Petr Mrázek
f5ef1464d8
Merge https://github.com/warmist/dfhack
2013-04-24 17:38:47 +02:00
Petr Mrázek
2e379c4d3f
Merge https://github.com/Falconne/dfhack
...
Conflicts:
plugins/CMakeLists.txt
plugins/stonesense
2013-04-24 17:24:03 +02:00
Robert Heinrich
024a3d766b
Added some more commands to autobutcher UI script.
...
Changed autobutcher behavior a bit:
now protected units count towards the target quota,
units available for adoption are considered as protected.
Added filters for caged, male and female to assignement UI
for cages, pastures and pits.
2013-04-24 23:37:05 +12:00
Robert Heinrich
fd265b37d6
Added lua GUI front-end for autobutcher.
2013-04-24 23:37:05 +12:00
jj
ba4f649b3c
scripts: switch to windows lineendings
2013-04-21 14:21:53 +02:00
jj
d7f5f06d18
fix/stuckdoors: handle prone units + items too
2013-04-21 11:27:35 +02:00
jj
fce4a2d21a
drainaquifer: improved clearing
2013-04-21 10:56:09 +02:00
jj
3d82629da9
rename magmasource to source, add water+drain capabilities
2013-04-16 23:25:53 +02:00
jj
d8c140602b
locate-ore: add message
2013-04-14 02:20:22 +02:00
jj
2375f12fb7
add multicmd script
2013-04-12 15:23:16 +02:00
jj
2776123274
add scripts/devel/unforbidall and scanitemother
2013-04-08 23:16:49 +02:00
jj
3da85a2134
exterminate: add butcher mode
2013-04-03 00:57:50 +02:00
jj
a7bd2e97ab
add scripts/locate-ore
2013-03-31 16:12:42 +02:00
Warmist
5cce67eca7
changed weapon skill check. Might allow tools too?
2013-03-21 11:50:14 +02:00
Warmist
216cc7f1e9
Carving of tracks added.
2013-03-19 21:49:35 +02:00
jj
3567bb7299
exterminate: fix gender detection
2013-03-19 18:35:06 +01:00
jj
2c0d88a372
exterminate him: complain if its a she
2013-03-19 11:31:34 +01:00
jj
8733e77245
autofarm enable parameter
2013-03-17 13:47:08 +01:00
Alexander Gavrilov
101ab2b301
Fix soundsense-season printing error messages in worldgen.
2013-03-16 12:15:55 +04:00
jj
96e7b02127
autofarm: minor tweaks
2013-03-16 03:06:28 +01:00
jj
dad485e5e1
update doc
2013-03-16 01:46:31 +01:00
jj
b74f08c4f8
scripts/masspit
2013-03-16 01:37:06 +01:00
jj
87b8dc137d
scripts/exterminate: nicer error message on invalid race
2013-03-16 01:36:49 +01:00
jj
cc5d354a59
Merge branch 'master' of github:jjyg/dfhack
2013-03-16 01:04:29 +01:00
jj
381247dc39
rename scripts/slayrace -> exterminate
2013-03-16 01:02:28 +01:00
jj
42e9d77e95
scripts/create-items: spawn anvils too
2013-03-15 14:21:01 +01:00
Warmist
3ed5f06f49
Fix for eventful and a advfort not to show worn items.
2013-03-09 12:54:07 +02:00
Warmist
5be2ecb080
advfort.lua: added BuildLast for mass building of e.g. walls etc.
2013-03-06 00:22:59 +02:00
Warmist
54046c74da
advfort: added site name display.
2013-03-03 17:33:07 +02:00
Alexander Gavrilov
177e45bdd8
Improve fix/cloth-stockpile performance by 30% by reducing garbage.
2013-02-14 13:13:25 +04:00
Petr Mrázek
5df338d167
Merge https://github.com/warmist/dfhack
2013-02-14 09:20:26 +01:00
Alexander Gavrilov
39dbaf743a
Add a script to fix cloth stockpiles by patching memory objects.
...
This patching needs to be done every time raws are reloaded.
2013-02-13 13:54:49 +04:00
Warmist
e707d4552f
advfort.lua: small bugfix for butcher.
2013-02-05 07:21:44 +02:00
Petr Mrázek
12c5f9c779
Merge https://github.com/ab9rf/dfhack
2013-02-05 05:34:19 +01:00
Warmist
99ec3d9841
gm-editor: Fixed bug with arrays with number indexes.
2013-01-13 22:07:10 +02:00
Warmist
87d79b1119
advfort: is sand bearing fix for glass making, is corpse fix for butchering (todo dissasemble and see how it works really)
2013-01-06 18:58:58 +02:00
Warmist
838e13a80e
Make monarch script, for changing who is king/queen
2013-01-05 20:06:22 +02:00
Warmist
4d731d0c28
advfort:
...
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
2013-01-05 01:41:44 +02:00
Kelly Martin
7debd3d983
Autofarm: correct incorrect logic for determining if a farm is surface or subterranean
2013-01-04 13:20:28 -06:00
Warmist
8ffafd8a26
advfort:
...
reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
2013-01-04 00:48:24 +02:00
Warmist
179c7ae32a
advfort:
...
reset using df button.
2013-01-03 23:53:42 +02:00
Warmist
e3ca612ed5
many improvements to advfort:
...
fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
2013-01-03 23:21:57 +02:00
Warmist
e4f4943b10
Merge branch 'master' of https://github.com/angavrilov/dfhack
2012-12-23 12:34:05 +02:00
Warmist
4af6b728b7
Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
2012-12-15 13:27:16 +02:00
jj
19ff6962bc
slayrace: typo
2012-12-13 01:47:58 +01:00
jj
75ad052ac9
move create-items out of devel/, add Readme entry
2012-12-13 01:00:53 +01:00
jj
723ff7d632
slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
2012-12-13 01:00:49 +01:00
jj
722ed79a98
stripcaged: allow shortened arguments
2012-12-12 18:11:56 +01:00
Warmist
ddceabbfb7
Merge branch 'master' of git://github.com/jjyg/dfhack
2012-12-12 18:58:11 +02:00
jj
7315f8cec4
scripts/devel/create-items.rb
2012-12-12 16:43:34 +01:00
jj
662d3101c7
ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
2012-12-11 17:25:51 +01:00
jj
6bc791d985
follow df-structure rename unit.unknown8 + able_stand_*
2012-12-10 22:50:33 +01:00
jj
0403e008d5
deathcause: show more info for non histfigs
2012-12-10 17:48:53 +01:00
Warmist
bd4f49598d
Yet again forgot to disable debug spam.
2012-12-10 07:23:05 +02:00
Warmist
bd368ea81c
Added check for reaction class items
2012-12-10 00:14:05 +02:00
Warmist
ff4278d04e
Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions.
2012-12-09 23:07:13 +02:00
Warmist
6c4f163a5e
Merge branch 'master' of https://github.com/angavrilov/dfhack
...
Conflicts:
NEWS
2012-12-09 14:25:31 +02:00
Warmist
4f5fdebbe9
furnaces added and custom reactions.
2012-12-09 00:53:03 +02:00
Alexander Gavrilov
10667dfb9e
Make the inspect screen background look more sane on some tilesets.
...
Namely where ' ' is not totally transparent.
2012-12-08 14:45:17 +04:00
Alexander Gavrilov
6fd306b558
Add tiles colored separately by fg and bg in inspect-screen.
2012-12-08 09:51:09 +04:00
Alexander Gavrilov
99e9785826
Add a script for inspecting screen tile parameters.
2012-12-07 18:10:24 +04:00
Warmist
c174998fec
Advfort: added ability to put items on table or in buildings that can hold them.
2012-12-06 18:27:54 +02:00
Alexander Gavrilov
885059c887
Add a script to expose the correct season to soundsense on world load.
2012-12-06 19:00:48 +04:00
jj
126c31684e
deathcause: ghosts are dead
2012-12-06 13:43:58 +01:00
jj
9a6eff0370
deathcause: allow selection from unitlist screen
2012-12-06 13:00:33 +01:00
Warmist
3bce3838af
Advfort now supports workshops and siege weapons >:)
2012-12-03 21:49:17 +02:00
Warmist
d9a5eefb9a
gm-editor fix: cursor remembers its position.
2012-12-03 21:48:23 +02:00
Warmist
92503db505
Sanity check before showing gui.
2012-12-01 18:42:23 +02:00
Warmist
397fdb00ae
Work started on adventurer workshops.
2012-12-01 18:20:27 +02:00
Alexander Gavrilov
58239e97ed
Implement the history graph in the workflow status screen.
2012-12-01 16:50:03 +04:00
Kelly Martin
e5f509a994
autofarm: sync with changes to structures for df-item.xml
2012-11-30 20:51:40 -06:00
Kelly Martin
5d8adbc779
Merge branch 'master' of https://github.com/jjyg/dfhack.git
2012-11-30 11:15:15 -06:00
Kelly Martin
57233cb350
Merge branch 'master' of https://github.com/angavrilov/dfhack.git
...
Conflicts:
scripts/autofarm.rb (resolved with added bug correction)
2012-11-30 11:09:03 -06:00
Kelly Martin
9e30bf0dff
Autofarm: use player's actual seed stocks as basis for plantable seeds, instead of player entity's hypothetically plantable seeds. Avoids designating a plot for planting with seeds the player doesn't have.
2012-11-30 11:05:37 -06:00
Alexander Gavrilov
0bfe006016
Try to reimplement the inventory monitor by falconne in lua.
...
For no other reason than to provide a complete example of lua
interface for a native plugin :)
TODO: paint the graph in the right pane.
2012-11-30 19:10:17 +04:00
jj
9ed7a56202
deathcause: handle non-dead units
2012-11-30 15:50:35 +01:00
Kelly Martin
f8dea0e9f9
Autofarm: only try to plant things that have seeds.
2012-11-29 18:19:53 -06:00
Warmist
0fb5ad7729
Some readme and bugfixes
2012-11-30 01:17:01 +02:00
Warmist
c31b320722
Building now respects required items.
2012-11-30 00:02:03 +02:00
Warmist
49de3fe237
Removed spam yet again...
2012-11-29 20:50:02 +02:00
Warmist
471d15ba4c
New building selection dialog.
2012-11-29 20:49:16 +02:00
Warmist
346b402a0f
Allow look up/down, unsuspend job if pressing wait with job.
2012-11-29 18:49:36 +02:00
Warmist
f617d2844b
Fixed look exit and allow skip messages
2012-11-29 18:33:04 +02:00
jj
184082b379
scripts/lever: fix for links to cage/support
2012-11-29 17:11:29 +01:00
Warmist
3858fb320d
in Advfort- splint removeconstruction into building/construction removal.
2012-11-29 17:50:22 +02:00
Warmist
5b53f07905
Real construction removal added.
2012-11-29 17:24:45 +02:00
Warmist
2d4fc739ed
Removed console spam
2012-11-29 17:16:58 +02:00
Warmist
7f23c1f55f
Added ability to look in advfort, moved to tiletypes and fixed most of predicates
2012-11-29 17:16:32 +02:00
Alexander Gavrilov
5ea26d9cae
Only show the advanced new constraint dialog on Shift-Enter.
...
Upon reflection it is a bit too scary to be always shown.
2012-11-29 16:27:51 +04:00
Warmist
364dd01142
Allowed moving up/down in advfort, now correctly checks for main weapon.
2012-11-29 12:41:27 +02:00
Warmist
57b69da1f0
Merge branch 'master' of https://github.com/angavrilov/dfhack
2012-11-29 12:13:28 +02:00
Warmist
f4d048526a
Moved advfort to gui subfolder
2012-11-29 12:10:25 +02:00
Warmist
1226f5c990
Increased speed of adv-fort a lot, now filters keypresses to be more intuitive.
2012-11-29 11:56:05 +02:00
Warmist
028b535598
removed used minw for labels
2012-11-29 11:13:26 +02:00
Warmist
fe2fbe347c
Added advfort script, now you can have adventurer forts!!!!!
2012-11-29 02:26:10 +02:00
Warmist
01966167f6
gm-editor updated to use widgets.
2012-11-28 21:13:42 +02:00
jj
614225cc5f
follow rename itemst.flags.artifact1 -> artifact
2012-11-28 19:48:47 +01:00
Warmist
3964c8a581
gm-editor, set field to lua return value.
2012-11-28 17:40:37 +02:00
jj
e73274d281
ruby: add description field to onupdate_register
2012-11-24 16:10:55 +01:00
jj
cb06c89698
stripcaged: dont list empty cages individually
2012-11-24 16:10:55 +01:00
jj
b577bcde1a
scripts/lever: show pending jobs
2012-11-24 16:10:55 +01:00
jj
8429f65176
add scripts/stripcaged.rb and documentation
2012-11-24 16:10:55 +01:00
jj
fd9a4ffafa
script/lever: synchronize linked buildings as the game does
2012-11-22 03:17:41 +01:00
jj
5f92561cd9
add scripts/lever, add binary patches section in NEWS file
2012-11-22 02:57:55 +01:00
Kelly Martin
364030f06b
Add unsuspend and autounsuspend scripts. The latter is especially useful when trying to build near aquifers. :)
2012-11-20 08:41:35 -06:00
Kelly Martin
79b6a8f9f9
Add autofarm script.
2012-11-20 08:40:42 -06:00
Kelly Martin
5ac8d3be82
Added option to region-pops script to additively augment populations.
2012-11-20 08:28:06 -06:00
Alexander Gavrilov
f587d603e8
Allow the workflow goal gap in any range between 1..goal-1
2012-11-19 18:59:58 +04:00
Warmist
66257cf24d
gm-editor now features alt+o to show field offset
2012-11-18 01:48:02 +02:00
Alexander Gavrilov
2953e4c386
Implement a dialog to specify a workflow constraint with all features.
2012-11-17 20:32:39 +04:00
jj
342badac98
scripts/superdwarf: advmode support
2012-11-16 17:59:42 +01:00
Quietust
bbe94c006f
Update for temperaturest
2012-11-12 11:54:21 -06:00
Quietust
7a3de785ec
Missed a few spots
2012-11-12 08:29:44 -06:00
Alexander Gavrilov
bd75cad508
Support ! and ~ prefixes in the lua script, and edit readme.
2012-11-12 12:48:17 +04:00
Alexander Gavrilov
6cf85b4318
Abstract the back-end from the binpatch script, and use in gui/assign-rack.
2012-11-12 12:26:31 +04:00
Alexander Gavrilov
c32f85d637
Merge remote-tracking branch 'warmist/master'
...
Conflicts:
plugins/Dfusion/include/OutFile.h
2012-11-12 10:50:48 +04:00
Warmist
ce8ada4419
More bug fixing
2012-11-11 22:14:00 +02:00
Warmist
3eb852a43b
Added cheat commands to companion-order, (including rumrushers)
2012-11-11 21:18:59 +02:00
Alexander Gavrilov
012d22fa4f
Add a script for manipulating binary patches at runtime, and some patches.
2012-11-11 17:24:13 +04:00
Alexander Gavrilov
d5c31942b5
Add a way to only count locally-made items in workflow.
2012-11-11 15:56:31 +04:00
Warmist
0e4df55364
Merge branch 'master' of https://github.com/angavrilov/dfhack
2012-11-11 12:46:55 +02:00
Warmist
856c9ebd4b
Added save specific scripts to lua interpreter script, also better error reporting.
2012-11-11 12:39:49 +02:00
Alexander Gavrilov
eb936c4ce0
Support milking and shearing in workflow.
2012-11-10 17:06:54 +04:00
Alexander Gavrilov
20e98d4926
Add a script for viewing and poking at local populations.
2012-11-04 20:51:13 +04:00
Warmist
6be65690f7
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
2012-11-02 20:29:27 +02:00
Warmist
296d1cf090
More scripts for dfusion. Only fixes left, and updating bin-plugins (friendship and migrants(??))
2012-11-02 00:50:20 +02:00
Warmist
ba071468dc
New way of doing things!
...
Now using a class for menus, also no (non script) way to use bin-plugins.
2012-11-02 00:28:16 +02:00
Warmist
209d593f21
Another day, another commit.
2012-11-01 16:00:00 +02:00
Alexander Gavrilov
e353f5f03e
Add a script to complement the weapon rack binary patch.
2012-10-27 20:16:27 +04:00
Alexander Gavrilov
e23052a570
Fix an error in gui/workflow when enabling, and tweak color.
2012-10-26 11:52:41 +04:00
Alexander Gavrilov
8eebfa007c
Tweak the workflow gui script to make the UI operate smoother.
2012-10-25 12:15:18 +04:00
Alexander Gavrilov
59ec9b304e
Implement adding workflow constraints from gui/workflow.
2012-10-24 21:49:30 +04:00
Alexander Gavrilov
616c57257d
Support changing the constraint ranges from the workflow gui script.
...
TODO: implement creating completely new constraints.
2012-10-24 19:25:06 +04:00
Alexander Gavrilov
09f8e8e419
Start working on gui for workflow.
2012-10-23 21:42:03 +04:00
Alexander Gavrilov
46938625fd
Pass the hotkey keys to dwarfmode from overlays, and fix gui/workshop-job.
2012-10-21 21:45:51 +04:00
Warmist
86ec66c0fb
More work on dfusion. Embark anywhere script separated.
2012-10-21 13:42:55 +03:00
Alexander Gavrilov
67674a7676
Merge remote-tracking branch 'jjyg/master'
2012-10-21 11:12:32 +04:00
jj
1f7a01d685
follow rename unit.military.squad_index to squad_id in df-structures
2012-10-20 22:35:39 +02:00
Alexander Gavrilov
dee0c97584
Add a gui script for viewing and changing job_item properties.
2012-10-20 21:57:36 +04:00
Warmist
1b5a6616e2
Just companion orders tool
2012-10-17 19:33:20 +03:00
Alexander Gavrilov
2d4935bc17
Add lua API functions for verifying item and material vs job_item flags.
2012-10-17 19:16:18 +04:00
Alexander Gavrilov
abfe2754fb
Start implementing common widgets for lua screens.
2012-10-15 20:03:18 +04:00
Alexander Gavrilov
33bd8103de
Extract an abstract View superclass from Screen to handle widget trees.
2012-10-15 15:30:00 +04:00
Alexander Gavrilov
adfb307942
Merge remote-tracking branch 'kmartin/master'
2012-10-12 16:02:42 +04:00
Alexander Gavrilov
5f9489a843
Start making a script for viewing and changing minecart Guide paths.
2012-10-11 19:32:41 +04:00
jj
9148079745
Merge branch 'master' of git://github.com/angavrilov/dfhack
2012-10-10 19:47:01 +02:00
jj
b5f5d1f85b
removebadthoughts: add --dry-run option
2012-10-10 19:45:16 +02:00
jj
b3b93f818d
slayrace: show number of creatures per race
2012-10-10 19:25:30 +02:00
jj
e3e01107b9
fix deathcause for new df-structures
2012-10-10 18:56:23 +02:00
Warmist
923ea3f4b0
Reactionhooks more usefull and gm-editor minor tweaks (e.g. search in containers)
2012-10-07 20:44:18 +03:00
Alexander Gavrilov
3a522768a2
Implement feed-based finders for the remaining applicable globals.
2012-10-03 19:07:04 +04:00
Alexander Gavrilov
33aead34b4
Implement a more automated search mode based on keys for some globals.
2012-10-02 19:53:16 +04:00
Alexander Gavrilov
9d5adf1b2f
Update the lua screens to use the new key display string API function.
2012-10-02 15:25:59 +04:00
Alexander Gavrilov
62cde96724
Add a script to reclassify 'individual choice' weapons based on unit skill.
2012-09-29 17:21:49 +04:00
Warmist
cc5df57e53
Little error fixed in lua script
2012-09-25 10:24:45 +03:00
Warmist
bd2f3a9998
Moved lua out of dfusion.
...
Now lua is a script. supports --file (or -f) flag, usage: lua <command> or lua --file <filename> or just "lua" for interactive interpreter.
2012-09-25 00:24:37 +03:00
Alexander Gavrilov
821271383e
Add one more bad thought from siren for civilians.
...
Originally a Tax Collector thought, but the message sounds appropriate.
2012-09-24 20:01:53 +04:00
Warmist
28354715ff
Editor with dialog mode (no without switching from/to console to edit anything!)
2012-09-23 23:45:19 +03:00
Warmist
39df1e0ece
Removed unused stuff from editor
2012-09-23 23:23:12 +03:00
Warmist
77a4058145
gm-editor fixes and improvements
2012-09-23 23:22:14 +03:00
Kelly Martin
b0bec4c4d4
Merge remote-tracking branch 'angavrilov/master'
2012-09-22 13:07:00 -05:00
Alexander Gavrilov
825d21c91a
Add a script to wake up units and stop breaks & parties.
2012-09-22 21:00:13 +04:00
Alexander Gavrilov
6f67a71e00
Search for cur_season and cur_season_tick in devel/find-offsets.
2012-09-22 14:52:08 +04:00
Alexander Gavrilov
f7e414e397
Add a devel script to inject raw definitions into an existing world.
2012-09-21 19:00:18 +04:00
jj
b3ae67cc8b
add scripts/deathcause
2012-09-21 15:47:46 +02:00
Alexander Gavrilov
462bedb757
Fix the rename plugin and script to use the new getSelectedBuilding API.
2012-09-20 11:11:59 +04:00
jj
27fd3f5fc7
Merge branch 'master' of git://github.com/angavrilov/dfhack
2012-09-19 15:05:42 +02:00
Warmist
a02a120e2d
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
...
Conflicts:
dfhack.init-example
library/xml
plugins/CMakeLists.txt
2012-09-18 23:46:16 +03:00
Alexander Gavrilov
57b72831ca
Overhaul the concept of lua 'class' initialization yet again.
2012-09-18 20:30:25 +04:00
jj
2032f8e407
scripts/drainaquifer
2012-09-18 10:17:32 +02:00
jj
711a9bd9b2
add scripts/superdwarf
2012-09-18 10:17:32 +02:00
Alexander Gavrilov
82e870c8dd
Move siege engine out of devel.
2012-09-17 14:59:59 +04:00
jj
5474ccacb6
Merge branch 'master' of git://github.com/angavrilov/dfhack
2012-09-14 14:30:25 +02:00
Alexander Gavrilov
aaf5d181bd
Add yet one more performance-oriented tweak for temperature updates.
2012-09-14 12:14:36 +04:00
Alexander Gavrilov
881fed41de
Support setting workshop profile for siege engines.
...
Since can't use built-in viewscreen, UI limited to skills only.
2012-09-13 20:20:56 +04:00
Alexander Gavrilov
448d7e3633
Support linking siege engines to stockpiles.
...
Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence.
2012-09-12 12:15:12 +04:00
Alexander Gavrilov
b0938d7e0d
Allow specifying arbitrary items to use in catapults.
2012-09-11 22:46:17 +04:00
Alexander Gavrilov
3a075f4bc7
Trivial siege engine aiming at units, with logic in lua.
2012-09-11 19:17:24 +04:00
Alexander Gavrilov
bfa6ed3e08
Support setting the target area for the siege engine.
2012-09-08 13:46:02 +04:00
jj
7b86f203c3
add script/digfort.rb
2012-09-07 22:47:44 +02:00
Alexander Gavrilov
325e294af2
Start the siege engine plugin with code to highlight obstacles on screen.
2012-09-07 19:54:32 +04:00
Warmist
85fc3384dd
Little cleanup and update to gm-editor
2012-09-07 17:25:39 +03:00
Warmist
0db873493a
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
...
Conflicts:
dfhack.init-example
2012-09-07 17:24:38 +03:00
Alexander Gavrilov
c971a819de
Experimental creation of map blocks in gui/liquids script.
2012-09-06 22:45:19 +04:00
Alexander Gavrilov
d5ea05ebb8
Implement a pressure plate sensitive to machine power.
...
When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
Warmist
3dcaee7cb9
Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
2012-09-05 21:55:17 +03:00
Alexander Gavrilov
8d876cc7d9
Support renaming some buildings, and arbitrary units, via gui script.
2012-09-05 21:27:42 +04:00
Alexander Gavrilov
1618ccf5bb
Fix steam-engine build on msvc, and add a script for listing mem ranges.
2012-09-03 10:28:17 +04:00
warmist
febfc9aa5b
Fixed bug with gui/mechanism
...
Fixes script not allowing to ran on e.g. levers (focus string: dwarfmode/QueryBuilding/Some/Lever/Empty )
2012-09-01 23:33:49 +03:00
Warmist
5b60dc296a
Renamed editor and added example keybinding
2012-09-01 21:53:52 +03:00
Warmist
c9c587af9a
small fix for boolean values
2012-09-01 01:27:01 +03:00
Warmist
af155db3be
Added whole bunch of editable things (units, jobs, flows)
2012-09-01 01:22:51 +03:00
Warmist
f8744e2ec2
Experimental stuff editor (can and will crash DF )
2012-08-31 23:46:33 +03:00
Alexander Gavrilov
cb125f3d89
Add a script to fix population cap problems.
2012-08-29 19:20:38 +04:00
Alexander Gavrilov
8171652323
Support permaflow in liquids, including the gui.
2012-08-26 20:08:28 +04:00
Alexander Gavrilov
41ad42d0fd
Expose the liquids plugin engine to lua, and make a wrapper gui script.
2012-08-25 10:37:03 +04:00
Alexander Gavrilov
8359e80b23
Expose a few API functions to lua, and implement a room browser overlay.
2012-08-24 18:26:18 +04:00
Alexander Gavrilov
d52c54cc76
Pull some minor stuff from mechanisms into main libs.
2012-08-24 13:49:22 +04:00
Alexander Gavrilov
296f82b02f
Try using the Objective-C 'alloc + init' idiom for lua screen objects.
2012-08-24 13:28:34 +04:00
Alexander Gavrilov
e825dc5ddb
Tweak the API for current viewscreen, and dispatch show/dismiss from C++.
2012-08-24 13:20:08 +04:00