@ -1,6 +1,9 @@
// This is a generic plugin that does nothing useful apart from acting as an example... of a plugin that does nothing :D
/*
* Autolabor 2.0 module for dfhack
*
* */
// some headers required for a plugin. Nothing special, just the basics.
# include "Core.h"
# include <Console.h>
# include <Export.h>
@ -68,31 +71,6 @@ using df::global::world;
# define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0]))
/*
* Autolabor module for dfhack
*
* The idea behind this module is to constantly adjust labors so that the right dwarves
* are assigned to new tasks . The key is that , for almost all labors , once a dwarf begins
* a job it will finish that job even if the associated labor is removed . Thus the
* strategy is to frequently decide , for each labor , which dwarves should possibly take
* a new job for that labor if it comes in and which shouldn ' t , and then set the labors
* appropriately . The updating should happen as often as can be reasonably done without
* causing lag .
*
* The obvious thing to do is to just set each labor on a single idle dwarf who is best
* suited to doing new jobs of that labor . This works in a way , but it leads to a lot
* of idle dwarves since only one dwarf will be dispatched for each labor in an update
* cycle , and dwarves that finish tasks will wait for the next update before being
* dispatched . An improvement is to also set some labors on dwarves that are currently
* doing a job , so that they will immediately take a new job when they finish . The
* details of which dwarves should have labors set is mostly a heuristic .
*
* A complication to the above simple scheme is labors that have associated equipment .
* Enabling / disabling these labors causes dwarves to change equipment , and disabling
* them in the middle of a job may cause the job to be abandoned . Those labors
* ( mining , hunting , and woodcutting ) need to be handled carefully to minimize churn .
*/
static int enable_autolabor = 0 ;
static bool print_debug = 0 ;
@ -116,12 +94,6 @@ DFHACK_PLUGIN("autolabor");
static void generate_labor_to_skill_map ( ) ;
enum labor_mode {
DISABLE ,
HAULERS ,
AUTOMATIC ,
} ;
enum dwarf_state {
// Ready for a new task
IDLE ,
@ -387,136 +359,108 @@ struct labor_info
{
PersistentDataItem config ;
bool is_exclusive ;
int active_dwarfs ;
labor_mode mode ( ) { return ( labor_mode ) config . ival ( 0 ) ; }
void set_mode ( labor_mode mode ) { config . ival ( 0 ) = mode ; }
int minimum_dwarfs ( ) { return config . ival ( 1 ) ; }
void set_minimum_dwarfs ( int minimum_dwarfs ) { config . ival ( 1 ) = minimum_dwarfs ; }
int priority ( ) { return config . ival ( 1 ) ; }
void set_priority ( int priority ) { config . ival ( 1 ) = priority ; }
int maximum_dwarfs ( ) { return config . ival ( 2 ) ; }
void set_maximum_dwarfs ( int maximum_dwarfs ) { config . ival ( 2 ) = maximum_dwarfs ; }
int time_since_last_assigned ( )
{
return ( * df : : global : : cur_year - config . ival ( 3 ) ) * 403200 + * df : : global : : cur_year_tick - config . ival ( 4 ) ;
}
void mark_assigned ( ) {
config . ival ( 3 ) = ( * df : : global : : cur_year ) ;
config . ival ( 4 ) = ( * df : : global : : cur_year_tick ) ;
}
} ;
struct labor_default
{
labor_mode mode ;
bool is_exclusive ;
int minimum_dwarfs ;
int priority ;
int maximum_dwarfs ;
int active_dwarfs ;
} ;
static int hauler_pct = 33 ;
static std : : vector < struct labor_info > labor_infos ;
static const struct labor_default default_labor_infos [ ] = {
/* MINE */ { AUTOMATIC , true , 2 , 200 , 0 } ,
/* HAUL_STONE */ { HAULERS , false , 1 , 200 , 0 } ,
/* HAUL_WOOD */ { HAULERS , false , 1 , 200 , 0 } ,
/* HAUL_BODY */ { HAULERS , false , 1 , 200 , 0 } ,
/* HAUL_FOOD */ { HAULERS , false , 1 , 200 , 0 } ,
/* HAUL_REFUSE */ { HAULERS , false , 1 , 200 , 0 } ,
/* HAUL_ITEM */ { HAULERS , false , 1 , 200 , 0 } ,
/* HAUL_FURNITURE */ { HAULERS , false , 1 , 200 , 0 } ,
/* HAUL_ANIMAL */ { HAULERS , false , 1 , 200 , 0 } ,
/* CLEAN */ { HAULERS , false , 1 , 200 , 0 } ,
/* CUTWOOD */ { AUTOMATIC , true , 1 , 200 , 0 } ,
/* CARPENTER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* DETAIL */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* MASON */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* ARCHITECT */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* ANIMALTRAIN */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* ANIMALCARE */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* DIAGNOSE */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* SURGERY */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* BONE_SETTING */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* SUTURING */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* DRESSING_WOUNDS */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* FEED_WATER_CIVILIANS */ { AUTOMATIC , false , 200 , 200 , 0 } ,
/* RECOVER_WOUNDED */ { HAULERS , false , 1 , 200 , 0 } ,
/* BUTCHER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* TRAPPER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* DISSECT_VERMIN */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* LEATHER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* TANNER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* BREWER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* ALCHEMIST */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* SOAP_MAKER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* WEAVER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* CLOTHESMAKER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* MILLER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* PROCESS_PLANT */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* MAKE_CHEESE */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* MILK */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* COOK */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* PLANT */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* HERBALIST */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* FISH */ { AUTOMATIC , false , 1 , 1 , 0 } ,
/* CLEAN_FISH */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* DISSECT_FISH */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* HUNT */ { AUTOMATIC , true , 1 , 1 , 0 } ,
/* SMELT */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* FORGE_WEAPON */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* FORGE_ARMOR */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* FORGE_FURNITURE */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* METAL_CRAFT */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* CUT_GEM */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* ENCRUST_GEM */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* WOOD_CRAFT */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* STONE_CRAFT */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* BONE_CARVE */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* GLASSMAKER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* EXTRACT_STRAND */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* SIEGECRAFT */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* SIEGEOPERATE */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* BOWYER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* MECHANIC */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* POTASH_MAKING */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* LYE_MAKING */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* DYER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* BURN_WOOD */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* OPERATE_PUMP */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* SHEARER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* SPINNER */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* POTTERY */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* GLAZING */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* PRESSING */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* BEEKEEPING */ { AUTOMATIC , false , 1 , 1 , 0 } , // reduce risk of stuck beekeepers (see http://www.bay12games.com/dwarves/mantisbt/view.php?id=3981)
/* WAX_WORKING */ { AUTOMATIC , false , 1 , 200 , 0 } ,
/* PUSH_HAUL_VEHICLES */ { HAULERS , false , 1 , 200 , 0 }
} ;
static const int responsibility_penalties [ ] = {
0 , /* LAW_MAKING */
0 , /* LAW_ENFORCEMENT */
3000 , /* RECEIVE_DIPLOMATS */
0 , /* MEET_WORKERS */
1000 , /* MANAGE_PRODUCTION */
3000 , /* TRADE */
1000 , /* ACCOUNTING */
0 , /* ESTABLISH_COLONY_TRADE_AGREEMENTS */
0 , /* MAKE_INTRODUCTIONS */
0 , /* MAKE_PEACE_AGREEMENTS */
0 , /* MAKE_TOPIC_AGREEMENTS */
0 , /* COLLECT_TAXES */
0 , /* ESCORT_TAX_COLLECTOR */
0 , /* EXECUTIONS */
0 , /* TAME_EXOTICS */
0 , /* RELIGION */
0 , /* ATTACK_ENEMIES */
0 , /* PATROL_TERRITORY */
0 , /* MILITARY_GOALS */
0 , /* MILITARY_STRATEGY */
0 , /* UPGRADE_SQUAD_EQUIPMENT */
0 , /* EQUIPMENT_MANIFESTS */
0 , /* SORT_AMMUNITION */
0 , /* BUILD_MORALE */
5000 /* HEALTH_MANAGEMENT */
/* MINE */ { 200 , 0 } ,
/* HAUL_STONE */ { 100 , 0 } ,
/* HAUL_WOOD */ { 100 , 0 } ,
/* HAUL_BODY */ { 200 , 0 } ,
/* HAUL_FOOD */ { 300 , 0 } ,
/* HAUL_REFUSE */ { 100 , 0 } ,
/* HAUL_ITEM */ { 100 , 0 } ,
/* HAUL_FURNITURE */ { 100 , 0 } ,
/* HAUL_ANIMAL */ { 100 , 0 } ,
/* CLEAN */ { 200 , 0 } ,
/* CUTWOOD */ { 200 , 0 } ,
/* CARPENTER */ { 200 , 0 } ,
/* DETAIL */ { 200 , 0 } ,
/* MASON */ { 200 , 0 } ,
/* ARCHITECT */ { 400 , 0 } ,
/* ANIMALTRAIN */ { 200 , 0 } ,
/* ANIMALCARE */ { 200 , 0 } ,
/* DIAGNOSE */ { 1000 , 0 } ,
/* SURGERY */ { 1000 , 0 } ,
/* BONE_SETTING */ { 1000 , 0 } ,
/* SUTURING */ { 1000 , 0 } ,
/* DRESSING_WOUNDS */ { 1000 , 0 } ,
/* FEED_WATER_CIVILIANS */ { 1000 , 0 } ,
/* RECOVER_WOUNDED */ { 200 , 0 } ,
/* BUTCHER */ { 200 , 0 } ,
/* TRAPPER */ { 200 , 0 } ,
/* DISSECT_VERMIN */ { 200 , 0 } ,
/* LEATHER */ { 200 , 0 } ,
/* TANNER */ { 200 , 0 } ,
/* BREWER */ { 200 , 0 } ,
/* ALCHEMIST */ { 200 , 0 } ,
/* SOAP_MAKER */ { 200 , 0 } ,
/* WEAVER */ { 200 , 0 } ,
/* CLOTHESMAKER */ { 200 , 0 } ,
/* MILLER */ { 200 , 0 } ,
/* PROCESS_PLANT */ { 200 , 0 } ,
/* MAKE_CHEESE */ { 200 , 0 } ,
/* MILK */ { 200 , 0 } ,
/* COOK */ { 200 , 0 } ,
/* PLANT */ { 200 , 0 } ,
/* HERBALIST */ { 200 , 0 } ,
/* FISH */ { 100 , 0 } ,
/* CLEAN_FISH */ { 200 , 0 } ,
/* DISSECT_FISH */ { 200 , 0 } ,
/* HUNT */ { 100 , 0 } ,
/* SMELT */ { 200 , 0 } ,
/* FORGE_WEAPON */ { 200 , 0 } ,
/* FORGE_ARMOR */ { 200 , 0 } ,
/* FORGE_FURNITURE */ { 200 , 0 } ,
/* METAL_CRAFT */ { 200 , 0 } ,
/* CUT_GEM */ { 200 , 0 } ,
/* ENCRUST_GEM */ { 200 , 0 } ,
/* WOOD_CRAFT */ { 200 , 0 } ,
/* STONE_CRAFT */ { 200 , 0 } ,
/* BONE_CARVE */ { 200 , 0 } ,
/* GLASSMAKER */ { 200 , 0 } ,
/* EXTRACT_STRAND */ { 200 , 0 } ,
/* SIEGECRAFT */ { 200 , 0 } ,
/* SIEGEOPERATE */ { 200 , 0 } ,
/* BOWYER */ { 200 , 0 } ,
/* MECHANIC */ { 200 , 0 } ,
/* POTASH_MAKING */ { 200 , 0 } ,
/* LYE_MAKING */ { 200 , 0 } ,
/* DYER */ { 200 , 0 } ,
/* BURN_WOOD */ { 200 , 0 } ,
/* OPERATE_PUMP */ { 200 , 0 } ,
/* SHEARER */ { 200 , 0 } ,
/* SPINNER */ { 200 , 0 } ,
/* POTTERY */ { 200 , 0 } ,
/* GLAZING */ { 200 , 0 } ,
/* PRESSING */ { 200 , 0 } ,
/* BEEKEEPING */ { 200 , 1 } , // reduce risk of stuck beekeepers (see http://www.bay12games.com/dwarves/mantisbt/view.php?id=3981)
/* WAX_WORKING */ { 200 , 0 } ,
/* PUSH_HAUL_VEHICLES */ { 200 , 0 }
} ;
struct dwarf_info_t
@ -556,6 +500,12 @@ struct dwarf_info_t
} ;
/*
* Here starts all the complicated stuff to try to deduce labors from jobs .
* This is all way more complicated than it really ought to be , but I have
* not found a way to make it simpler .
*/
static df : : unit_labor hauling_labor_map [ ] =
{
df : : unit_labor : : HAUL_ITEM , /* BAR */
@ -1232,6 +1182,8 @@ public:
}
} ;
/* End of labor deducer */
static JobLaborMapper * labor_mapper ;
static bool isOptionEnabled ( unsigned flag )
@ -1262,14 +1214,13 @@ static void cleanup_state()
static void reset_labor ( df : : unit_labor labor )
{
labor_infos [ labor ] . set_ minimum_dwarfs( default_labor_infos [ labor ] . minimum_dwarfs ) ;
labor_infos [ labor ] . set_ priority( default_labor_infos [ labor ] . priority ) ;
labor_infos [ labor ] . set_maximum_dwarfs ( default_labor_infos [ labor ] . maximum_dwarfs ) ;
labor_infos [ labor ] . set_mode ( default_labor_infos [ labor ] . mode ) ;
}
static void init_state ( )
{
config = World : : GetPersistentData ( " autolabor/ config" ) ;
config = World : : GetPersistentData ( " autolabor/ 2.0/ config" ) ;
if ( config . isValid ( ) & & config . ival ( 0 ) = = - 1 )
config . ival ( 0 ) = 0 ;
@ -1278,30 +1229,19 @@ static void init_state()
if ( ! enable_autolabor )
return ;
auto cfg_haulpct = World : : GetPersistentData ( " autolabor/haulpct " ) ;
if ( cfg_haulpct . isValid ( ) )
{
hauler_pct = cfg_haulpct . ival ( 0 ) ;
}
else
{
hauler_pct = 33 ;
}
// Load labors from save
labor_infos . resize ( ARRAY_COUNT ( default_labor_infos ) ) ;
std : : vector < PersistentDataItem > items ;
World : : GetPersistentData ( & items , " autolabor/ labors/" , true ) ;
World : : GetPersistentData ( & items , " autolabor/2.0/labors/ " , true ) ;
for ( auto p = items . begin ( ) ; p ! = items . end ( ) ; p + + )
{
string key = p - > key ( ) ;
df : : unit_labor labor = ( df : : unit_labor ) atoi ( key . substr ( strlen ( " autolabor/ labors/" ) ) . c_str ( ) ) ;
df : : unit_labor labor = ( df : : unit_labor ) atoi ( key . substr ( strlen ( " autolabor/2.0/labors/ " ) ) . c_str ( ) ) ;
if ( labor > = 0 & & labor < = labor_infos . size ( ) )
{
labor_infos [ labor ] . config = * p ;
labor_infos [ labor ] . is_exclusive = default_labor_infos [ labor ] . is_exclusive ;
labor_infos [ labor ] . active_dwarfs = 0 ;
}
}
@ -1312,11 +1252,10 @@ static void init_state()
continue ;
std : : stringstream name ;
name < < " autolabor/ labors/" < < i ;
name < < " autolabor/ 2.0/ labors/" < < i ;
labor_infos [ i ] . config = World : : AddPersistentData ( name . str ( ) ) ;
labor_infos [ i ] . is_exclusive = default_labor_infos [ i ] . is_exclusive ;
labor_infos [ i ] . mark_assigned ( ) ;
labor_infos [ i ] . active_dwarfs = 0 ;
reset_labor ( ( df : : unit_labor ) i ) ;
}
@ -1358,7 +1297,7 @@ static void enable_plugin(color_ostream &out)
{
if ( ! config . isValid ( ) )
{
config = World : : AddPersistentData ( " autolabor/ config" ) ;
config = World : : AddPersistentData ( " autolabor/ 2.0/ config" ) ;
config . ival ( 0 ) = 0 ;
}
@ -1384,13 +1323,13 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
" autolabor enable \n "
" autolabor disable \n "
" Enables or disables the plugin. \n "
" autolabor <labor> <minimum> [<m aximum>] \n "
" Set number of dwarves assigned to a labor.\n "
" autolabor <labor> haulers \n "
" Set a labor to be handled by hauler dwarves .\n "
" autolabor <labor> disable \n "
" Turn off autolabor for a specific labor. \n "
" autolabor <labor> reset \n "
" autolabor max <labor> <maximum>\n "
" Set max number of dwarves assigned to a labor.\n "
" autolabor max <labor> none \n "
" Unrestrict the number of dwarves assigned to a labor .\n "
" autolabor priority <labor> <priority> \n "
" Change the assignment priority of a labor (default is 100) \n "
" autolabor reset <labor>\n "
" Return a labor to the default handling. \n "
" autolabor reset-all \n "
" Return all labors to the default handling. \n "
@ -1400,19 +1339,9 @@ DFhackCExport command_result plugin_init ( color_ostream &out, std::vector <Plug
" Show basic status information. \n "
" Function: \n "
" When enabled, autolabor periodically checks your dwarves and enables or \n "
" disables labors. It tries to keep as many dwarves as possible busy but \n "
" also tries to have dwarves specialize in specific skills. \n "
" disables labors. Generally, each dwarf will be assigned exactly one labor. \n "
" Warning: autolabor will override any manual changes you make to labors \n "
" while it is enabled. \n "
" Examples: \n "
" autolabor MINE 2 \n "
" Keep at least 2 dwarves with mining enabled. \n "
" autolabor CUT_GEM 1 1 \n "
" Keep exactly 1 dwarf with gemcutting enabled. \n "
" autolabor FEED_WATER_CIVILIANS haulers \n "
" Have haulers feed and water wounded dwarves. \n "
" autolabor CUTWOOD disable \n "
" Turn off autolabor for wood cutting. \n "
) ) ;
init_state ( ) ;
@ -1563,9 +1492,10 @@ private:
F ( in_building ) ; F ( construction ) ; F ( artifact ) ;
# undef F
for ( int i = 0 ; i < world - > items . all . size ( ) ; + + i )
auto & v = world - > items . other [ df : : items_other_id : : WEAPON ] ;
for ( auto i = v . begin ( ) ; i ! = v . end ( ) ; i + + )
{
df : : item * item = world - > items . all [ i ] ;
df : : item * item = * i ;
if ( item - > flags . whole & bad_flags . whole )
continue ;
@ -1629,8 +1559,13 @@ private:
df : : unit_labor labor = labor_mapper - > find_job_labor ( j ) ;
if ( labor ! = df : : unit_labor : : NONE )
if ( labor ! = df : : unit_labor : : NONE )
{
labor_needed [ labor ] + + ;
if ( worker ! = - 1 )
labor_infos [ labor ] . mark_assigned ( ) ;
}
}
}
@ -1897,8 +1832,16 @@ public:
for ( auto i = labor_needed . begin ( ) ; i ! = labor_needed . end ( ) ; i + + )
{
df : : unit_labor l = i - > first ;
if ( labor_infos [ l ] . maximum_dwarfs ( ) > 0 & &
i - > second > labor_infos [ l ] . maximum_dwarfs ( ) )
i - > second = labor_infos [ l ] . maximum_dwarfs ( ) ;
if ( i - > second > 0 )
pq . push ( make_pair ( 100 , i - > first ) ) ;
{
int priority = labor_infos [ l ] . priority ( ) ;
priority + = labor_infos [ l ] . time_since_last_assigned ( ) / 12 ;
pq . push ( make_pair ( priority , l ) ) ;
}
}
if ( print_debug )
@ -2038,16 +1981,22 @@ void print_labor (df::unit_labor labor, color_ostream &out)
out < < labor_name < < " : " ;
for ( int i = 0 ; i < 20 - ( int ) labor_name . length ( ) ; i + + )
out < < ' ' ;
if ( labor_infos [ labor ] . mode ( ) = = DISABLE )
out < < " disabled " < < endl ;
else
out < < " priority " < < labor_infos [ labor ] . priority ( )
< < " , maximum " < < labor_infos [ labor ] . maximum_dwarfs ( )
< < " , currently " < < labor_infos [ labor ] . active_dwarfs < < " dwarfs " < < endl ;
}
df : : unit_labor lookup_labor_by_name ( std : : string & name )
{
df : : unit_labor labor = df : : unit_labor : : NONE ;
FOR_ENUM_ITEMS ( unit_labor , test_labor )
{
if ( labor_infos [ labor ] . mode ( ) = = HAULERS )
out < < " haulers " ;
else
out < < " minimum " < < labor_infos [ labor ] . minimum_dwarfs ( ) < < " , maximum " < < labor_infos [ labor ] . maximum_dwarfs ( ) ;
out < < " , currently " < < labor_infos [ labor ] . active_dwarfs < < " dwarfs " < < endl ;
if ( name = = ENUM_KEY_STR ( unit_labor , test_labor ) )
labor = test_labor ;
}
return labor ;
}
@ -2061,10 +2010,9 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
}
if ( parameters . size ( ) = = 1 & &
( parameters [ 0 ] = = " 0 " | | parameters [ 0 ] = = " enable " | |
parameters [ 0 ] = = " 1 " | | parameters [ 0 ] = = " disable " ) )
( parameters [ 0 ] = = " enable " | | parameters [ 0 ] = = " disable " ) )
{
bool enable = ( parameters [ 0 ] = = " 1" | | parameters [ 0 ] = = " enable" ) ;
bool enable = ( parameters [ 0 ] = = " enable" ) ;
if ( enable & & ! enable_autolabor )
{
enable_plugin ( out ) ;
@ -2079,7 +2027,8 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
return CR_OK ;
}
else if ( parameters . size ( ) = = 2 & & parameters [ 0 ] = = " haulpct " )
else if ( parameters . size ( ) = = 3 & &
( parameters [ 0 ] = = " max " | | parameters [ 0 ] = = " priority " ) )
{
if ( ! enable_autolabor )
{
@ -2087,11 +2036,30 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
return CR_FAILURE ;
}
int pct = atoi ( parameters [ 1 ] . c_str ( ) ) ;
hauler_pct = pct ;
df : : unit_labor labor = lookup_labor_by_name ( parameters [ 1 ] ) ;
if ( labor = = df : : unit_labor : : NONE )
{
out . printerr ( " Could not find labor %s. \n " , parameters [ 0 ] . c_str ( ) ) ;
return CR_WRONG_USAGE ;
}
int v ;
if ( parameters [ 2 ] = = " none " )
v = 0 ;
else
v = atoi ( parameters [ 2 ] . c_str ( ) ) ;
if ( parameters [ 0 ] = = " max " )
labor_infos [ labor ] . set_maximum_dwarfs ( v ) ;
else if ( parameters [ 0 ] = = " priority " )
labor_infos [ labor ] . set_priority ( v ) ;
print_labor ( labor , out ) ;
return CR_OK ;
}
else if ( parameters . size ( ) = = 2 | | parameters . size ( ) = = 3 )
else if ( parameters . size ( ) = = 2 && parameters [ 0 ] = = " reset " )
{
if ( ! enable_autolabor )
{
@ -2099,55 +2067,15 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
return CR_FAILURE ;
}
df : : unit_labor labor = unit_labor: : NONE ;
df : : unit_labor labor = lookup_labor_by_name( parameters [ 1 ] ) ;
FOR_ENUM_ITEMS ( unit_labor , test_labor )
{
if ( parameters [ 0 ] = = ENUM_KEY_STR ( unit_labor , test_labor ) )
labor = test_labor ;
}
if ( labor = = unit_labor : : NONE )
if ( labor = = df : : unit_labor : : NONE )
{
out . printerr ( " Could not find labor %s. \n " , parameters [ 0 ] . c_str ( ) ) ;
return CR_WRONG_USAGE ;
}
if ( parameters [ 1 ] = = " haulers " )
{
labor_infos [ labor ] . set_mode ( HAULERS ) ;
print_labor ( labor , out ) ;
return CR_OK ;
}
if ( parameters [ 1 ] = = " disable " )
{
labor_infos [ labor ] . set_mode ( DISABLE ) ;
print_labor ( labor , out ) ;
return CR_OK ;
}
if ( parameters [ 1 ] = = " reset " )
{
reset_labor ( labor ) ;
print_labor ( labor , out ) ;
return CR_OK ;
}
int minimum = atoi ( parameters [ 1 ] . c_str ( ) ) ;
int maximum = 200 ;
if ( parameters . size ( ) = = 3 )
maximum = atoi ( parameters [ 2 ] . c_str ( ) ) ;
if ( maximum < minimum | | maximum < 0 | | minimum < 0 )
{
out . printerr ( " Syntax: autolabor <labor> <minimum> [<maximum>] \n " , maximum , minimum ) ;
return CR_WRONG_USAGE ;
}
labor_infos [ labor ] . set_minimum_dwarfs ( minimum ) ;
labor_infos [ labor ] . set_maximum_dwarfs ( maximum ) ;
labor_infos [ labor ] . set_mode ( AUTOMATIC ) ;
reset_labor ( labor ) ;
print_labor ( labor , out ) ;
return CR_OK ;
}
else if ( parameters . size ( ) = = 1 & & parameters [ 0 ] = = " reset-all " )
@ -2213,8 +2141,8 @@ command_result autolabor (color_ostream &out, std::vector <std::string> & parame
else
{
out . print ( " Automatically assigns labors to dwarves. \n "
" Activate with 'autolabor 1', deactivate with 'autolabor 0 '.\n "
" Current state: % d .\n " , enable_autolabor ) ;
" Activate with 'autolabor enable', deactivate with 'autolabor disable '.\n "
" Current state: % s .\n " , enable_autolabor ? " enabled " : " disabled " ) ;
return CR_OK ;
}