayake
581a8dd955
Prevent material selection cursor from going past its bounds
2013-01-02 22:27:26 +13:00
expwnent
fa78d6ccfc
Merge branch 'recent' into eventManager-unstable
...
Conflicts:
library/modules/Job.cpp
2013-01-02 03:16:45 -05:00
expwnent
b320fb25f3
AutoSyndrome: added smart arguments for location, worker id, and reaction id.
2013-01-02 00:07:23 -05:00
Anuradha Dissanayake
1fe3a0e343
Merge branch 'automaterial_box'
2013-01-02 14:01:11 +13:00
Kelly Martin
41615d0446
Autolabor: adjust idle clawback to deal with "pickup equipment" for miners.
2013-01-01 17:53:24 -06:00
Kelly Martin
d50aa24ebf
Autolabor: fix idle stepdown (seems to work much better), change some scoring weights, change autolabor list output to include busy and idle counters
2013-01-01 16:35:09 -06:00
Kelly Martin
3a24565728
Autolabor: add construction labor for hatch.
2013-01-01 15:12:45 -06:00
Anuradha Dissanayake
7df7b1758c
Merge branch 'automaterial' of https://github.com/Falconne/dfhack into automaterial_box
2013-01-01 19:51:29 +13:00
Anuradha Dissanayake
a1eadd0f08
Allocate sky blocks when needed.
...
Allow stairs to be designated on top of each other in open space.
2013-01-01 19:46:11 +13:00
expwnent
0572e87d7b
SkyEternal: allocates new z-levels of sky as needed, or on request.
2012-12-31 13:57:59 -05:00
Kelly Martin
6ab8c8c30e
Autolabor: change fishery build labor to CLEAN_FISH to control random acts of fish extermination; add build labor for wells.
2012-12-28 07:58:29 -06:00
Kelly Martin
6d4c003748
Autolabor: fix dig-from-below bug regaring mining jobs, add overallocation detection and remediation, fix fishing and hunting
2012-12-27 02:52:54 -06:00
Anuradha Dissanayake
5d04148aad
Make gcc happy
2012-12-27 20:15:32 +13:00
Anuradha Dissanayake
1ed129e1a7
Allow placing constructions in unconnected open space, with sensible restrictions
2012-12-26 01:02:57 +13:00
falconne
40e25b6a1f
Better handling of open space construction placement
2012-12-25 18:08:41 +13:00
Anuradha Dissanayake
5e54c9919a
Improved check for figuring out what tiles can have constructions.
2012-12-24 00:59:12 +13:00
Warmist
e4f4943b10
Merge branch 'master' of https://github.com/angavrilov/dfhack
2012-12-23 12:34:05 +02:00
rampaging-poet
2f48ed5d9a
Added restrictliquids and restrictice commands.
2012-12-23 01:09:21 -08:00
Anuradha Dissanayake
03aedf6895
Enabling designation like rectangular selection for constructions, with unlimited selection size and auto skipping of tiles that can't be built on.
2012-12-23 03:04:41 +13:00
expwnent
a4dc79565a
AutoSyndrome: allowed for triggering DFHack commands from in game reactions.
2012-12-22 00:13:07 -05:00
Warmist
786149a630
Added new event to eventful: onWorkshopFillSidebarMenu
2012-12-21 00:42:15 +02:00
expwnent
46b9148277
Digging invaders: it still doesn't work, but now it's a lot simpler.
2012-12-20 00:35:45 -05:00
expwnent
9cb3f19630
Digging invaders: Minor changes. Still unstable.
2012-12-19 20:44:22 -05:00
expwnent
ee4f37ff72
Merge branch 'canWalkBetween' into diggingInvaders
2012-12-19 20:31:17 -05:00
expwnent
7972902c81
stepBetween: named a few things better, and fixed a lot.
2012-12-19 20:30:37 -05:00
expwnent
fcbc5d1cb0
Digging invaders. Temp commit. Unstable.
2012-12-19 18:46:46 -05:00
expwnent
555c754636
EventManager: added construction and building events.
2012-12-18 18:34:38 -05:00
Kelly Martin
a9fec84c72
Autolabor: add paved roads.
2012-12-18 16:23:02 -06:00
expwnent
a09764e77b
Digging Invaders: more optimizations.
2012-12-18 15:22:21 -05:00
expwnent
110a9a5579
Digging Invaders: a bit faster.
2012-12-17 20:44:35 -05:00
expwnent
937769874d
Digging Invaders: kind of works, but WAAAAAY too slow.
2012-12-17 20:12:11 -05:00
expwnent
957a4da474
Minor changes.
2012-12-17 18:05:57 -05:00
expwnent
ef80dbacde
More fiddling. Almost kind of works.
2012-12-17 17:36:35 -05:00
expwnent
76fcf1c335
Digging invaders: multi-dimensional edge cost: always prefer walking over digging, no matter how far.
2012-12-17 14:22:45 -05:00
expwnent
94673e447d
diggingInvaders: reimplemented path-based digging. Works kind of ok.
2012-12-17 13:37:02 -05:00
expwnent
ed1766936b
diggingInvaders: sadly, it seems that minimum spanning tree is a terrible heuristic for vertex Steiner tree in this case.
2012-12-17 00:54:39 -05:00
expwnent
bf25ea5129
diggingInvaders: fixed a major bug with edge sorting.
2012-12-17 00:17:07 -05:00
expwnent
d79583a2c9
Merge branch 'canWalkBetween' into diggingInvaders
2012-12-16 23:39:36 -05:00
expwnent
01e5e93825
Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says.
2012-12-16 23:26:50 -05:00
expwnent
a61cbc661b
diggingInvaders: starting a rewrite. Unstable
2012-12-16 21:44:23 -05:00
expwnent
9aa95ddca8
diggingInvaders: int -> int32_t
2012-12-16 17:06:46 -05:00
expwnent
2760484c37
diggingInvaders: cleanup.
2012-12-16 16:53:02 -05:00
expwnent
131d19e4cf
Merge branch 'eventManager' into diggingInvaders
2012-12-16 16:43:58 -05:00
expwnent
8a242b3c0d
Merge branch 'master' into diggingInvaders
2012-12-16 16:34:45 -05:00
Kelly Martin
4ac6d9c0c3
Autolabor: add a number of destroy furniture labors (all "haul furniture")
2012-12-16 00:03:26 -06:00
Kelly Martin
8bf359ba02
Autolabor: add labor for ivory & horn crafts (yawn)
2012-12-15 21:18:06 -06:00
expwnent
75db99a3c7
autoSyndrome: deleted an unused constant.
2012-12-15 18:52:05 -05:00
expwnent
3e5537e321
autoSyndrome: made it use EventManager.
2012-12-15 18:47:51 -05:00
expwnent
dae162a0b4
Merge branch 'eventManager' into autoSyndrome
2012-12-15 18:18:59 -05:00
expwnent
935058f0a5
EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type.
2012-12-15 17:43:41 -05:00
expwnent
86e002f3ff
EventManager: added item creation event.
2012-12-15 16:49:13 -05:00
expwnent
b0314755e0
EventManager: added unit death event.
2012-12-15 14:40:11 -05:00
Warmist
4af6b728b7
Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
2012-12-15 13:27:16 +02:00
expwnent
155a4d044c
EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit.
2012-12-14 23:29:28 -05:00
expwnent
cf619a519e
EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init.
2012-12-14 22:14:38 -05:00
expwnent
747723187f
EventManager: first draft.
2012-12-14 21:05:38 -05:00
Kelly Martin
cd7c39f2db
Autolabor: add deconstruct labor for cages
2012-12-14 09:34:03 -06:00
Warmist
08f454cc81
Removed old reactionhooks.lua
2012-12-14 16:41:59 +02:00
Warmist
e46d434c25
Missing lua file for eventful.
2012-12-14 16:33:26 +02:00
expwnent
af7f11fdfa
autoSyndrome: made the syndrome logic make more sense.
2012-12-13 11:30:37 -05:00
jj
bba96494f3
ruby: add unit_hostiles to list hostiles units (duh)
2012-12-13 17:20:21 +01:00
expwnent
a28fc65e6d
autoSyndrome now deals with creature_class.
2012-12-13 11:13:56 -05:00
Kelly Martin
2535b50bfc
Autolabor: add construct chain labor, add destruct trap labor, change overbroad test for military status (was catching uniformed reservists, who are eligible to do civilian labor)
2012-12-12 22:25:23 -06:00
expwnent
3a541e26be
autoSyndrome: automatically detects boiling rock syndromes better, and checks if each syndrome is applicable to the unit that finished the job.
2012-12-12 23:01:05 -05:00
Kelly Martin
82031092a9
Autolabor: rework tool management to try to reduce tool litter
2012-12-12 14:28:11 -06:00
Warmist
ddceabbfb7
Merge branch 'master' of git://github.com/jjyg/dfhack
2012-12-12 18:58:11 +02:00
Kelly Martin
3b9f21a1ea
Autolabor: do not count designations in hidden squares (since your dwarves can't reach them anyway). Also apply an assignment penalty for assigning a dwarf to a labor other than the one the dwarf is doing
2012-12-12 10:37:09 -06:00
Kelly Martin
0fc01c48e1
Autolabor: add construct labor for GearAssembly, AxleHorizonal, and AxleVertical (the last is a guess, but probably right)
2012-12-12 09:52:13 -06:00
Kelly Martin
b75c1da95e
Autolabor: add build waterwheel.
2012-12-12 08:46:52 -06:00
jj
662d3101c7
ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
2012-12-11 17:25:51 +01:00
Kelly Martin
bd1756e5d0
Autolabor: change the fallback labor (for dwarfs for which nothing seems appropriate) from NONE to CLEAN. Fiddle with weights in assignment algorithm.
2012-12-11 09:29:03 -06:00
Kelly Martin
3e8ba2dd06
Autolabor: fix bring-crutch labor
2012-12-11 09:19:38 -06:00
Kelly Martin
017b986987
Autolabor: fix wound cleaning labor.
2012-12-11 09:06:37 -06:00
Alexander Gavrilov
966deb4647
Fix crash and confusing behavior in automaterial.
2012-12-11 22:05:00 +13:00
jj
6bc791d985
follow df-structure rename unit.unknown8 + able_stand_*
2012-12-10 22:50:33 +01:00
Kelly Martin
a914f8e8e0
Autolabor: busy dwarfs may be reassigned now, but with a strong preference for their current job; armed dwarfs are given preference for outside jobs; include experience gained toward next level in preference weighting
2012-12-10 08:34:11 -06:00
expwnent
e85f4eb880
First draft of autoSyndrome: a tool for replacing boiling rock syndromes with something more reliable. Uses non-df-recognized tags in material definition raws.
2012-12-09 21:19:40 -05:00
Warmist
6c4f163a5e
Merge branch 'master' of https://github.com/angavrilov/dfhack
...
Conflicts:
NEWS
2012-12-09 14:25:31 +02:00
Warmist
6d0e505fd2
Added onItemContaminate to eventful and readme/news for eventful
2012-12-09 14:15:39 +02:00
Warmist
a0a566dbf2
Tidy up eventful.cpp
2012-12-09 13:00:49 +02:00
Kelly Martin
0ef4522f95
Merge branch 'master' into autolabor
2012-12-08 21:26:50 -06:00
Kelly Martin
468412b9fc
Autolabor: fix unitialized variable bug causing broker to be inappropriately excluded from work
2012-12-08 21:14:23 -06:00
expwnent
72921fbfd5
Made workNow only check jobs when the game becomes paused instead of constantly when paused. Also made it enable/disable on command.
2012-12-08 12:50:33 -05:00
Kelly Martin
412a004751
Autolabor: identify labors that may involve going outside and apply an assignment penalty for such labors to dwarfs who have minor children (in order to keep the kids inside)
2012-12-08 10:55:44 -06:00
Kelly Martin
6ae82187d2
Autolabor: more tweaks to hauling labor decoding, fix heap corruption due to array underflow
2012-12-08 03:51:07 -06:00
Kelly Martin
e7d3fbe97b
Autolabor: track labors actually being used (to avoid "gone fishing" bug); fix several wrong labor map entries; add several special cases for hauling (still not all there yet); add debug warning if job deduction appears wrong; flail about mightily trying to resolve heap corruption on unload
2012-12-08 02:42:22 -06:00
Alexander Gavrilov
7307f4e870
Fix crash and confusing behavior in automaterial.
2012-12-08 09:51:35 +04:00
Kelly Martin
42670f0233
Autolabor: only care about skills that are used for labors, when determining a dwarf's highest skill.
2012-12-07 15:41:39 -06:00
jj
ebc2625d97
ditch the unused Vegetation module
2012-12-06 23:47:25 +01:00
Kelly Martin
fa9b71adc5
autolabor: add archery targets, improve JobLaborMapper's destructor
2012-12-06 09:39:14 -06:00
jj
e1b70d171c
ruby: tweak is_citizen test
2012-12-06 12:48:16 +01:00
Alexander Gavrilov
cd6eb9edd3
If training ammo is forbidden for all use, don't move it to combat chests.
2012-12-06 12:00:18 +04:00
Kelly Martin
0df60a0b4f
Autolabor: slabs, animal trainers
2012-12-06 01:38:43 -06:00
Kelly Martin
f8d6b83088
Add 'allow fishing' and 'allow hunting' config options. Protect against accidentially trying to set or unset the NONE labor or any other invalid labor value (which corrupts DF). Add traction benches. Change prioritization around quite a bit.
2012-12-04 20:23:19 -06:00
jj
74ebe7d207
ruby: add df-static-flagarray
2012-12-04 17:55:29 +01:00
jj
0b80dff09d
ruby: add d-float support
2012-12-04 17:18:09 +01:00
Kelly Martin
0f1aaa6ec4
Autolabor: Items marked for dump now generate haul refuse demand. Also corrected labor for dump item jobs.
2012-12-04 01:59:44 -06:00
Anuradha Dissanayake
745b347b5b
Fix const correctness
2012-12-04 10:30:49 +13:00
Kelly Martin
287ee2bc04
Autolabor: allow multiple simultaneous jobs at farms.
2012-12-03 14:20:57 -06:00
jj
3953112eb9
dump Vegetation::t_plant, fix plant.is_burning
2012-12-03 19:03:07 +01:00
Kelly Martin
208b9915ea
Autolabor: splints and crutches are furniture (at least at a forge); remove test that excludes pet owners from being given jobs when they're idle; add test for hungry/thirsty dwarves to trigger a feed/water civilians requirement; add a vehicle hauling requirement based on the existence of hauling routes
2012-12-03 04:28:08 -06:00
Kelly Martin
9563dae5d7
Autolabor: add labors for construct bridge, construct nestbox, construct trap, deconstruct wagon; fix error in labor for deconstruct furnace/tradedepot/construction; actually update the "active dwarf" numbers displayed in "autolabor list"; increase assignment penalty for dwarfs using skills lower than their best skill; increase assignment bonus for continuing in the same labor and for having the right tool for the job.
2012-12-03 01:41:02 -06:00
Kelly Martin
44bb965c97
Autolabor: add more building labors
2012-12-02 18:41:20 -06:00
Kelly Martin
4cd217b782
to new assignment algorithm. Add priority boost for labors based on how long it's been since they were last used, to avoid labor starvation. Move persistent configuration to "autolabor/2.0" to avoid conflicting with older versions.
2012-12-02 14:27:13 -06:00
Kelly Martin
b743f4f42d
Autolabor: remove some debug spam, and fix an error in computing preference scoring
2012-12-02 09:47:15 -06:00
Alexander Gavrilov
dc7f9f56cd
Implement a low stock level announcement as suggested by falconne.
2012-12-02 15:31:43 +04:00
Kelly Martin
799da41f70
Autolabor: Add debugging messages from the labor deduction module; add deduction rules for some building destroy jobs; automatically exclude handless dwarfs from labor poor; use DF's own hauling job counts to compute hauling demand (and arrange for the "hauling canary" so that this always works)
2012-12-02 02:02:16 -06:00
Kelly Martin
45564ca0cb
Autolabor: generating haulers based on unstockpiled items (less than ideal). Fix wrong build labor for Farmer's workshop. Add build labor function for constructions (also works for furnaces and trade depots). Add architect detection. Use a different mechanism for selecting dwarfs for labors.
2012-12-01 23:12:41 -06:00
Kelly Martin
15f7ffa0e2
autolabor: add ConstructBuilding (Farm); change priority calculation
2012-12-01 17:39:01 -06:00
Kelly Martin
bb2b97baa3
autolabor: exclude "item lost" jobs, exclude jobs that are not first-in-queue at workshop, improve debug messages
2012-12-01 16:09:52 -06:00
Kelly Martin
201430ed08
Autolabor: add health awareness, fix initialization crash, fix idle dwarf loop crash
2012-12-01 14:08:15 -06:00
Alexander Gavrilov
df2e9f00e1
Document that search now works in the stockpile settings screen.
2012-12-01 17:21:06 +04:00
Alexander Gavrilov
fd5b19fe8d
Merge remote-tracking branch 'falconne/search'
...
Conflicts:
plugins/search.cpp
2012-12-01 16:55:52 +04:00