roleplay/client/shader
noah metz 07b0a46dfc Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic 2024-11-01 12:55:56 -06:00
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hex.comp Started hex drawing 2024-10-30 21:24:03 -06:00
hex.frag Started hex drawing 2024-10-30 21:24:03 -06:00
hex.vert Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic 2024-11-01 12:55:56 -06:00
hex_common.glsl Started hex drawing 2024-10-30 21:24:03 -06:00
string.comp Moved shader_src to shader 2024-10-30 16:40:20 -06:00
ui.frag Moved shader_src to shader 2024-10-30 16:40:20 -06:00
ui.vert Moved shader_src to shader 2024-10-30 16:40:20 -06:00
ui_common.glsl Moved shader_src to shader 2024-10-30 16:40:20 -06:00