|  noah metz | 2c5c2dcb22 | More synchronization attempts | 2024-10-28 23:24:00 -06:00 | 
				
					
						|  noah metz | 2ec837442f | Shader debugging | 2024-10-28 22:57:25 -06:00 | 
				
					
						|  noah metz | 173b57859f | Added debug print to shader | 2024-10-28 22:49:57 -06:00 | 
				
					
						|  noah metz | 7fea23c6ff | Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers | 2024-10-28 22:07:13 -06:00 | 
				
					
						|  noah metz | e4649bc5f1 | Fixed vertex shader test | 2024-10-24 20:50:27 -06:00 | 
				
					
						|  noah metz | cc06265ca6 | Pass time to shaders | 2024-10-24 20:49:59 -06:00 | 
				
					
						|  noah metz | 06196c6b20 | Getting font rendering better | 2024-10-22 20:24:34 -06:00 | 
				
					
						|  noah metz | 4cf1ed725d | Added screen-corner anchoring to the UI pipeline | 2024-10-22 17:48:37 -06:00 | 
				
					
						|  noah metz | d448eb81d1 | Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next. | 2024-10-21 21:57:05 -06:00 | 
				
					
						|  noah metz | 130c6538b2 | Added host mirrors of UI data for logic | 2024-10-21 13:39:12 -06:00 | 
				
					
						|  noah metz | e851d64af6 | Added bindless textures | 2024-10-21 10:09:52 -06:00 | 
				
					
						|  noah metz | 35f0ffb46c | Fixed UI scale | 2024-10-21 09:20:50 -06:00 | 
				
					
						|  noah metz | dee33d19b6 | Flattened fargment shader inputs | 2024-10-20 22:39:54 -06:00 | 
				
					
						|  noah metz | 285a937e1b | Improvements to rendering | 2024-10-20 22:39:12 -06:00 | 
				
					
						|  noah metz | 8c793d36c3 | Moved glsl structures to common file, added convenience functions for UI elements | 2024-10-20 21:59:28 -06:00 | 
				
					
						|  noah metz | eca8f30175 | Got text and rects rendering from same pipeline | 2024-10-18 22:53:06 -06:00 | 
				
					
						|  noah metz | 7720d696bc | Got text rendering bindless | 2024-10-18 18:34:31 -06:00 | 
				
					
						|  noah metz | dc7f8ed750 | Added second layer | 2024-10-18 16:31:28 -06:00 | 
				
					
						|  noah metz | 5e1720dc71 | Got GPU rendering of rects working | 2024-10-18 16:15:00 -06:00 | 
				
					
						|  noah metz | 6129e9c5b9 | Starting rework for GPU driven UI rendering | 2024-10-18 14:26:41 -06:00 | 
				
					
						|  noah metz | 22d3b62b12 | Fixed struct alignment to align vec3s to 16 bytes | 2024-10-18 10:02:39 -06:00 | 
				
					
						|  noah metz | b67a2a924c | Fixed shader buffer alignments | 2024-10-17 17:31:13 -06:00 | 
				
					
						|  noah metz | 04e15db065 | Renamed pipeline->ui, moved square vertices to shaders | 2024-10-17 15:56:35 -06:00 | 
				
					
						|  noah metz | 7b916b0012 | Fixed wrong code offset in text compute shader, moved functions out of main.c | 2024-10-17 11:06:09 -06:00 | 
				
					
						|  noah metz | 2ea9818fb0 | Inverted text rendering so baseline is origin | 2024-10-17 09:04:35 -06:00 | 
				
					
						|  noah metz | 2a99c7be99 | Moved font loadinf from script to C | 2024-10-16 20:29:19 -06:00 | 
				
					
						|  noah metz | 934a0a30f3 | Got text pipeline showing strings | 2024-10-15 16:37:20 -06:00 | 
				
					
						|  noah metz | 405cf139ef | First pass of compute string to gpu characters | 2024-10-15 16:14:34 -06:00 | 
				
					
						|  noah metz | 068bc2213b | Create draw buffer | 2024-10-15 11:44:59 -06:00 | 
				
					
						|  noah metz | 6e778e7d22 | Added call to compute shader in draw loop, fixed wrong subpass index in ui pipelines | 2024-10-15 00:18:29 -06:00 | 
				
					
						|  noah metz | 28cd4efbaf | Changed multiple render passes to subpasses | 2024-10-15 00:06:46 -06:00 | 
				
					
						|  noah metz | 6988abcd86 | Got characters rendering from two buffer addresses | 2024-10-14 22:10:14 -06:00 | 
				
					
						|  noah metz | eab26cf72c | test | 2024-10-14 21:32:21 -06:00 | 
				
					
						|  noah metz | 5260a59db5 | Got glyphs rendering from a 1D font atlas | 2024-10-14 14:59:49 -06:00 | 
				
					
						|  noah metz | 5acc216bf1 | Loading font metadata | 2024-10-14 14:16:59 -06:00 | 
				
					
						|  noah metz | 74e1a05790 | Got basic text pipeline working, want to minimize the amount of data transfered to GPU so that strings don't repeat so much data | 2024-10-14 01:00:10 -06:00 | 
				
					
						|  noah metz | ea72e53c93 | Started UI text pipeline with 4x4 test font | 2024-10-13 22:18:37 -06:00 | 
				
					
						|  noah metz | 4e7813499f | Delted commited object file. Renamed shaders. Started ui text pipeline. | 2024-10-13 16:04:12 -06:00 | 
				
					
						|  noah metz | 760b7bc389 | Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader. | 2024-10-13 14:11:28 -06:00 | 
				
					
						|  noah metz | e9d3a71a1d | Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors | 2024-10-09 20:00:56 -06:00 |