|  noah metz | 4aa18d4aae | Moved compute out of transfer if | 2024-10-29 12:47:04 -06:00 | 
				
					
						|  noah metz | ae9e6ca687 | Renaming | 2024-10-29 00:34:21 -06:00 | 
				
					
						|  noah metz | f09b09aff9 | More draw cleanup | 2024-10-29 00:31:22 -06:00 | 
				
					
						|  noah metz | c2d46d328b | Cleanup | 2024-10-29 00:27:38 -06:00 | 
				
					
						|  noah metz | 2c5c2dcb22 | More synchronization attempts | 2024-10-28 23:24:00 -06:00 | 
				
					
						|  noah metz | 2ec837442f | Shader debugging | 2024-10-28 22:57:25 -06:00 | 
				
					
						|  noah metz | 173b57859f | Added debug print to shader | 2024-10-28 22:49:57 -06:00 | 
				
					
						|  noah metz | 030d4f4278 | Moved dispatch commands to a different command buffer, still observing issue with no validation errors | 2024-10-28 22:36:43 -06:00 | 
				
					
						|  noah metz | 07689420af | Try buffer barrier | 2024-10-28 22:15:26 -06:00 | 
				
					
						|  noah metz | 7fea23c6ff | Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers | 2024-10-28 22:07:13 -06:00 | 
				
					
						|  noah metz | 152635f14f | Added add_transfer function to add a transfer to the current frame context(and resize if necessary) | 2024-10-28 14:48:36 -06:00 | 
				
					
						|  noah metz | 22369f6385 | Enable address sanitizer for macos | 2024-10-28 13:47:54 -06:00 | 
				
					
						|  noah metz | 9ef44f2fe8 | Update comments | 2024-10-28 13:45:17 -06:00 | 
				
					
						|  noah metz | b003c94efd | Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw. | 2024-10-28 13:44:34 -06:00 | 
				
					
						|  noah metz | 5788f1c10a | semaphores... | 2024-10-26 18:25:44 -06:00 | 
				
					
						|  noah metz | dd8ec88d3a | Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer | 2024-10-26 12:53:16 -06:00 | 
				
					
						|  noah metz | 174a8808d7 | Added FrameContext struct and used VK_RESULT more | 2024-10-26 12:43:07 -06:00 | 
				
					
						|  noah metz | d1cfff1ff7 | Moved test UI creation to happen in parallel with render thread | 2024-10-24 21:30:36 -06:00 | 
				
					
						|  noah metz | 14a87c8269 | Removed comment | 2024-10-24 20:51:08 -06:00 | 
				
					
						|  noah metz | e4649bc5f1 | Fixed vertex shader test | 2024-10-24 20:50:27 -06:00 | 
				
					
						|  noah metz | cc06265ca6 | Pass time to shaders | 2024-10-24 20:49:59 -06:00 | 
				
					
						|  noah metz | 06196c6b20 | Getting font rendering better | 2024-10-22 20:24:34 -06:00 | 
				
					
						|  noah metz | df441f6560 | Fixed warnings | 2024-10-22 18:33:12 -06:00 | 
				
					
						|  noah metz | bac3d87b9e | More cleanup | 2024-10-22 18:31:34 -06:00 | 
				
					
						|  noah metz | 44b78a2861 | renamed function | 2024-10-22 18:23:39 -06:00 | 
				
					
						|  noah metz | c48dfce532 | Renamed UI structs | 2024-10-22 18:22:18 -06:00 | 
				
					
						|  noah metz | 4cf1ed725d | Added screen-corner anchoring to the UI pipeline | 2024-10-22 17:48:37 -06:00 | 
				
					
						|  noah metz | d448eb81d1 | Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next. | 2024-10-21 21:57:05 -06:00 | 
				
					
						|  noah metz | 79e3f99d4f | Made width/height a variable | 2024-10-21 15:54:59 -06:00 | 
				
					
						|  noah metz | b19240899a | Fixed Makefile for linux | 2024-10-21 15:52:16 -06:00 | 
				
					
						|  noah metz | ec7e5cbfdf | Moved draw buffer recording outside draw function | 2024-10-21 15:09:51 -06:00 | 
				
					
						|  noah metz | f067b42161 | Moved ui draw/compute recording to seperate functions | 2024-10-21 14:54:54 -06:00 | 
				
					
						|  noah metz | 294fd0beb2 | Reordered ui layer input struct | 2024-10-21 14:49:40 -06:00 | 
				
					
						|  noah metz | ab58c63a50 | Moved font and texture storage variables to UIContext | 2024-10-21 14:15:47 -06:00 | 
				
					
						|  noah metz | 1702f8ff85 | Moved containers into UIContextStorage | 2024-10-21 14:05:27 -06:00 | 
				
					
						|  noah metz | 688fccf251 | Changed draw to use containers instead of layers, added draw/string/code storage to layer on host side | 2024-10-21 13:52:40 -06:00 | 
				
					
						|  noah metz | 130c6538b2 | Added host mirrors of UI data for logic | 2024-10-21 13:39:12 -06:00 | 
				
					
						|  noah metz | 6d60a3394f | API cleanup | 2024-10-21 13:31:42 -06:00 | 
				
					
						|  noah metz | 6fa251773a | only create layer buffers if count is nonzero | 2024-10-21 13:11:59 -06:00 | 
				
					
						|  noah metz | 1dbd924b8c | Pass RenderContext pointer in exposed API functions | 2024-10-21 12:52:45 -06:00 | 
				
					
						|  noah metz | d4790a8d53 | Added address sanitizer, and stored font/texture names | 2024-10-21 12:30:19 -06:00 | 
				
					
						|  noah metz | 5e74250fd3 | Initialize slots to 0 | 2024-10-21 10:31:23 -06:00 | 
				
					
						|  noah metz | 7b23625859 | Moved index to a return of load_* instead of a parameter | 2024-10-21 10:27:24 -06:00 | 
				
					
						|  noah metz | e851d64af6 | Added bindless textures | 2024-10-21 10:09:52 -06:00 | 
				
					
						|  noah metz | 35f0ffb46c | Fixed UI scale | 2024-10-21 09:20:50 -06:00 | 
				
					
						|  noah metz | dee33d19b6 | Flattened fargment shader inputs | 2024-10-20 22:39:54 -06:00 | 
				
					
						|  noah metz | 285a937e1b | Improvements to rendering | 2024-10-20 22:39:12 -06:00 | 
				
					
						|  noah metz | 8c793d36c3 | Moved glsl structures to common file, added convenience functions for UI elements | 2024-10-20 21:59:28 -06:00 | 
				
					
						|  noah metz | eca8f30175 | Got text and rects rendering from same pipeline | 2024-10-18 22:53:06 -06:00 | 
				
					
						|  noah metz | 7720d696bc | Got text rendering bindless | 2024-10-18 18:34:31 -06:00 |