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07b0a46dfc
roleplay
/
client
/
shader
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noah metz
07b0a46dfc
Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic
2024-11-01 12:55:56 -06:00
..
hex.comp
Started hex drawing
2024-10-30 21:24:03 -06:00
hex.frag
Started hex drawing
2024-10-30 21:24:03 -06:00
hex.vert
Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic
2024-11-01 12:55:56 -06:00
hex_common.glsl
Started hex drawing
2024-10-30 21:24:03 -06:00
string.comp
Moved shader_src to shader
2024-10-30 16:40:20 -06:00
ui.frag
Moved shader_src to shader
2024-10-30 16:40:20 -06:00
ui.vert
Moved shader_src to shader
2024-10-30 16:40:20 -06:00
ui_common.glsl
Moved shader_src to shader
2024-10-30 16:40:20 -06:00