expwnent
026ef063a4
Removed spawnunit.
2014-07-06 03:03:13 -04:00
expwnent
5404b69476
Tweak repeat.lua.
2014-07-03 20:32:15 -04:00
expwnent
ec8e58e5e3
Tweak transform-unit.
2014-07-03 20:15:40 -04:00
expwnent
120d8cc6f1
Tweak syndrome-trigger.
2014-07-03 20:09:23 -04:00
expwnent
8b2208f718
Tweak skill-change.
2014-07-03 20:07:13 -04:00
expwnent
9fd5babf7c
Remove skillChange.
2014-07-03 20:03:44 -04:00
expwnent
87469c3313
skill-change.lua
2014-07-03 20:03:22 -04:00
expwnent
008c398dd5
Tweak reaction-trigger.lua.
2014-07-03 19:40:33 -04:00
expwnent
c9ac09ac48
spawn-flow.lua
2014-07-03 19:22:01 -04:00
expwnent
4be41eb1ed
projectile-trigger.lua
2014-07-03 18:28:05 -04:00
expwnent
1815b09f19
Tweak outside-only.lua.
2014-07-03 17:38:40 -04:00
expwnent
72a0a9acf2
moddable-gods.lua script
2014-07-03 17:33:38 -04:00
expwnent
83b0886296
Tweak item-trigger.lua
2014-07-03 16:57:56 -04:00
expwnent
e072f4b2db
Tweak interaction-trigger.lua
2014-07-03 16:50:35 -04:00
expwnent
2b2d397056
Tweak invader-item-destroyer.lua.
2014-07-03 16:44:34 -04:00
expwnent
84818eaa35
Tweak interaction-trigger.lua
2014-07-03 16:39:46 -04:00
expwnent
e4c449c3c2
Tweak force.lua.
2014-07-03 16:33:26 -04:00
expwnent
b817205fd6
Tweak add-syndrome, create-item.
2014-07-03 16:30:28 -04:00
expwnent
7b057629dc
Tweak anonymous-script.
2014-07-03 16:14:57 -04:00
expwnent
e28a42b848
Fixed a problem with syndromeUtil, renamed to syndrome-util, and made add-syndrome use proper conventions.
2014-07-03 15:18:00 -04:00
expwnent
85c81cc69f
modtools/transform-unit.lua warning.
2014-07-03 15:16:45 -04:00
expwnent
d6bbb6808b
item-trigger tweaks.
2014-07-03 14:38:29 -04:00
expwnent
ff71199931
modtools/invader-item-destroyer.lua: destroy invader items when they die
2014-07-03 14:37:47 -04:00
expwnent
376bcc6020
create-item script
2014-07-03 12:40:07 -04:00
expwnent
57880759e5
Add modtools/syndrome-trigger.
2014-07-03 08:58:43 -04:00
expwnent
07c5a272a3
Tweaks.
2014-07-03 08:58:20 -04:00
expwnent
91bb830127
Tweak item-trigger.
2014-07-03 08:17:17 -04:00
expwnent
e38b9c4d11
Tweaked item-trigger.
2014-07-03 08:10:55 -04:00
expwnent
09b8e9d66e
modtools/transform-unit.lua
2014-07-03 07:22:08 -04:00
expwnent
49bb468a0d
Added scripts/modtools/interaction-trigger.
2014-07-03 06:02:39 -04:00
expwnent
d048335a80
Tweaked item-trigger.
2014-07-03 06:01:58 -04:00
expwnent
ebde2c2094
Update triggers to deal with nonsilent dfhack.run_command.
2014-07-01 02:15:38 -04:00
expwnent
9a4fd03e42
added anonymous-script.lua so item/reaction-trigger commands do not have to make a file for every trigger for simple operations
2014-07-01 01:38:56 -04:00
expwnent
2ed7960f96
Tweaked utils.lua::processArgs to allow specification of a table of acceptable argument names.
2014-07-01 00:55:52 -04:00
expwnent
f4c948054e
Tweaked item-trigger.
2014-07-01 00:02:19 -04:00
expwnent
f58e659193
item-trigger: trigger scripts based on equipping items, unequipping items, and striking enemies with items. Select item by type, material, or by *contaminant* material.
2014-06-30 08:16:10 -04:00
expwnent
801d521093
reaction-trigger now uses standard args.
2014-06-30 04:29:42 -04:00
expwnent
c2890173d0
invasion-now is redundant with force, so I removed it.
2014-06-30 04:07:33 -04:00
expwnent
cd9abacf34
Made modtools/force use standard argument processing.
2014-06-30 04:06:25 -04:00
expwnent
5811f07a1f
attackTrigger -> attack-trigger
2014-06-30 03:42:56 -04:00
expwnent
1a9f9374de
attackTrigger now uses standard arguments.
2014-06-30 03:41:23 -04:00
expwnent
10c001b1f4
Moved outside-only where it belongs.
2014-06-30 03:18:12 -04:00
expwnent
0aa2dc149f
Converted outsideOnly plugin to Lua script.
2014-06-30 02:21:58 -04:00
expwnent
ed90ccf5ea
Added reaction-trigger.lua to replace autoSyndrome.
2014-06-29 06:12:54 -04:00
expwnent
a54ad7e5a0
Moved attackTrigger where it belongs.
2014-06-28 23:00:40 -04:00
expwnent
19310c32b3
Merge remote-tracking branch 'origin/scriptOrganization' into scriptOrganization
2014-06-28 22:57:47 -04:00
Alexander Gavrilov
8a3050a1c0
Notify the user when dfhack.init is missing, and fall back to example.
2014-06-28 17:08:14 +04:00
expwnent
72acd7bdf6
attackTrigger: call scripts when a unit attacks another with weapons of a given type or weapons of a given material.
2014-06-28 04:39:04 -04:00
expwnent
f12aa3665b
Removed the temporary lua events because EventManager does them better.
2014-06-28 02:46:08 -04:00
expwnent
9a8b1d04fa
Added functionality to repeat.lua so that you can make the thing that's repeating not happen right away.
2014-06-27 06:23:04 -04:00
expwnent
2827861edf
Fixed minor error in growthbug.
2014-06-27 06:09:01 -04:00
expwnent
0db0244d08
Added add-syndrome script to modtools and fixed syndromeUtil so it actually works. This should make it so that event hooks only have to be able to run scripts instead of run scripts and add syndromes.
2014-06-27 05:47:52 -04:00
expwnent
0f5bbd5631
Reorganized scripts folder. Deleted digmat.rb because it's redundant with digSmart and it has a higher FPS impact.
2014-06-27 03:46:22 -04:00
expwnent
187ce3c58b
Fixed the organization of my new lua modules. They now go in library/lua instead of where plugin lua modules go. Updated scripts accordingly.
2014-06-27 02:43:05 -04:00
expwnent
61d73cc6c2
Prevented infinite loop on incorrect syntax in repeat script.
2014-06-27 01:46:00 -04:00
expwnent
66098c2bb4
Fixed wrong documentation on repeating scripts.
2014-06-27 01:40:36 -04:00
expwnent
596ab0e1b8
Added many forum scripts, and a makeshift onReport/onStrike event that will be merged into eventful/EventManager later.
2014-06-26 08:36:57 -04:00
Warmist
49bbd41bc3
Added a way to change the mod install directory (and changed the default to hack/mods) and added simpler way to add to init.lua
2014-06-02 17:57:59 +03:00
Alexander Gavrilov
e4a6f13347
Merge branch 'cleanup-needs-porting' into develop
2014-05-12 21:56:23 +04:00
Alexander Gavrilov
a6d576961d
Merge branch 'add-exportlegends-and-logregion' into develop
2014-05-12 21:51:03 +04:00
PeridexisErrant
01d302efc3
fixed whitespace again to four-space indentations
...
should have read the documentation before trying a style fix...
2014-05-12 10:34:57 +10:00
PeridexisErrant
8a488ec914
actually fixed whitespace
...
to four-space indentations. I should have read the documentation
earlier...
2014-05-12 10:32:46 +10:00
PeridexisErrant
a2f5e971e2
fixed whitespace in dfstatus script
...
all indents now use a uniform eight spaces; fixed from mix of four
spaces and tabs
2014-05-12 10:29:59 +10:00
PeridexisErrant
795325b6ef
replace all tabs with eight spaces
...
apparently an important style thing, which I missed
2014-05-12 10:22:04 +10:00
Alexander Gavrilov
ae8d630cfa
Merge remote-tracking branch 'warmist/dev-rendermax' into develop
2014-05-11 15:44:29 +04:00
PeridexisErrant
acdf90c1ba
fixed dfstatus script, readme and init entries
...
replaced magic numbers in dfstatus script with `df.item_type.TOKEN`;
added dfstatus to readme and init_example; myself to contributors list,
updated needs_porting notes and removed script
2014-05-07 12:26:18 +10:00
PeridexisErrant
26c2d0e16b
added two scripts
...
Added scripts `exportlegends` and `log-region`, including init and
readme entries. The init file now has a section for legends-mode
keybindings.
2014-05-05 14:59:59 +10:00
Alexander Gavrilov
13584f08c5
Merge remote-tracking branch 'warmist/dev-buildings' into develop
2014-05-04 19:52:01 +04:00
Alexander Gavrilov
b76ededc1b
Merge branch 'undump' of git://github.com/eswald/dfhack into develop
2014-05-04 18:32:29 +04:00
Warmist
9733b30ed6
gui/gm-editor: Fixed enum editing. And added free pointer/reinterpret options
2014-05-01 10:59:21 +03:00
Warmist
401c8f3026
gm-editor: Added enum printing and selection.
...
gm-editor: a bugfix for some entries not having fields
2014-05-01 10:59:21 +03:00
Alexander Gavrilov
6bef167f83
Add a couple of useful scripts and fix two missing NULL checks.
...
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
2014-04-21 09:24:05 +04:00
Alexander Gavrilov
ee4e3a6168
Use the new official gamelog output function in soundsense-season.
2014-04-15 19:50:23 +04:00
Quietust
22dab5d807
Update XML, fix several scripts that were broken by field name changes
2014-04-14 12:30:34 -05:00
warmist
fccdbb010d
Update mod-manager.lua
...
Fixes fileExists not working.
2014-04-08 09:07:49 +03:00
jj
47ccecc7dc
scripts/lever: allow commands without calling "list" first
2014-03-24 17:53:10 +01:00
Alexander Gavrilov
ec14b2d1e9
Merge remote-tracking branch 'warmist/dev-modmanager' into develop
2014-03-24 20:07:02 +04:00
Alexander Gavrilov
dde0f194e8
Add a script that clones the currently selected military uniform.
...
To be precise, it applies to the entity uniform templates, not
uniforms for specific squad positions.
2014-03-24 19:39:34 +04:00
Warmist
4ce951f5b9
light.lua: more help, changed screen exit key to '`'. Made it recalculate only when needed.
2014-03-07 19:58:29 +02:00
Warmist
1ce43c6cc4
Light now fallsoff according to tile contents (water for now only)
2014-03-07 19:58:29 +02:00
Warmist
446b4b9d50
New line algo for lights
2014-03-07 19:58:28 +02:00
Warmist
6e57c6446d
Added light script. Can be ran with "static" to recalculate only on '~' press.
2014-03-07 19:58:26 +02:00
Warmist
64ff24f27f
Added building filter to advfort.
2014-03-07 19:58:21 +02:00
Warmist
a52451a97a
eventful: added support for custom workshops and a convenience function to interpose side panel generation
2014-03-07 19:41:50 +02:00
Alexander Gavrilov
ef93f2ea4c
Compute quality of siege engines and use it to extend firing range.
...
Since parts aren't there until it is built, it requires checking that.
2014-03-07 17:34:21 +04:00
Warmist
b030548156
Added directory listing to lua api (internal category).
...
added mod manager and updated readme/news
2014-03-04 18:01:44 +02:00
Quietust
dd268d43d9
Merge branch 'master' of https://github.com/jjyg/dfhack
2014-02-27 15:49:18 -06:00
Quietust
5a158b21cf
Update plugins to match fixed field names in cage/civzone
2014-02-27 14:51:45 -06:00
jj
2e680c4c2c
autounsuspend: check water level, make df recheck jobs on unsuspend
2014-02-27 17:38:34 +01:00
jj
3cd0c3aad0
exterminate: add caste specifier
2014-02-26 23:56:53 +01:00
jj
6af362db39
add scripts/devel/spawn-unit-helper.rb
2014-01-04 01:55:48 +01:00
jj
9dc9a3f33a
digfort: add start() comment
2013-10-30 15:27:51 +01:00
jj
6546ed2d5a
scripts/digfort: better csv handling
2013-10-30 14:31:33 +01:00
expwnent
237251ce0c
Merge remote-tracking branch 'jjyg/digmat' into 0.34.11-r4
...
Conflicts:
Readme.rst
2013-10-24 19:39:40 -04:00
expwnent
ee056f4422
Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
...
Conflicts:
NEWS
2013-10-20 11:09:40 -04:00
expwnent
57fc0f3e89
Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
...
Conflicts:
NEWS
library/xml
plugins/CMakeLists.txt
plugins/autoSyndrome.cpp
2013-10-19 20:19:29 -04:00
jj
a1d54e2074
digmat: ignore map borders and damp/warm stone
2013-10-14 00:39:32 +02:00
jj
2bcd02ce96
add digmat script
2013-10-11 19:20:59 +02:00
Alexander Gavrilov
3cfbb13afd
Support arbitrary expressions in perlin noise rendering script.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov
ccc1d936df
Add a Perlin noise test script.
2013-10-02 20:00:03 +04:00
Alexander Gavrilov
864baa2241
Fix the lua script not printing any errors if executing a file fails.
2013-10-01 18:58:56 +04:00
expwnent
56e25bfa12
Documented invasion-now, moved it from devel scripts, and documented digSmart in readme.
2013-06-25 19:34:13 -04:00
Alexander Gavrilov
e15f5c451f
Fix search for cur_season_tick and cur_season in devel/find-offsets.
...
It seems the one-off error is a problem with the original
save I used, and not the result of some general behavior.
2013-06-20 18:18:02 +04:00
Alexander Gavrilov
21dc3afede
Find cur_year_tick_advmode in devel/find-offsets.lua
2013-06-20 17:20:04 +04:00
expwnent
5c827beae0
invasion-now: script to trigger invasions.
2013-05-31 15:54:25 -04:00
Tareq A Khandaker
89d91eddb6
Add & correct offsets for splintermind-attributes
2013-05-11 13:08:01 -04:00
Alexander Gavrilov
cafa966be4
Subtract the ASLR rebase delta in the export-dt-ini script.
2013-05-09 18:58:52 +04:00
Tareq A Khandaker
29c77ff85a
Add entries to match splintermind-attributes DT
...
The added address/offset entries correspond to those found in the
splintermind-attributes branch of Dwarf Therapist for Dwarf Fortress v0.34.11
SDL (windows).
These entries can be found the following location:
https://code.google.com/r/splintermind-attributes/source/detail?spec=svneeeac8544d94c133ef2eb7c9a4ef8f2865906b19&r=614f1a76b56a081048626e3acaa5c87bcd313fef
under etc/memory_layouts/windows/v0.34.11_graphics.ini
2013-05-08 15:39:32 -04:00
Eric Wald
f415256650
Better way to check for the contained_items field.
2013-05-05 16:48:12 -06:00
Alexander Gavrilov
c496b9f76a
Translate make-dt.pl from df-structures into lua to avoid lisp dependency.
2013-05-01 14:43:00 +04:00
jj
578b178ac0
scripts/startdwarf
2013-04-30 18:38:51 +02:00
Eric Wald
ab4a38415a
Building base material undump script.
...
Based on an idea in https://github.com/peterix/dfhack/issues/119
2013-04-24 11:22:19 -06:00
Petr Mrázek
f5ef1464d8
Merge https://github.com/warmist/dfhack
2013-04-24 17:38:47 +02:00
Petr Mrázek
2e379c4d3f
Merge https://github.com/Falconne/dfhack
...
Conflicts:
plugins/CMakeLists.txt
plugins/stonesense
2013-04-24 17:24:03 +02:00
Robert Heinrich
024a3d766b
Added some more commands to autobutcher UI script.
...
Changed autobutcher behavior a bit:
now protected units count towards the target quota,
units available for adoption are considered as protected.
Added filters for caged, male and female to assignement UI
for cages, pastures and pits.
2013-04-24 23:37:05 +12:00
Robert Heinrich
fd265b37d6
Added lua GUI front-end for autobutcher.
2013-04-24 23:37:05 +12:00
jj
ba4f649b3c
scripts: switch to windows lineendings
2013-04-21 14:21:53 +02:00
jj
d7f5f06d18
fix/stuckdoors: handle prone units + items too
2013-04-21 11:27:35 +02:00
jj
fce4a2d21a
drainaquifer: improved clearing
2013-04-21 10:56:09 +02:00
jj
3d82629da9
rename magmasource to source, add water+drain capabilities
2013-04-16 23:25:53 +02:00
jj
d8c140602b
locate-ore: add message
2013-04-14 02:20:22 +02:00
jj
2375f12fb7
add multicmd script
2013-04-12 15:23:16 +02:00
jj
2776123274
add scripts/devel/unforbidall and scanitemother
2013-04-08 23:16:49 +02:00
jj
3da85a2134
exterminate: add butcher mode
2013-04-03 00:57:50 +02:00
jj
a7bd2e97ab
add scripts/locate-ore
2013-03-31 16:12:42 +02:00
Warmist
5cce67eca7
changed weapon skill check. Might allow tools too?
2013-03-21 11:50:14 +02:00
Warmist
216cc7f1e9
Carving of tracks added.
2013-03-19 21:49:35 +02:00
jj
3567bb7299
exterminate: fix gender detection
2013-03-19 18:35:06 +01:00
jj
2c0d88a372
exterminate him: complain if its a she
2013-03-19 11:31:34 +01:00
jj
8733e77245
autofarm enable parameter
2013-03-17 13:47:08 +01:00
Alexander Gavrilov
101ab2b301
Fix soundsense-season printing error messages in worldgen.
2013-03-16 12:15:55 +04:00
jj
96e7b02127
autofarm: minor tweaks
2013-03-16 03:06:28 +01:00
jj
dad485e5e1
update doc
2013-03-16 01:46:31 +01:00
jj
b74f08c4f8
scripts/masspit
2013-03-16 01:37:06 +01:00
jj
87b8dc137d
scripts/exterminate: nicer error message on invalid race
2013-03-16 01:36:49 +01:00
jj
cc5d354a59
Merge branch 'master' of github:jjyg/dfhack
2013-03-16 01:04:29 +01:00
jj
381247dc39
rename scripts/slayrace -> exterminate
2013-03-16 01:02:28 +01:00
jj
42e9d77e95
scripts/create-items: spawn anvils too
2013-03-15 14:21:01 +01:00
Warmist
3ed5f06f49
Fix for eventful and a advfort not to show worn items.
2013-03-09 12:54:07 +02:00
Warmist
5be2ecb080
advfort.lua: added BuildLast for mass building of e.g. walls etc.
2013-03-06 00:22:59 +02:00
Warmist
54046c74da
advfort: added site name display.
2013-03-03 17:33:07 +02:00
Alexander Gavrilov
177e45bdd8
Improve fix/cloth-stockpile performance by 30% by reducing garbage.
2013-02-14 13:13:25 +04:00
Petr Mrázek
5df338d167
Merge https://github.com/warmist/dfhack
2013-02-14 09:20:26 +01:00
Alexander Gavrilov
39dbaf743a
Add a script to fix cloth stockpiles by patching memory objects.
...
This patching needs to be done every time raws are reloaded.
2013-02-13 13:54:49 +04:00
Warmist
e707d4552f
advfort.lua: small bugfix for butcher.
2013-02-05 07:21:44 +02:00
Petr Mrázek
12c5f9c779
Merge https://github.com/ab9rf/dfhack
2013-02-05 05:34:19 +01:00
Warmist
99ec3d9841
gm-editor: Fixed bug with arrays with number indexes.
2013-01-13 22:07:10 +02:00
Warmist
87d79b1119
advfort: is sand bearing fix for glass making, is corpse fix for butchering (todo dissasemble and see how it works really)
2013-01-06 18:58:58 +02:00
Warmist
838e13a80e
Make monarch script, for changing who is king/queen
2013-01-05 20:06:22 +02:00
Warmist
4d731d0c28
advfort:
...
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
2013-01-05 01:41:44 +02:00
Kelly Martin
7debd3d983
Autofarm: correct incorrect logic for determining if a farm is surface or subterranean
2013-01-04 13:20:28 -06:00
Warmist
8ffafd8a26
advfort:
...
reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
2013-01-04 00:48:24 +02:00
Warmist
179c7ae32a
advfort:
...
reset using df button.
2013-01-03 23:53:42 +02:00
Warmist
e3ca612ed5
many improvements to advfort:
...
fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
2013-01-03 23:21:57 +02:00
Warmist
e4f4943b10
Merge branch 'master' of https://github.com/angavrilov/dfhack
2012-12-23 12:34:05 +02:00
Warmist
4af6b728b7
Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
2012-12-15 13:27:16 +02:00
jj
19ff6962bc
slayrace: typo
2012-12-13 01:47:58 +01:00
jj
75ad052ac9
move create-items out of devel/, add Readme entry
2012-12-13 01:00:53 +01:00
jj
723ff7d632
slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
2012-12-13 01:00:49 +01:00
jj
722ed79a98
stripcaged: allow shortened arguments
2012-12-12 18:11:56 +01:00
Warmist
ddceabbfb7
Merge branch 'master' of git://github.com/jjyg/dfhack
2012-12-12 18:58:11 +02:00
jj
7315f8cec4
scripts/devel/create-items.rb
2012-12-12 16:43:34 +01:00
jj
662d3101c7
ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
2012-12-11 17:25:51 +01:00
jj
6bc791d985
follow df-structure rename unit.unknown8 + able_stand_*
2012-12-10 22:50:33 +01:00
jj
0403e008d5
deathcause: show more info for non histfigs
2012-12-10 17:48:53 +01:00
Warmist
bd4f49598d
Yet again forgot to disable debug spam.
2012-12-10 07:23:05 +02:00
Warmist
bd368ea81c
Added check for reaction class items
2012-12-10 00:14:05 +02:00
Warmist
ff4278d04e
Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions.
2012-12-09 23:07:13 +02:00
Warmist
6c4f163a5e
Merge branch 'master' of https://github.com/angavrilov/dfhack
...
Conflicts:
NEWS
2012-12-09 14:25:31 +02:00
Warmist
4f5fdebbe9
furnaces added and custom reactions.
2012-12-09 00:53:03 +02:00
Alexander Gavrilov
10667dfb9e
Make the inspect screen background look more sane on some tilesets.
...
Namely where ' ' is not totally transparent.
2012-12-08 14:45:17 +04:00
Alexander Gavrilov
6fd306b558
Add tiles colored separately by fg and bg in inspect-screen.
2012-12-08 09:51:09 +04:00
Alexander Gavrilov
99e9785826
Add a script for inspecting screen tile parameters.
2012-12-07 18:10:24 +04:00
Warmist
c174998fec
Advfort: added ability to put items on table or in buildings that can hold them.
2012-12-06 18:27:54 +02:00
Alexander Gavrilov
885059c887
Add a script to expose the correct season to soundsense on world load.
2012-12-06 19:00:48 +04:00
jj
126c31684e
deathcause: ghosts are dead
2012-12-06 13:43:58 +01:00
jj
9a6eff0370
deathcause: allow selection from unitlist screen
2012-12-06 13:00:33 +01:00
Warmist
3bce3838af
Advfort now supports workshops and siege weapons >:)
2012-12-03 21:49:17 +02:00
Warmist
d9a5eefb9a
gm-editor fix: cursor remembers its position.
2012-12-03 21:48:23 +02:00
Warmist
92503db505
Sanity check before showing gui.
2012-12-01 18:42:23 +02:00
Warmist
397fdb00ae
Work started on adventurer workshops.
2012-12-01 18:20:27 +02:00
Alexander Gavrilov
58239e97ed
Implement the history graph in the workflow status screen.
2012-12-01 16:50:03 +04:00
Kelly Martin
e5f509a994
autofarm: sync with changes to structures for df-item.xml
2012-11-30 20:51:40 -06:00
Kelly Martin
5d8adbc779
Merge branch 'master' of https://github.com/jjyg/dfhack.git
2012-11-30 11:15:15 -06:00
Kelly Martin
57233cb350
Merge branch 'master' of https://github.com/angavrilov/dfhack.git
...
Conflicts:
scripts/autofarm.rb (resolved with added bug correction)
2012-11-30 11:09:03 -06:00
Kelly Martin
9e30bf0dff
Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds. Avoids designating a plot for planting with seeds the player doesn't have.
2012-11-30 11:05:37 -06:00
Alexander Gavrilov
0bfe006016
Try to reimplement the inventory monitor by falconne in lua.
...
For no other reason than to provide a complete example of lua
interface for a native plugin :)
TODO: paint the graph in the right pane.
2012-11-30 19:10:17 +04:00
jj
9ed7a56202
deathcause: handle non-dead units
2012-11-30 15:50:35 +01:00
Kelly Martin
f8dea0e9f9
Autofarm: only try to plant things that have seeds.
2012-11-29 18:19:53 -06:00
Warmist
0fb5ad7729
Some readme and bugfixes
2012-11-30 01:17:01 +02:00
Warmist
c31b320722
Building now respects required items.
2012-11-30 00:02:03 +02:00
Warmist
49de3fe237
Removed spam yet again...
2012-11-29 20:50:02 +02:00
Warmist
471d15ba4c
New building selection dialog.
2012-11-29 20:49:16 +02:00
Warmist
346b402a0f
Allow look up/down, unsuspend job if pressing wait with job.
2012-11-29 18:49:36 +02:00
Warmist
f617d2844b
Fixed look exit and allow skip messages
2012-11-29 18:33:04 +02:00
jj
184082b379
scripts/lever: fix for links to cage/support
2012-11-29 17:11:29 +01:00
Warmist
3858fb320d
in Advfort- splint removeconstruction into building/construction removal.
2012-11-29 17:50:22 +02:00
Warmist
5b53f07905
Real construction removal added.
2012-11-29 17:24:45 +02:00
Warmist
2d4fc739ed
Removed console spam
2012-11-29 17:16:58 +02:00
Warmist
7f23c1f55f
Added ability to look in advfort, moved to tiletypes and fixed most of predicates
2012-11-29 17:16:32 +02:00