noah metz
|
c48dfce532
|
Renamed UI structs
|
2024-10-22 18:22:18 -06:00 |
noah metz
|
4cf1ed725d
|
Added screen-corner anchoring to the UI pipeline
|
2024-10-22 17:48:37 -06:00 |
noah metz
|
d448eb81d1
|
Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next.
|
2024-10-21 21:57:05 -06:00 |
noah metz
|
79e3f99d4f
|
Made width/height a variable
|
2024-10-21 15:54:59 -06:00 |
noah metz
|
b19240899a
|
Fixed Makefile for linux
|
2024-10-21 15:52:16 -06:00 |
noah metz
|
ec7e5cbfdf
|
Moved draw buffer recording outside draw function
|
2024-10-21 15:09:51 -06:00 |
noah metz
|
f067b42161
|
Moved ui draw/compute recording to seperate functions
|
2024-10-21 14:54:54 -06:00 |
noah metz
|
294fd0beb2
|
Reordered ui layer input struct
|
2024-10-21 14:49:40 -06:00 |
noah metz
|
ab58c63a50
|
Moved font and texture storage variables to UIContext
|
2024-10-21 14:15:47 -06:00 |
noah metz
|
1702f8ff85
|
Moved containers into UIContextStorage
|
2024-10-21 14:05:27 -06:00 |
noah metz
|
688fccf251
|
Changed draw to use containers instead of layers, added draw/string/code storage to layer on host side
|
2024-10-21 13:52:40 -06:00 |
noah metz
|
130c6538b2
|
Added host mirrors of UI data for logic
|
2024-10-21 13:39:12 -06:00 |
noah metz
|
6d60a3394f
|
API cleanup
|
2024-10-21 13:31:42 -06:00 |
noah metz
|
6fa251773a
|
only create layer buffers if count is nonzero
|
2024-10-21 13:11:59 -06:00 |
noah metz
|
1dbd924b8c
|
Pass RenderContext pointer in exposed API functions
|
2024-10-21 12:52:45 -06:00 |
noah metz
|
d4790a8d53
|
Added address sanitizer, and stored font/texture names
|
2024-10-21 12:30:19 -06:00 |
noah metz
|
5e74250fd3
|
Initialize slots to 0
|
2024-10-21 10:31:23 -06:00 |
noah metz
|
7b23625859
|
Moved index to a return of load_* instead of a parameter
|
2024-10-21 10:27:24 -06:00 |
noah metz
|
e851d64af6
|
Added bindless textures
|
2024-10-21 10:09:52 -06:00 |
noah metz
|
35f0ffb46c
|
Fixed UI scale
|
2024-10-21 09:20:50 -06:00 |
noah metz
|
dee33d19b6
|
Flattened fargment shader inputs
|
2024-10-20 22:39:54 -06:00 |
noah metz
|
285a937e1b
|
Improvements to rendering
|
2024-10-20 22:39:12 -06:00 |
noah metz
|
8c793d36c3
|
Moved glsl structures to common file, added convenience functions for UI elements
|
2024-10-20 21:59:28 -06:00 |
noah metz
|
eca8f30175
|
Got text and rects rendering from same pipeline
|
2024-10-18 22:53:06 -06:00 |
noah metz
|
7720d696bc
|
Got text rendering bindless
|
2024-10-18 18:34:31 -06:00 |
noah metz
|
dc7f8ed750
|
Added second layer
|
2024-10-18 16:31:28 -06:00 |
noah metz
|
5e1720dc71
|
Got GPU rendering of rects working
|
2024-10-18 16:15:00 -06:00 |
noah metz
|
6129e9c5b9
|
Starting rework for GPU driven UI rendering
|
2024-10-18 14:26:41 -06:00 |
noah metz
|
d04f7769ee
|
Renamed FontDescriptor to Font
|
2024-10-18 10:16:04 -06:00 |
noah metz
|
22d3b62b12
|
Fixed struct alignment to align vec3s to 16 bytes
|
2024-10-18 10:02:39 -06:00 |
noah metz
|
b67a2a924c
|
Fixed shader buffer alignments
|
2024-10-17 17:31:13 -06:00 |
noah metz
|
04e15db065
|
Renamed pipeline->ui, moved square vertices to shaders
|
2024-10-17 15:56:35 -06:00 |
noah metz
|
e9192e42fe
|
Removed depth buffer from UI pipeline
|
2024-10-17 13:15:29 -06:00 |
noah metz
|
7b916b0012
|
Fixed wrong code offset in text compute shader, moved functions out of main.c
|
2024-10-17 11:06:09 -06:00 |
noah metz
|
717a072b3d
|
Removed unecessary if
|
2024-10-17 09:26:16 -06:00 |
noah metz
|
c59c643cd0
|
Added parameter to load_font to load aliased or not
|
2024-10-17 09:25:46 -06:00 |
noah metz
|
6858877d6b
|
Moved 3rd party files to lib/, removed unused 'vulkan.c'
|
2024-10-17 09:06:57 -06:00 |
noah metz
|
2ea9818fb0
|
Inverted text rendering so baseline is origin
|
2024-10-17 09:04:35 -06:00 |
noah metz
|
2a99c7be99
|
Moved font loadinf from script to C
|
2024-10-16 20:29:19 -06:00 |
noah metz
|
a6e44fcd0e
|
Moved export to Darwin if
|
2024-10-16 15:29:20 -06:00 |
noah metz
|
edf8718cca
|
Removed homebrew paths from makefile
|
2024-10-16 15:28:42 -06:00 |
noah metz
|
934a0a30f3
|
Got text pipeline showing strings
|
2024-10-15 16:37:20 -06:00 |
noah metz
|
405cf139ef
|
First pass of compute string to gpu characters
|
2024-10-15 16:14:34 -06:00 |
noah metz
|
3c059e4333
|
Added window scale adjustments
|
2024-10-15 12:11:28 -06:00 |
noah metz
|
a8fe640b26
|
Removed second dispatch
|
2024-10-15 11:55:49 -06:00 |
noah metz
|
b914b0c252
|
Added vkCmdPushConstants before vkCmdDispatch
|
2024-10-15 11:47:08 -06:00 |
noah metz
|
068bc2213b
|
Create draw buffer
|
2024-10-15 11:44:59 -06:00 |
noah metz
|
1895aefe22
|
Supress vma compile warnings
|
2024-10-15 10:55:16 -06:00 |
noah metz
|
77c83b21a1
|
Made makefile compile on macos/linux
|
2024-10-15 10:37:56 -06:00 |
noah metz
|
6e778e7d22
|
Added call to compute shader in draw loop, fixed wrong subpass index in ui pipelines
|
2024-10-15 00:18:29 -06:00 |