Anuradha Dissanayake
c16bd3d71a
Apply r3 name changes
2013-03-16 18:25:02 +13:00
jj
cc5d354a59
Merge branch 'master' of github:jjyg/dfhack
2013-03-16 01:04:29 +01:00
Anuradha Dissanayake
b961cb6a09
Merge branch 'master' of https://github.com/peterix/dfhack
2013-03-16 12:51:31 +13:00
Anuradha Dissanayake
f69f245732
Allow planned constructions orthogonal to stairs
2013-03-16 12:26:37 +13:00
Anuradha Dissanayake
5a92eabb6b
Add all fortress dwarves to happiness monitor.
2013-03-16 10:29:17 +13:00
Timothy Collett
6a31abc60f
Another update to stonesense :-P
2013-03-15 14:30:21 -04:00
Timothy Collett
d87bfd7f26
Update to Stonesense
2013-03-15 14:28:46 -04:00
Timothy Collett
c93cb693c8
Merge branch 'master' of http://github.com/peterix/dfhack
2013-03-14 13:35:28 -04:00
Timothy Collett
9a58c5b7b3
Stonesense updates
2013-03-14 13:33:01 -04:00
Quietust
2b675c80ce
Fix createitem to not leak memory
2013-03-14 12:00:16 -05:00
Petr Mrázek
c5aa808737
Sync submodules
2013-03-14 05:07:30 +01:00
Anuradha Dissanayake
b5806f7278
Copy fixes from r3 to fix search issues in Nobles screen.
2013-03-13 22:21:30 +13:00
Anuradha Dissanayake
215a2e78af
Fix crash when persistent data refers to missing buildings. Can only happen if planned buildings are removed with the plugin removed, then the game is reloaded after the plugin is put back.
2013-03-13 21:44:33 +13:00
falconne
bc0c493b7c
Workaround for strange crash in accelerated mod
2013-03-12 21:18:29 +13:00
falconne
8e9fc235a9
Adding a debug mode to track down an elusive bug.
2013-03-10 16:14:00 +13:00
Warmist
3ed5f06f49
Fix for eventful and a advfort not to show worn items.
2013-03-09 12:54:07 +02:00
Anuradha Dissanayake
63707471f4
WIP - More logical categories and variable windows
2013-03-07 22:27:06 +13:00
Kelly Martin
0b31fbafea
Remove the "assign random labors to random dwarfs" nonsense that I put in while drunk or something.
2013-03-02 23:05:09 -06:00
Anuradha Dissanayake
701b7b7d9b
Multiple data averaging windows and gcc fixes.
2013-03-02 15:14:56 +13:00
Quietust
b07f2fc33f
Get entity from unit->civ_id instead of from ui (so it works in advmode), and only get site in fortress mode
2013-02-28 10:00:00 -06:00
Quietust
9bd999ebc1
Update createitem to allow specifying quantity, also allow it to auto-detect whether it needs to create extra gloves and assign handedness
2013-02-28 09:23:48 -06:00
Anuradha Dissanayake
4afe74efa6
Add DwarfMonitor plugin to monitor activities and happiness levels in a fort.
2013-02-28 23:39:22 +13:00
Quietust
f55030909f
Add createItem plugin, spawns an item at the selected unit's feet
2013-02-27 11:09:06 -06:00
Alexander Gavrilov
03b91ca26c
Fix a problem in binpatch.lua and comment out debug messages in tweak.
2013-02-26 12:29:02 +04:00
jj
2bbe6824fb
fix tweak/stable-cursor for low z-levels
2013-02-21 15:26:35 +01:00
jj
6b70a89321
ruby: typo in autogen/int8_t
2013-02-17 02:05:01 +01:00
cherrydev
db98b06c6e
Added documentation of autolabor exemption from burrowed dwarves
2013-02-15 19:16:26 -08:00
Warmist
b0528d283b
Merge branch 'master' of git://github.com/peterix/dfhack
2013-02-15 20:23:39 +02:00
Warmist
ab6a993689
friendship.lua: removed debug printing
2013-02-15 20:21:33 +02:00
Warmist
bb5d98e895
friendship fixes.
2013-02-15 20:19:55 +02:00
Kelly Martin
fe70df593b
Sync submodules
2013-02-14 18:36:21 -06:00
Petr Mrázek
ac2e45c843
Compatibility with older GCC versions in the search plugin
2013-02-14 12:45:58 +01:00
Alexander Gavrilov
8de172f1c8
Binsearch in units.active can't possibly work, ever.
2013-02-14 13:13:25 +04:00
Petr Mrázek
a8f5e54e37
Sync submodules
2013-02-14 09:53:14 +01:00
Kelly Martin
e35a1c7720
Correct autolabor2 for changes in structures.
2013-02-13 16:00:09 -06:00
Kelly Martin
8d278a87db
Merge branch 'master' of https://github.com/angavrilov/dfhack.git
...
Conflicts:
plugins/devel/CMakeLists.txt
2013-02-13 13:52:02 -06:00
Kelly Martin
f9a3450aca
Reinstate old autolabor in its original place.
2013-02-13 13:34:39 -06:00
Kelly Martin
ff0012c91f
Move new autolabor to autolabor2 in devel.
2013-02-13 13:33:32 -06:00
Kelly Martin
27f5dc7631
Autolabor: add in the rest of the building construct and deconstruct labors. Also handle wood crafts at the craftdwarf's shop.
2013-02-13 13:07:54 -06:00
Alexander Gavrilov
a17760af4f
Communicate the Plugin pointer to the plugin in a decent sort of way.
2013-02-13 14:45:24 +04:00
Anuradha Dissanayake
a5c21745eb
Enable all plan modes when entering quickfort mode
2013-02-09 16:49:36 +13:00
Anuradha Dissanayake
2f4979d3fa
Add Quickfort mode
2013-02-08 00:04:52 +13:00
Anuradha Dissanayake
1956f8b92d
Lock selection mode toggle
2013-02-07 22:57:07 +13:00
Petr Mrázek
0e384ada75
Sync submodules
2013-02-05 05:34:34 +01:00
Anuradha Dissanayake
dff16c3c1d
Define nullptr for gcc < 4.6
2013-02-02 02:24:05 +13:00
Anuradha Dissanayake
ecf255243f
Plugin to easily find and resume suspended constructions
2013-02-02 02:24:05 +13:00
Anuradha Dissanayake
056bde451a
Remove some leftover code
2013-01-29 21:22:17 +13:00
Anuradha Dissanayake
ae8bb7c9f8
Fix for gcc errors.
2013-01-29 20:44:56 +13:00
falconne
58125a57a7
Merge remote-tracking branch 'remotes/github/buildingplan'
2013-01-27 23:42:28 +13:00
Anuradha Dissanayake
6546af94ee
Clear persistent data after item assigned. Fix some material selection screen functionality.
2013-01-24 20:16:18 +13:00
Anuradha Dissanayake
f036360688
Add filters for quality, material and decorations.
2013-01-23 23:25:38 +13:00
Kelly Martin
675e92f350
Autolabor: add build floor grate labor, add unbuild screwpump labor, protect pump operators, do not clear labors on already busy dwarfs
2013-01-22 16:34:51 -06:00
Anuradha Dissanayake
f5a0644b45
Fix bad refactor
2013-01-18 23:29:08 +13:00
Anuradha Dissanayake
192baa5638
Building plan plugin: place furniture before it's built. Initial checkin.
2013-01-18 23:28:45 +13:00
Alexander Gavrilov
e1a2e6ece4
Block and grey out the trade screen actions when search is active.
...
After actually trying the search in game, it is obvious that
clearing search upon pressing the trade button is confusing,
because if you don't pay enough attention, it looks exactly
like as if the trade actually happened.
2013-01-16 20:42:41 +04:00
Alexander Gavrilov
597074498f
Fix various issues with updated search.
...
- Priority conflict with tweak military-stable-assign.
- The noble screen misbehaves if only one list item is left.
- Noble screen search string not reset after Enter/Esc.
2013-01-16 20:30:11 +04:00
Alexander Gavrilov
14d41b8eda
Update search to the newer structure definitions.
2013-01-16 18:55:05 +04:00
Alexander Gavrilov
309f162566
Fix line endings again.
2013-01-16 18:54:35 +04:00
Anuradha Dissanayake
ed0baa3f69
Restore accidentally removed priority of unit screen search hook's input check over manipulator plugin.
2013-01-16 18:48:59 +04:00
Anuradha Dissanayake
4257c9fe84
Ignore vermin in animals screen search
2013-01-16 18:48:55 +04:00
Anuradha Dissanayake
8741983aaa
Fix for gcc errors. It seems calls to base class members in a templated class must be fully template qualified.
2013-01-16 18:48:49 +04:00
Alexander Gavrilov
655cd3602c
Merge remote-tracking branch 'falconne/search'
2013-01-16 18:30:29 +04:00
Petr Mrázek
940d5fe891
Merge https://github.com/expwnent/dfhack
2013-01-15 23:49:10 +01:00
Petr Mrázek
0073c1bec2
Track xml and stonesense
2013-01-15 23:16:15 +01:00
Kelly Martin
90a62a82f7
Autolabor: add screw pump build labor
2013-01-14 12:12:56 -06:00
expwnent
c031a7e081
Merge branch 'infiniteSky'
2013-01-13 15:28:31 -05:00
expwnent
44662de601
Infinite sky: bug with z level flags.
2013-01-13 15:28:17 -05:00
Anuradha Dissanayake
fdcb248ea0
Merge branch 'automaterial_box'
2013-01-12 23:39:50 +13:00
Anuradha Dissanayake
83ef94774b
A better format for toggle strings.
2013-01-12 23:32:30 +13:00
expwnent
4c2dfdf772
Dig smart: dig out minerals as you discover them. Very rough draft.
2013-01-09 15:15:11 -05:00
Quietust
3c6ddc2a8c
Merge branch 'master' of https://github.com/expwnent/dfhack
...
Conflicts:
NEWS
library/xml
2013-01-09 10:09:58 -06:00
expwnent
476afafb3c
Merge branch 'autoSyndrome' into recent
2013-01-07 12:09:55 -05:00
expwnent
6fd9ce339d
Autosyndrome: fixed the rules on when syndromes apply.
2013-01-07 12:09:39 -05:00
Warmist
1990e2caf7
Small fix to adv site creation, now it's really centered around you
2013-01-07 02:01:59 +02:00
Kelly Martin
553a312266
Autolabor: add deconstruct bridge labor
2013-01-06 10:59:20 -06:00
Anuradha Dissanayake
6d6d55a937
Restore accidentally removed priority of unit screen search hook's input check over manipulator plugin.
2013-01-06 18:32:49 +13:00
Anuradha Dissanayake
140f78c8a0
Ignore vermin in animals screen search
2013-01-06 18:14:25 +13:00
Anuradha Dissanayake
0fa27d6c34
Fix for gcc errors. It seems calls to base class members in a templated class must be fully template qualified.
2013-01-06 14:59:39 +13:00
expwnent
3ffbef2396
Merge branch 'canStepBetween' into recent
2013-01-05 18:10:29 -05:00
expwnent
f8abd5c595
StepBetween: renamed stuff back to the way it was. Thought I had already done that.
2013-01-05 18:09:50 -05:00
expwnent
47b20ea301
Infinite sky: added glyphs and made it print status when no arguments given.
2013-01-05 17:32:23 -05:00
Kelly Martin
86c3c385bd
Autolabor: exclude hauling labors from clawback
2013-01-05 16:27:57 -06:00
expwnent
4d57a053fc
Infinite sky: added helpful print statements.
2013-01-05 16:51:29 -05:00
expwnent
151ff0f296
Infinite sky: rename from sky eternal.
2013-01-05 16:34:33 -05:00
expwnent
4920293c2d
Infinite sky: get it to compile.
2013-01-05 16:30:48 -05:00
expwnent
471e82a88a
Merge branch 'skyEternal' into infiniteSky
...
Conflicts:
plugins/CMakeLists.txt
2013-01-05 16:18:01 -05:00
expwnent
9246ac9b05
Merge branch 'workNow' into recent
2013-01-05 13:36:24 -05:00
expwnent
cf3ac48518
Merge in autoSyndrome, trueTransformation, ...
2013-01-05 13:35:49 -05:00
expwnent
6622e9e06f
Merge branch 'canStepBetween' into recent
...
Conflicts:
library/modules/Maps.cpp
2013-01-05 13:32:29 -05:00
expwnent
5fc466ef7e
Work now: also update dig on pause.
2013-01-05 12:50:44 -05:00
expwnent
d2a2a63d01
Merge branch 'recent' into workNow
...
Conflicts:
plugins/CMakeLists.txt
2013-01-05 12:45:34 -05:00
expwnent
874dfbdc4f
Merge branch 'eventManager' into autoSyndrome
2013-01-05 11:40:55 -05:00
expwnent
bc5cdf8877
Auto syndrome: got rid of allow multiple syndromes option that didn't make any sense, and made sure that if allowing multiple targets it doesn't attach the syndrome to the worker twice.
2013-01-05 11:37:56 -05:00
expwnent
3c7ca2ad71
Digging invaders: buildings can only be destroyed orthogonally, made path cost deal with hatches and raised bridges, but did NOT yet make job assignment deal with them.
2013-01-05 11:06:46 -05:00
Anuradha Dissanayake
4bef70ab6f
Merge branch 'search'
2013-01-06 02:27:57 +13:00
Anuradha Dissanayake
91ee8ac020
Refactor search to handle more types of screens cleanly.
...
Added search to screens:
* Animals
* Military positions assignment
* Announcements
* Room list
* Job list
* Burrow assignment
2013-01-06 00:26:16 +13:00
expwnent
a7d6cf5157
Digging invaders: fixed a few problems involving digging and stairs, added a way to debug path cost, added a way to set the cost of each type of invasion job, made invaders only pathfind to one local instead of all of them.
2013-01-04 21:02:09 -05:00
expwnent
fd05d30733
Digging invaders: improved edge cost evaluation.
2013-01-04 18:11:38 -05:00
Kelly Martin
9404267c1f
Autolabor: Tell DF to immediately process jobs after each run.
2013-01-04 13:14:20 -06:00
expwnent
2ca943ae20
Digging invaders: comment out debug print statements.
2013-01-04 00:43:39 -05:00
expwnent
038cc91fcd
Digging invaders: fixed a bug where it would reassign long-lasting jobs, making them take forever. Also added a check for the case that invaders cannot dig to any locals.
2013-01-04 00:35:47 -05:00
expwnent
b6f0ae5b14
Digging invaders: keep track of who's working on the job, and check periodically to see if they quit.
2013-01-04 00:08:54 -05:00
expwnent
47eca42f68
Digging invaders: made it possible to customize which races can dig.
2013-01-03 23:18:40 -05:00
expwnent
0fecdfadb1
Digging Invaders: when assigning a job, get rid of old one. Handle loading and unloading. Optimizations for when invaders can already reach someone.
2013-01-03 22:46:17 -05:00
expwnent
ed6dcf9589
DiggingInvaders: made invaders dig automatically, instead of on request.
2013-01-03 21:25:50 -05:00
expwnent
f145f8d528
Merge branch 'eventManager' into diggingInvaders-unstable
2013-01-03 19:32:12 -05:00
expwnent
715f191c26
EventManager: made the frequency part of EventHandler.
2013-01-03 19:31:29 -05:00
expwnent
b82d6940b6
Digging invaders: started on making invaders keep digging until done.
2013-01-03 18:45:53 -05:00
expwnent
1d6dec54c7
Digging Invaders: reorganized the files to make it easier to work with.
2013-01-03 18:14:16 -05:00
expwnent
84b8fae326
Merge branch 'eventManager' into diggingInvaders-unstable
2013-01-03 15:53:06 -05:00
expwnent
910e398a7b
EventManager: added invasion event.
2013-01-03 15:52:56 -05:00
expwnent
34d9785ce5
Digging Invaders: minor changes.
2013-01-03 14:38:05 -05:00
expwnent
b62e50f2e1
DiggingInvaders: get rid of the framework for assigning multiple dig/deconstruct/etc operations at the same time.
2013-01-03 14:16:10 -05:00
expwnent
0b68e66dc9
DiggingInvaders: fixed a problem with deconstructing hatches.
2013-01-03 13:32:50 -05:00
Warmist
c22c4d009c
Added convenience functions to eventful (see Lua API.rst)
2013-01-03 20:30:51 +02:00
Kelly Martin
796e387398
Add a guard against an invalid item pointer, and don't try to deduce construction labor for item_lost jobs
2013-01-03 12:24:32 -06:00
expwnent
f60e44c395
DiggingInvaders: minor changes.
2013-01-03 13:11:11 -05:00
Anuradha Dissanayake
7b561f108b
Fix hotkey detection
2013-01-03 22:01:01 +13:00
expwnent
7586e62374
Digging Invaders: fixed a problem with removing constructions.
2013-01-02 22:35:05 -05:00
expwnent
5201870356
Digging Invaders: get rid of debug prints.
2013-01-02 22:13:23 -05:00
expwnent
ae43865489
Digging Invaders: actually seems to basically work!
2013-01-02 22:11:05 -05:00
expwnent
4e4e382b8f
EventManager: added syndrome event.
2013-01-02 18:30:15 -05:00
Warmist
8b5e847dfa
New event for eventful. postWorkshopFillSidebarMenu for tweaking the sidebar menu on workshops.
2013-01-02 23:43:38 +02:00
expwnent
38ef75418a
AutoSyndrome: added an option to delete boiling rocks as they are created (on by default).
2013-01-02 14:09:16 -05:00
expwnent
5e2877be23
AutoSyndrome: added options for worker only (vs all in building), allow multiple targets, and allow multiple syndromes.
2013-01-02 13:47:59 -05:00
expwnent
bf0f0e910b
Merge branch 'eventManager' into autoSyndrome
2013-01-02 12:40:20 -05:00
expwnent
144e0b4dcb
Digging Invaders: merged eventManager and recent.
2013-01-02 11:26:30 -05:00
expwnent
c3b2ae2137
EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary.
2013-01-02 11:07:56 -05:00
Anuradha Dissanayake
581a8dd955
Prevent material selection cursor from going past its bounds
2013-01-02 22:27:26 +13:00
expwnent
fa78d6ccfc
Merge branch 'recent' into eventManager-unstable
...
Conflicts:
library/modules/Job.cpp
2013-01-02 03:16:45 -05:00
expwnent
b320fb25f3
AutoSyndrome: added smart arguments for location, worker id, and reaction id.
2013-01-02 00:07:23 -05:00
Anuradha Dissanayake
1fe3a0e343
Merge branch 'automaterial_box'
2013-01-02 14:01:11 +13:00
Kelly Martin
41615d0446
Autolabor: adjust idle clawback to deal with "pickup equipment" for miners.
2013-01-01 17:53:24 -06:00
Kelly Martin
d50aa24ebf
Autolabor: fix idle stepdown (seems to work much better), change some scoring weights, change autolabor list output to include busy and idle counters
2013-01-01 16:35:09 -06:00
Kelly Martin
3a24565728
Autolabor: add construction labor for hatch.
2013-01-01 15:12:45 -06:00
Anuradha Dissanayake
7df7b1758c
Merge branch 'automaterial' of https://github.com/Falconne/dfhack into automaterial_box
2013-01-01 19:51:29 +13:00
Anuradha Dissanayake
a1eadd0f08
Allocate sky blocks when needed.
...
Allow stairs to be designated on top of each other in open space.
2013-01-01 19:46:11 +13:00
expwnent
0572e87d7b
SkyEternal: allocates new z-levels of sky as needed, or on request.
2012-12-31 13:57:59 -05:00
Kelly Martin
6ab8c8c30e
Autolabor: change fishery build labor to CLEAN_FISH to control random acts of fish extermination; add build labor for wells.
2012-12-28 07:58:29 -06:00
Kelly Martin
6d4c003748
Autolabor: fix dig-from-below bug regaring mining jobs, add overallocation detection and remediation, fix fishing and hunting
2012-12-27 02:52:54 -06:00
Anuradha Dissanayake
5d04148aad
Make gcc happy
2012-12-27 20:15:32 +13:00
Anuradha Dissanayake
1ed129e1a7
Allow placing constructions in unconnected open space, with sensible restrictions
2012-12-26 01:02:57 +13:00
falconne
40e25b6a1f
Better handling of open space construction placement
2012-12-25 18:08:41 +13:00
Anuradha Dissanayake
5e54c9919a
Improved check for figuring out what tiles can have constructions.
2012-12-24 00:59:12 +13:00
Warmist
e4f4943b10
Merge branch 'master' of https://github.com/angavrilov/dfhack
2012-12-23 12:34:05 +02:00
rampaging-poet
2f48ed5d9a
Added restrictliquids and restrictice commands.
2012-12-23 01:09:21 -08:00
Anuradha Dissanayake
03aedf6895
Enabling designation like rectangular selection for constructions, with unlimited selection size and auto skipping of tiles that can't be built on.
2012-12-23 03:04:41 +13:00
expwnent
a4dc79565a
AutoSyndrome: allowed for triggering DFHack commands from in game reactions.
2012-12-22 00:13:07 -05:00
Warmist
786149a630
Added new event to eventful: onWorkshopFillSidebarMenu
2012-12-21 00:42:15 +02:00
expwnent
46b9148277
Digging invaders: it still doesn't work, but now it's a lot simpler.
2012-12-20 00:35:45 -05:00
expwnent
9cb3f19630
Digging invaders: Minor changes. Still unstable.
2012-12-19 20:44:22 -05:00
expwnent
ee4f37ff72
Merge branch 'canWalkBetween' into diggingInvaders
2012-12-19 20:31:17 -05:00
expwnent
7972902c81
stepBetween: named a few things better, and fixed a lot.
2012-12-19 20:30:37 -05:00
expwnent
fcbc5d1cb0
Digging invaders. Temp commit. Unstable.
2012-12-19 18:46:46 -05:00
expwnent
555c754636
EventManager: added construction and building events.
2012-12-18 18:34:38 -05:00
Kelly Martin
a9fec84c72
Autolabor: add paved roads.
2012-12-18 16:23:02 -06:00
expwnent
a09764e77b
Digging Invaders: more optimizations.
2012-12-18 15:22:21 -05:00
expwnent
110a9a5579
Digging Invaders: a bit faster.
2012-12-17 20:44:35 -05:00
expwnent
937769874d
Digging Invaders: kind of works, but WAAAAAY too slow.
2012-12-17 20:12:11 -05:00
expwnent
957a4da474
Minor changes.
2012-12-17 18:05:57 -05:00
expwnent
ef80dbacde
More fiddling. Almost kind of works.
2012-12-17 17:36:35 -05:00
expwnent
76fcf1c335
Digging invaders: multi-dimensional edge cost: always prefer walking over digging, no matter how far.
2012-12-17 14:22:45 -05:00
expwnent
94673e447d
diggingInvaders: reimplemented path-based digging. Works kind of ok.
2012-12-17 13:37:02 -05:00
expwnent
ed1766936b
diggingInvaders: sadly, it seems that minimum spanning tree is a terrible heuristic for vertex Steiner tree in this case.
2012-12-17 00:54:39 -05:00
expwnent
bf25ea5129
diggingInvaders: fixed a major bug with edge sorting.
2012-12-17 00:17:07 -05:00
expwnent
d79583a2c9
Merge branch 'canWalkBetween' into diggingInvaders
2012-12-16 23:39:36 -05:00
expwnent
01e5e93825
Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says.
2012-12-16 23:26:50 -05:00
expwnent
a61cbc661b
diggingInvaders: starting a rewrite. Unstable
2012-12-16 21:44:23 -05:00
expwnent
9aa95ddca8
diggingInvaders: int -> int32_t
2012-12-16 17:06:46 -05:00
expwnent
2760484c37
diggingInvaders: cleanup.
2012-12-16 16:53:02 -05:00
expwnent
131d19e4cf
Merge branch 'eventManager' into diggingInvaders
2012-12-16 16:43:58 -05:00
expwnent
8a242b3c0d
Merge branch 'master' into diggingInvaders
2012-12-16 16:34:45 -05:00
Kelly Martin
4ac6d9c0c3
Autolabor: add a number of destroy furniture labors (all "haul furniture")
2012-12-16 00:03:26 -06:00
Kelly Martin
8bf359ba02
Autolabor: add labor for ivory & horn crafts (yawn)
2012-12-15 21:18:06 -06:00
expwnent
75db99a3c7
autoSyndrome: deleted an unused constant.
2012-12-15 18:52:05 -05:00
expwnent
3e5537e321
autoSyndrome: made it use EventManager.
2012-12-15 18:47:51 -05:00
expwnent
dae162a0b4
Merge branch 'eventManager' into autoSyndrome
2012-12-15 18:18:59 -05:00
expwnent
935058f0a5
EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type.
2012-12-15 17:43:41 -05:00
expwnent
86e002f3ff
EventManager: added item creation event.
2012-12-15 16:49:13 -05:00
expwnent
b0314755e0
EventManager: added unit death event.
2012-12-15 14:40:11 -05:00
Warmist
4af6b728b7
Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
2012-12-15 13:27:16 +02:00
expwnent
155a4d044c
EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit.
2012-12-14 23:29:28 -05:00
expwnent
cf619a519e
EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init.
2012-12-14 22:14:38 -05:00
expwnent
747723187f
EventManager: first draft.
2012-12-14 21:05:38 -05:00
Kelly Martin
cd7c39f2db
Autolabor: add deconstruct labor for cages
2012-12-14 09:34:03 -06:00
Warmist
08f454cc81
Removed old reactionhooks.lua
2012-12-14 16:41:59 +02:00
Warmist
e46d434c25
Missing lua file for eventful.
2012-12-14 16:33:26 +02:00
expwnent
af7f11fdfa
autoSyndrome: made the syndrome logic make more sense.
2012-12-13 11:30:37 -05:00
jj
bba96494f3
ruby: add unit_hostiles to list hostiles units (duh)
2012-12-13 17:20:21 +01:00
expwnent
a28fc65e6d
autoSyndrome now deals with creature_class.
2012-12-13 11:13:56 -05:00
Kelly Martin
2535b50bfc
Autolabor: add construct chain labor, add destruct trap labor, change overbroad test for military status (was catching uniformed reservists, who are eligible to do civilian labor)
2012-12-12 22:25:23 -06:00
expwnent
3a541e26be
autoSyndrome: automatically detects boiling rock syndromes better, and checks if each syndrome is applicable to the unit that finished the job.
2012-12-12 23:01:05 -05:00
Kelly Martin
82031092a9
Autolabor: rework tool management to try to reduce tool litter
2012-12-12 14:28:11 -06:00
Warmist
ddceabbfb7
Merge branch 'master' of git://github.com/jjyg/dfhack
2012-12-12 18:58:11 +02:00
Kelly Martin
3b9f21a1ea
Autolabor: do not count designations in hidden squares (since your dwarves can't reach them anyway). Also apply an assignment penalty for assigning a dwarf to a labor other than the one the dwarf is doing
2012-12-12 10:37:09 -06:00
Kelly Martin
0fc01c48e1
Autolabor: add construct labor for GearAssembly, AxleHorizonal, and AxleVertical (the last is a guess, but probably right)
2012-12-12 09:52:13 -06:00
Kelly Martin
b75c1da95e
Autolabor: add build waterwheel.
2012-12-12 08:46:52 -06:00
jj
662d3101c7
ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
2012-12-11 17:25:51 +01:00
Kelly Martin
bd1756e5d0
Autolabor: change the fallback labor (for dwarfs for which nothing seems appropriate) from NONE to CLEAN. Fiddle with weights in assignment algorithm.
2012-12-11 09:29:03 -06:00
Kelly Martin
3e8ba2dd06
Autolabor: fix bring-crutch labor
2012-12-11 09:19:38 -06:00