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noah metz 07b0a46dfc Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic 2024-11-01 12:55:56 -06:00
client Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic 2024-11-01 12:55:56 -06:00
server Moved client back to go 2024-10-07 21:14:29 -06:00
.gitignore Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors 2024-10-09 20:00:56 -06:00
go.mod Moved client back to go 2024-10-07 21:14:29 -06:00
go.sum Moved client back to go 2024-10-07 21:14:29 -06:00