noah metz
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099b4cd13c
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Changed UI logic to pass container pointer to callbacks and keep track of active container pointer instead of ID
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2024-12-03 21:33:51 -07:00 |
noah metz
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5e2e8f6d30
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Probably a lot idk, I was doing modal editing stuff
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2024-12-03 21:05:10 -07:00 |
noah metz
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ff46b21e11
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Seperate engine and app logic, and moved editor to different build target/source file
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2024-11-17 19:27:42 -07:00 |
noah metz
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01285dc197
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Added text callback and added userdata to all callbacks. Fixed rgb_to_hsv.
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2024-11-17 14:24:22 -07:00 |
noah metz
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9b5b65a5a8
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Updated ui callbacks
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2024-11-13 12:19:06 -07:00 |
noah metz
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97b776e6f0
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Fleshed out UI callbacks some more by adding event bitmask to drawables
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2024-11-12 23:07:01 -07:00 |
noah metz
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8a5de3e16e
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Missed ui.h
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2024-11-12 21:00:32 -07:00 |
noah metz
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7f3ed168df
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Changed string update to use container ID instead of index, updated callbacks to prepare for UI element callbacks
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2024-11-12 17:39:29 -07:00 |
noah metz
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22b6c6a5ae
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Made ui boxes require 4 colors, added hsv-colored-rect ui object type
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2024-11-12 11:56:57 -07:00 |
noah metz
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2a6b96a274
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Compressed codes to 4 in one glsl uint, added region info ui
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2024-11-10 16:36:01 -07:00 |
noah metz
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62d17bee4a
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Added better failure logging, added create hex pipeline
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2024-10-30 17:36:53 -06:00 |
noah metz
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9ccbdedebf
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Fixed render issue, was a device address bug
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2024-10-29 16:12:01 -06:00 |
noah metz
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7fea23c6ff
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Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
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2024-10-28 22:07:13 -06:00 |
noah metz
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b003c94efd
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Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw.
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2024-10-28 13:44:34 -06:00 |
noah metz
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5788f1c10a
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semaphores...
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2024-10-26 18:25:44 -06:00 |
noah metz
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cc06265ca6
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Pass time to shaders
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2024-10-24 20:49:59 -06:00 |
noah metz
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06196c6b20
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Getting font rendering better
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2024-10-22 20:24:34 -06:00 |
noah metz
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bac3d87b9e
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More cleanup
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2024-10-22 18:31:34 -06:00 |
noah metz
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c48dfce532
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Renamed UI structs
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2024-10-22 18:22:18 -06:00 |
noah metz
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4cf1ed725d
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Added screen-corner anchoring to the UI pipeline
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2024-10-22 17:48:37 -06:00 |
noah metz
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d448eb81d1
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Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next.
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2024-10-21 21:57:05 -06:00 |
noah metz
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294fd0beb2
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Reordered ui layer input struct
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2024-10-21 14:49:40 -06:00 |
noah metz
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ab58c63a50
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Moved font and texture storage variables to UIContext
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2024-10-21 14:15:47 -06:00 |
noah metz
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1702f8ff85
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Moved containers into UIContextStorage
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2024-10-21 14:05:27 -06:00 |
noah metz
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688fccf251
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Changed draw to use containers instead of layers, added draw/string/code storage to layer on host side
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2024-10-21 13:52:40 -06:00 |
noah metz
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130c6538b2
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Added host mirrors of UI data for logic
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2024-10-21 13:39:12 -06:00 |
noah metz
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6d60a3394f
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API cleanup
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2024-10-21 13:31:42 -06:00 |
noah metz
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6fa251773a
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only create layer buffers if count is nonzero
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2024-10-21 13:11:59 -06:00 |
noah metz
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1dbd924b8c
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Pass RenderContext pointer in exposed API functions
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2024-10-21 12:52:45 -06:00 |
noah metz
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d4790a8d53
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Added address sanitizer, and stored font/texture names
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2024-10-21 12:30:19 -06:00 |
noah metz
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7b23625859
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Moved index to a return of load_* instead of a parameter
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2024-10-21 10:27:24 -06:00 |
noah metz
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e851d64af6
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Added bindless textures
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2024-10-21 10:09:52 -06:00 |
noah metz
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35f0ffb46c
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Fixed UI scale
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2024-10-21 09:20:50 -06:00 |
noah metz
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285a937e1b
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Improvements to rendering
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2024-10-20 22:39:12 -06:00 |
noah metz
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8c793d36c3
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Moved glsl structures to common file, added convenience functions for UI elements
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2024-10-20 21:59:28 -06:00 |
noah metz
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eca8f30175
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Got text and rects rendering from same pipeline
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2024-10-18 22:53:06 -06:00 |
noah metz
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7720d696bc
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Got text rendering bindless
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2024-10-18 18:34:31 -06:00 |
noah metz
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dc7f8ed750
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Added second layer
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2024-10-18 16:31:28 -06:00 |
noah metz
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5e1720dc71
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Got GPU rendering of rects working
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2024-10-18 16:15:00 -06:00 |
noah metz
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6129e9c5b9
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Starting rework for GPU driven UI rendering
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2024-10-18 14:26:41 -06:00 |
noah metz
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d04f7769ee
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Renamed FontDescriptor to Font
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2024-10-18 10:16:04 -06:00 |
noah metz
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22d3b62b12
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Fixed struct alignment to align vec3s to 16 bytes
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2024-10-18 10:02:39 -06:00 |
noah metz
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b67a2a924c
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Fixed shader buffer alignments
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2024-10-17 17:31:13 -06:00 |
noah metz
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04e15db065
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Renamed pipeline->ui, moved square vertices to shaders
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2024-10-17 15:56:35 -06:00 |