myk002
dbe87d4156
implement orders list
2022-02-25 12:58:56 -08:00
myk002
2ebfca42dd
merge buildingplan-lib.cpp into buildingplan.cpp
2022-02-25 12:57:17 -08:00
myk002
0d1668a7a5
merge buildingplan-lib into buildingplan
...
so no one else is tempted to use it as a library. starting buildingplan
from two separate plugins just runs two completely separate engines with
separate state, one of which is completely inaccessible from the UI.
2022-02-25 12:57:17 -08:00
myk002
eae90c9448
remove fortplan code; leave doc stub
2022-02-25 12:57:17 -08:00
myk002
434d072919
implement zone phase for blueprint
2021-10-04 15:32:26 -07:00
myk002
ffe5bad66b
implement "track" phase in blueprint
...
required decoupling phases from modes since now we have two "dig" phases
2021-10-04 12:53:31 -07:00
myk002
089de5f422
support non-rectangular extent-based buildings
2021-10-03 08:54:27 -07:00
myk002
27c0c41536
only create empty blueprints on explicit request
...
and use the new functionality in the ecosystem tests, which simplifies
the blueprint commandline creation
2021-10-02 23:36:26 -07:00
myk002
12eb9e48c7
support multi-type and non-rectangular stockpiles
...
and add integration tests
2021-10-02 12:50:47 -07:00
myk002
09d7cd83df
add/fix missing/incorrect building specs
...
added:
- wS
- wp
- roller speed designations
- n
- TS
- ~s
- ~h
- ~c
- F
- ~a
fixed:
- Wall (CW -> Cw)
- DownStair (Cj -> Cd)
also remove track designations. we'll add that back once we create a
"track" phase.
2021-10-02 09:25:19 -07:00
myk002
d7d4f364ac
channel over dig equals no ramp
...
fixes special case where a channel tile is specified over a regular dig
tile. this allows dig-now to produce a flat floor in that case, which is
likely what is intended.
2021-10-02 09:25:19 -07:00
myk002
42f4cbdc9c
remove designations from all modified tiles
...
found this bug with blueprint-generated blueprints. if both a channel
and the resulting ramp are explicitly marked in the blueprint (like the
blueprint plugin does), the channel is processed first, pre-creating the
ramp in the tile designated for a ramp. Then, when the ramp designation
is processed, the ramp is already there, which is an invalid tile to
make a ramp on, so the designation is skipped (and therefore not
cleared). this change clears the designation for both the ramp tile and
the channel tile when either is processed. this opens another edge case
where the designation under a channel is a regular 'd' mine, which will
now get ignored and leave a ramp insead of a flat floor. but I'll
address that in the next commit.
2021-10-02 09:25:19 -07:00
myk002
1a11c43546
record carved tracks in dig blueprints
2021-10-02 09:25:19 -07:00
myk002
c23970f36b
add unit tests
2021-09-20 16:10:15 -07:00
myk002
596f72f06b
implement --playback-start param and logic
2021-09-20 16:10:15 -07:00
myk002
2bbd4ab79e
clean up, document
2021-09-17 10:57:26 -07:00
myk002
afc7096329
use vector instead of map for great memory savings
2021-09-17 10:57:26 -07:00
myk002
44a93fcb28
update unit tests
2021-09-17 10:57:26 -07:00
myk002
42e04fc6ec
use const char *, not std::string for efficiency
...
so we can actually process large maps without OOMing
2021-09-17 10:57:26 -07:00
myk002
772e386427
implement --format option for minimal and pretty
...
pretty is currently equivalent to the previous format, though there will
be changes in the future
2021-09-17 10:57:26 -07:00
myk002
1fd2eba2db
give generated blueprints proper labels
2021-09-10 11:11:44 -07:00
myk002
0747f872b0
add --splitby param to blueprint
...
--splitby=none is the new default, allowing all blueprint phases to be
written to a single file. old behavior of one phase per file is
supported via --splitby=phase.
2021-09-09 09:58:53 -07:00
myk002
6073cfeb5d
pass params from blueprint gui to gui/blueprint
...
without passing the initial "gui" literal string
2021-09-09 09:58:23 -07:00
myk002
97fab76bba
lay down tiles in order when using buildingplan
...
improves on implementation in 22ac163d5
. we don't need to set the anchor
at all when using buildingplan.
2021-09-09 00:35:15 -07:00
lethosor
c74d881e44
Update stonesense
2021-09-07 15:01:21 -04:00
lethosor
badf19b424
tweak military-assign: fix likely missing bounds check
2021-09-07 01:18:13 -04:00
lethosor
91e7e12464
RemoteFortressReader: fix likely copy-paste error between width/height
2021-09-07 01:17:38 -04:00
lethosor
e7754ea890
Enable -Wunused-variable and fix most errors
2021-09-07 01:16:21 -04:00
lethosor
fbe0319515
Merge remote-tracking branch 'lethosor/ci-scripts-cleanup' into develop
2021-09-06 22:41:02 -04:00
lethosor
a083a7f670
tailor: fix operator precedence in command parsing
...
&& has a higher precendence than ||, so this could have resulted in a crash in
some cases. It also produced unintentional behavior where e.g. `tailor 1 foo`
would enable the plugin, unlike `tailor enable foo`.
From #1920
2021-09-06 22:35:38 -04:00
lethosor
e5487c812a
Update stonesense lint filter
2021-09-06 19:08:22 -04:00
lethosor
11222f21d3
Update lint.py filters and fix a couple identified issues
2021-09-06 18:42:45 -04:00
DFHack-Urist via GitHub Actions
0cbcabee59
Auto-update submodules
...
scripts: master
plugins/stonesense: master
2021-09-04 07:15:42 +00:00
Quietust
9d8eccd152
Fix remotefortressreader to use new ocean_wave field names
2021-09-02 06:58:55 -06:00
lethosor
0d14a2ccef
Merge remote-tracking branch 'ab9rf/tailor-v2' into develop
...
Conflicts: docs/changelog.txt
2021-09-01 23:34:30 -04:00
myk002
bd0a2e3877
only output when changes are made
...
avoids spamming the console when `orders sort` is run on repeat
2021-09-01 16:52:11 -07:00
myk002
f21ba5c8aa
implement orders sort, document, and add to init
2021-09-01 13:04:23 -07:00
lethosor
687b84378d
Merge remote-tracking branch 'ab9rf/autofarm-berry-fix' into develop
2021-08-31 00:52:18 -04:00
lethosor
27ce7cf1ee
check-structures-sanity: print error for untagged unions instead of aborting
...
These come up in structures such as world.poetic_forms.all[i].subject_target
without a clear fix.
2021-08-31 00:28:42 -04:00
lethosor
1d9f12fe3f
Fix signed/unsigned comparison warning
...
From #1903
2021-08-28 15:15:13 -04:00
lethosor
39c650de13
Fix compilation error on macOS with GCC 11
...
This should make `-fpermissive` (from #1924 ) unnecessary, so I also removed
those instructions.
2021-08-21 12:58:17 -04:00
Kelly Kinkade
22bcbf9877
Merge branch 'develop' into autofarm-berry-fix
2021-08-16 07:22:11 -05:00
Kelly Kinkade
92f258bdbf
Merge branch 'develop' into tailor-v2
2021-08-16 07:17:53 -05:00
myk002
37a8260c3b
import and export reaction-specific item conditions
2021-08-14 16:35:40 -07:00
Kelly Kinkade
2981deb521
update autogems to respect workshop profiles
...
Add a test so that autogems will not assign cut gem jobs to workshops that are not allowed to do them.
Fixes #1263
2021-08-10 06:29:10 -05:00
lethosor
0140ace317
Merge remote-tracking branch 'myk002/myk_buildingplan_attached' into develop
2021-08-10 01:07:35 -04:00
Kelly Kinkade
73107fb21b
tailor: add support for user-specified material list
...
Add support for user-specified material list. Also refactor, fix some mostly-innocuous bugs
Resolves #1911 .
2021-08-08 09:53:32 -05:00
Kelly Kinkade
685e5111ae
Update autofarm.cpp
...
`dts::make_unique`, not `std::make_unique`, sorry my bad
2021-08-07 15:51:21 -05:00
Kelly Kinkade
ce50bbdfde
fix autofarm berry problem
...
Update autofarm to count PLANT_GROWTHS as well as PLANTS for threshold purposes. This addresses #1902 .
Also addresses some pointer hygiene issues in autofarm.
2021-08-07 15:32:43 -05:00
myk002
d8b5ac41d9
ensure soil tiles get randomized variants
2021-08-01 23:30:04 -07:00
myk002
98fd6effdc
generate random time variants where applicable
2021-08-01 07:07:20 -07:00
myk002
92701d6da7
connect smooth walls to doors
2021-07-30 13:09:20 -07:00
myk002
3c8a174a68
use pillars for wall ends instead of NS or EW
2021-07-30 13:09:20 -07:00
myk002
79bdf36ed4
expose link_adjacent_smooth_walls to lua
...
so build-now can use it
2021-07-30 13:09:20 -07:00
myk002
8fb456313f
allow only one positional param to be specified
2021-07-30 13:09:20 -07:00
myk002
c1665f35b4
fix off by one error
2021-07-30 13:09:20 -07:00
myk002
95fa9f3d7a
use new library functions in dig-now
2021-07-30 13:09:20 -07:00
myk002
a6c62a025f
unhide properly when digging at visible edges
2021-07-30 13:09:20 -07:00
myk002
0b703d9818
fix adjacent smooth walls when we dig one out
2021-07-30 13:09:19 -07:00
myk002
48f90da72e
remove extra return
2021-07-30 13:09:19 -07:00
myk002
c807398eff
remove old reference to dig-now.h
2021-07-30 13:09:18 -07:00
myk002
93d67dd51e
export dig_now_tile over Lua
2021-07-30 13:09:18 -07:00
myk002
fc19fb6785
add external api: dig_now_tile(out, pos)
2021-07-30 13:09:18 -07:00
myk002
1a19c3a944
ramp/channel: don't dig into undiggable tiles
2021-07-30 13:09:18 -07:00
myk002
d6c9f99c61
don't overflow prod->count. it's a measly int16_t
2021-07-30 13:09:18 -07:00
myk002
aa1cbc95db
skip marker mode dig designations
2021-07-30 13:09:18 -07:00
myk002
1670cfab05
also "and" -> "&&"
2021-07-30 13:09:18 -07:00
myk002
dfc938a99d
omg lua is ruining me
...
on the other hand, why doesn't MSVC just support "or" to mean "||"?
2021-07-30 13:09:17 -07:00
myk002
59a34c6d17
remove ramp tops when channeling
...
we normally take care of any ramp tops above the channeled tile when we dig the ramp below the channeled
tile, but that logic might not run if we channel down into empty space
(or undiggable tiles)
2021-07-30 13:09:17 -07:00
myk002
662f2cc616
don't dig the undiggable
2021-07-30 13:09:17 -07:00
myk002
5c853644f0
let newly uncontained water flow
2021-07-30 13:09:17 -07:00
myk002
7ea8c843b1
allow digging of surface tiles
...
now that we handle colonies
2021-07-30 13:09:17 -07:00
myk002
8349afa39b
destroy colonies when digging a ramp underneath
2021-07-30 13:09:14 -07:00
myk002
c645cd5454
move units and items to ground when it disappears
2021-07-30 13:09:14 -07:00
myk002
61a18b14be
fix adjacent smooth walls when smoothing
2021-07-30 13:09:14 -07:00
myk002
c1dcaa4378
generate gems as ROUGH, not BOULDER
...
also fix missing dug_tile indices when channels are dug
also fix second boulder/gem being generated with a potentially incorrect
probability when digging channels and ramps
2021-07-30 13:09:13 -07:00
myk002
71c605afd4
make options configurable and document
2021-07-30 13:09:13 -07:00
myk002
f1b38fb6f6
fix up comments
2021-07-30 13:09:13 -07:00
myk002
6bc2a2bdad
implement tile smoothing
2021-07-30 13:09:13 -07:00
myk002
d7f417051d
implement track carving
2021-07-30 13:09:13 -07:00
myk002
5f7dc86c5c
optionally dump generated boulders at pos
2021-07-30 13:09:13 -07:00
myk002
52e666a45a
produce boulders from digging as per game rules
...
also add options struct for later configurability
2021-07-30 13:09:13 -07:00
myk002
02d7d4c5b6
clean up top-level logic
2021-07-30 13:09:12 -07:00
myk002
fc932d2850
use reveal.unhideFlood instead of our dup impl
2021-07-30 13:09:12 -07:00
myk002
a5b70ba163
rename dig-dug to dig-now
2021-07-30 13:09:12 -07:00
myk002
6cf40857e4
convert material to layer mat when digging
...
also ensure dug tiles aren't generated already smoothed
2021-07-30 13:09:12 -07:00
myk002
a4c86770a4
follow digging rules when converting tiles
2021-07-30 13:09:12 -07:00
myk002
d3d5a6edd7
initial implementation of the dig-dug plugin
...
for discussion
2021-07-30 13:09:12 -07:00
myk002
c6866ca339
display status of items (attached/pending)
2021-07-21 21:58:07 -07:00
myk002
20dbd746a8
fix typo
2021-07-09 21:58:32 -07:00
myk002
aba1750bac
use new argparse functions
2021-07-09 21:58:32 -07:00
myk002
1220f6692c
simplify as per code review
2021-07-09 21:58:32 -07:00
myk002
da6fe42202
missed one output line
2021-07-09 21:58:32 -07:00
myk002
da034704e7
add includes for bool identities
2021-07-09 21:58:32 -07:00
myk002
a09f4d9b63
add --cursor and --quiet options to tiletypes-here
2021-07-09 21:58:32 -07:00
myk002
f62ff3ecc0
migrate existing lua code to use new library fns
2021-07-05 15:48:51 -07:00
lethosor
8689a019f5
Merge remote-tracking branch 'arzyu/patch-1' into develop
2021-07-05 15:56:37 -04:00
lethosor
ed03df7dfb
Merge remote-tracking branch 'PatrikLundell/embark-assistant' into develop
2021-07-04 21:20:09 -04:00
DFHack-Urist via GitHub Actions
0077b51646
Auto-update submodules
...
plugins/stonesense: master
2021-07-02 07:16:17 +00:00
myk002
36c481cd10
catch exceptions thrown while importing orders
2021-06-30 14:58:01 -07:00
myk002
367fdbd31c
normalize pathnames and handle dirs as basenames
2021-06-29 14:25:30 -07:00
arzyu
c30ac42c51
use "move selector" instead of "move cursor"
2021-06-23 14:25:45 +08:00
lethosor
2fc5fbacb5
Merge remote-tracking branch 'myk002/myk_reveal_unhideFlood' into develop
2021-06-19 01:08:05 -04:00
lethosor
a300c5592d
Merge remote-tracking branch 'myk002/myk_teleport' into develop
2021-06-18 18:21:49 -04:00
lethosor
293b6e880f
Merge remote-tracking branch 'myk002/myk_plugin_doc' into develop
2021-06-17 22:09:41 -04:00
PatrikLundell
ba5915b866
embark-assistant early waterfall quit removed
2021-06-13 17:47:15 +02:00
lethosor
fc8e1dd388
Merge remote-tracking branch 'myk002/myk_blueprint2' into develop
2021-06-13 00:53:22 -04:00
myk002
1c9c370fcd
remove dead code from plants
2021-06-07 21:51:25 -07:00
lethosor
de8ce58052
Update stonesense
...
Ref dfhack/stonesense#77 , dfhack/stonesense#78
2021-06-06 23:26:31 -04:00
myk002
ed0e4ef841
whoops that was important
2021-06-06 09:00:33 -07:00
myk002
fc860478e4
move fastdwarf's teleport code to Units module
...
and expose in Lua API
2021-06-06 08:48:32 -07:00
myk002
94157633a8
don't suspsend core for Lua entrypoint
2021-06-05 14:45:09 -07:00
lethosor
7d7d1feb4b
Update stonesense
...
Ref dfhack/stonesense#73 , dfhack/stonesense#76
2021-06-05 15:16:18 -04:00
lethosor
bce6432ea6
Merge remote-tracking branch 'bseiller/ea_improve_survey_performance_by_changing_inorgancs_to_vector_int' into develop
2021-06-04 00:21:34 -04:00
myk002
fb8d6614c7
expose core flood unhide logic to Lua
...
refactor is a straight copy-paste. this code could really stand some
cleanup (unused vars, unnecessary use of the MapCache layer, forced
allocation of all blocks even if they are not being unhidden, etc.), but
that can come in a later PR.
2021-06-02 14:49:19 -07:00
myk002
ce6a2d2974
used passed-in out param instead of the console
2021-06-01 02:16:48 -07:00
myk002
1b1b4245c9
report output filenames when creating blueprints
...
also refactor so we can get this data from gui/blueprint
2021-05-31 15:34:19 -07:00
myk002
5e127ed1e8
invalidate resume cache when buildings are added
2021-05-26 22:29:55 -07:00
bseiller
5cd86743f1
trying to make gcc happy
...
- survey.cpp: adding include to allow gcc to find std::memset
2021-05-25 18:56:58 +02:00
bseiller
2516f9927a
removing trailing whitespace
2021-05-23 14:12:16 +02:00
bseiller
838285e925
Improve performance of surveying => faster search
...
- def.h: changed vectors for inorganics to contain uint8_t instead of bool which improves the performance when using std::fill and std::memset to batch-set the whole array
- survey.cpp: using std::memset instead of direct assignment to reset the inorganic vectors, also using the actual size of each vector for the call
- changelog.txt: add note concerning the changes
2021-05-23 11:28:48 +02:00
myk002
1aaed3a6ed
error on invalid phase names
2021-05-21 06:34:28 -07:00
myk002
0409b7bca5
modify start, not options.start when getting coord
2021-05-21 06:34:28 -07:00
myk002
07e29bdc3a
use new getCursorCoord call and move suspender up
2021-05-15 12:05:32 -07:00
myk002
256ca13668
make short help text more generic
2021-05-14 23:07:44 -07:00
myk002
5a149f44e0
use setHotkeyCmd instead of dfhack.run_script
2021-05-14 23:02:04 -07:00
myk002
bee0c15ba0
yeah, this isn't lua
...
(though "and" instead of "&&" seems to work in gcc!)
2021-05-10 21:11:14 -07:00
myk002
816cd5cf27
add unit tests
2021-05-10 21:11:13 -07:00
myk002
cc489db084
add comment to parse_gui_commandline function
2021-05-10 21:11:13 -07:00
myk002
a949065a7e
fix typo in comment
2021-05-10 21:11:13 -07:00
myk002
09829551ee
fix formatting
2021-05-10 21:11:13 -07:00
myk002
7c7d96b5c1
output args being passed to gui/blueprint
2021-05-10 21:11:13 -07:00
myk002
a7a5a48c7a
first stage of blueprint overhaul
...
- make depth and name parameters optional
- allow depth to be negative to indicate top-down instead of the
previous hard-coded bottom-up
- add --cursor for specifying start position (game cursor is not needed
if this param is specified)
2021-05-10 21:11:10 -07:00
lethosor
eb0d264855
Merge remote-tracking branch 'myk002/myk_tiletypes_typo' into develop
2021-05-10 00:37:44 -04:00
lethosor
faef412c78
Merge remote-tracking branch 'lethosor/dwarfvet-cleanup' into develop
2021-05-10 00:27:06 -04:00
lethosor
e7f0f1fb70
Merge remote-tracking branch 'myk002/myk_blueprint_cacheless' into develop
2021-05-10 00:21:14 -04:00
myk002
26b1489235
make isPlanModeEnabled() consider enable_all
2021-05-08 07:41:08 -07:00
myk002
7848771b1a
fix label misspelling in tiletypes
2021-05-05 12:54:14 -07:00
myk002
e28bbd3a20
don't crash for invalid coordinates
2021-04-27 09:19:33 -07:00
myk002
e516cf1a80
remove MapCache header include
2021-04-27 09:19:33 -07:00
myk002
9b416a8662
speed up dig blueprint creation by 70%
...
remove the unneeded cache layer. the cache is for writing. we're just
reading. all the cache is doing is adding latency as it makes its copies
of map data structures.
generating a 190x190x100 dig blueprint:
before change: 1.7s
after change: 1.0s
the performance gains aren't as important here as the reduced complexity
of the algorithm, though. for reasonably-sized blueprints, the time
savings are unnoticeable.
2021-04-27 09:19:30 -07:00
lethosor
e4de302048
Simplify building overlap calculations significantly
...
Fixes #1824
2021-04-14 00:59:43 -04:00
lethosor
7b1d7a7ff9
Fix off-by-one error in report-usage
2021-04-05 23:35:11 -04:00
lethosor
14172b7c0f
Improve readability of report-usage output
2021-04-05 23:33:53 -04:00
lethosor
40c2b19083
Switch from vector to unordered_set
2021-04-05 23:28:42 -04:00
lethosor
1c3e60337c
Switch to range-based for
2021-04-05 23:23:31 -04:00
lethosor
761cf19e99
tweak hide-priority: make toggle state persist across designation menu uses
...
To reproduce:
1. Enter the `d`esignation menu
2. Press `-+` to change priorities
3. Create a designation
4. Press `Alt-p` to hide priorities
5. Exit and re-enter the designation menu (`Esc`, `d`)
Previously, priorities would be visible again after step 5. With this change, they are not visible until you press `Alt-p` again.
Fixes #1068 . Note that this is a relatively unobtrusive fix: selecting a priority with `+-` will still result in priorities being shown again. This is native DF behavior that I am reluctant to override because users of designation priorities likely want to see them.
2021-04-05 21:58:51 -04:00
lethosor
a5128fd7e6
dwarfvet: minor logic cleanup
...
- Use at() to crash immediately on out-of-range errors instead of introducing
memory corruption (see #1824 )
- Replace custom implementation of df::unit::find()
- Use range-based for with get_vector() where appropriate
2021-04-05 00:38:23 -04:00
lethosor
dfb52a2aba
Merge remote-tracking branch 'lethosor/command-prompt-fix-gui-scripts' into develop
...
Conflicts:
docs/changelog.txt
2021-04-02 21:53:14 -04:00
lethosor
257f8dbe00
buildingplan: fix size calculation for constructions
...
Planning a 4x2 construction with DF's `umkh` keys (i.e. not automaterial's box-select) would previously produce a 5x3 construction instead, for example.
2021-04-01 00:16:54 -04:00
Ben Lubar
c06d1f8e52
tagged union support for lua ( #1818 )
2021-03-30 15:55:06 -05:00
lethosor
572b6ebab5
Fix warning ( #1796 )
2021-03-27 00:11:50 -04:00
lethosor
d61c4aa234
Merge remote-tracking branch 'myk002/myk_xlsxreader_classes' into develop
2021-03-27 00:10:03 -04:00
myk002
4d2af8438f
always read all cells to work around xlsxio bug
...
otherwise xlsxio will return a spurious empty row on next row read
2021-03-26 19:43:15 -07:00
lethosor
26e41005e3
Fix fastdwarf warning
2021-03-25 17:20:33 -04:00
myk002
aac958aa50
add open() wrapper fn and document class methods
2021-03-22 09:38:20 -07:00
lethosor
59b023c71d
Ensure that command-prompt is dismissed after a command creates a new screen
...
Fixes #1803
Running a command that created a new screen would previously result in a screen
order that looked like this, due to how `Screen::Hide` works:
- DF screen
- `command-prompt` screen (dismissed)
- New screen
The `command-prompt` screen remained on the stack until the new screen was
dismissed, so it would intercept viewscreen vmethod calls intended for the
DF screen.
This change adds a new behavior to `Screen::Hide` that results in this screen
order after running a command:
- DF screen
- New screen
- `command-prompt` screen (dismissed) - DF removes this screen immediately
2021-03-21 20:42:50 -04:00
lethosor
1f9e875bcd
Update stonesense, scripts
2021-03-11 00:00:49 -05:00
Ben Lubar
67ed9e135f
update stonesense ref
2021-03-10 15:45:36 -06:00
Ben Lubar
f566284b80
update stonesense ref
2021-03-10 15:31:50 -06:00
Ben Lubar
1554d06831
update stonesense submodule
2021-03-10 15:14:12 -06:00
DFHack-Urist via GitHub Actions
45823c2745
Auto-update submodules
...
scripts: master
plugins/stonesense: master
2021-03-10 07:15:44 +00:00
myk002
69a2f44020
Lua class wrappers for the xlsxreader plugin API
2021-03-08 15:04:50 -08:00
Ben Lubar
4aaa54c056
dwarfvet: remove console spam when plugin is enabled but no hospitals exist
2021-03-07 14:59:41 -06:00
PatrikLundell
ef53c2d672
adapted to changed df-structures enum value names
2021-03-05 12:45:51 +01:00
lethosor
9df06564a0
Merge remote-tracking branch 'PatrikLundell/Prospector' into develop
...
Conflicts:
docs/changelog.txt
2021-03-03 23:56:06 -05:00
lethosor
1b2eed7c5e
confirm convict: use visible name to avoid exposing alternate identities
...
Ref #1593
See also:
https://www.reddit.com/r/dwarffortress/comments/ltzu82/if_i_wasnt_sure_i_found_the_vampire_before/
http://www.bay12forums.com/smf/index.php?topic=164123.msg8253738#msg8253738
2021-02-28 01:01:47 -05:00
lethosor
4a7fcc6118
Fix plugin name in error, add link in docs
...
Ref #1769
2021-02-25 00:41:13 -05:00
lethosor
cb9ed4ff0c
Merge remote-tracking branch 'myk002/myk_manipulator' into develop
...
Conflicts:
docs/changelog.txt
2021-02-25 00:39:01 -05:00
lethosor
af34b5d614
Merge remote-tracking branch 'bseiller/ea_improve_survey_performance_keep_mlts_on_heap' into develop
2021-02-23 00:22:22 -05:00
bseiller
60e83046f8
Prevent accidental double-frees
...
- matcher.cpp, survey.cpp: setting the state pointer to null/nullptr in ::shutdown() to prevent errors caused by accidental double-frees - an additional check if the pointer is null already is not necessary as the standard guarantees that nothing happens if delete is called on a nullpointer
Co-Authored-By: Alan <3719547+lethosor@users.noreply.github.com>
2021-02-20 22:43:12 +01:00
myk002
de9375574a
fix syntax error
2021-02-18 23:25:21 -08:00
myk002
3e6294198b
update wording of fortplan deprecation notice
2021-02-18 23:23:50 -08:00
myk002
09f0607db2
add deprecation warnings to fortplan
2021-02-13 11:07:14 -08:00
myk002
55743fc43f
Merge remote-tracking branch 'upstream/develop' into myk_manipulator
2021-02-13 07:16:58 -08:00
Ben Lubar
a051077820
update structures
2021-02-10 18:54:12 -06:00
lethosor
ebbbfc0f8e
Merge remote-tracking branch 'myk002/myk_orders_crash' into develop
...
Conflicts:
docs/changelog.txt
2021-02-10 00:10:53 -05:00
bseiller
6ffbf401c4
Merge branch 'develop' into ea_improve_survey_performance_keep_mlts_on_heap
2021-02-09 08:42:42 +01:00
PatrikLundell
4660f52b36
improved pre embark mineral estimates
2021-02-08 14:45:49 +01:00
myk002
09d91dcae1
move alchemist-enabling logic to autohauler
2021-02-06 14:14:08 -08:00
myk002
6819ee9928
make alchemist flag valid for controllable civs
2021-02-05 16:45:39 -08:00
myk002
4d57d27d4d
Revert "allow alchemist skill to be toggled in manipulator"
...
This reverts commit fa662cafbc
.
2021-02-05 16:10:36 -08:00
bseiller
efc92750fa
Fix crash
...
embark-assistant.cpp: Move call to survey::initiate() after call to survey::setup(), otherwise state won't exist
2021-02-04 01:10:10 +01:00
bseiller
52bf998224
Adapt to review comments by @PatrikLundell
...
- survey.cpp: rename loop variable for more clarity; replace use of parmeter with use of vector.size(), replace nested vector.at calls with direct index access/subscript as it is faster and easier to read
2021-02-03 14:32:03 +01:00
bseiller
0c304cf85f
Improve performance of surveying => faster search
...
replace the local/automatic mid_level_tiles variable in matcher::match_world_tile with one that is created once during the setup phase (heap).
The dynamic part of the contained (16*16*3 = 768) vectors is being allocated on the heap in both cases - which made the repeated instatiations of the automatic variable so slow/expensive.
Also replace calls to vector<bool>.resize in nested loops with direct assignments to those vectors, which curiously even after a lot of profiling is the fastest way to reset the inorganic vectors - at least on Windows.
- embark-assistant.cpp: Replace 2 local/automatic mid_level_tiles variables with a single dynamic variable created during setup as well; add calls to matcher::setup() and matcher::shutdown()
- matcher.cpp/.h: add state with mid_level_tiles member; add setup and shutdown functions
- survey.cpp: add function reset_mlt_inorganics as replacement for the looped calls to vector::resize as all inorganic vectors are now expected to have the proper size when entering survey::survey_mid_level_tile
2021-02-03 00:08:59 +01:00
myk002
1063497828
don't crash on malformed orders json
2021-02-02 10:50:21 -08:00
myk002
fa662cafbc
allow alchemist skill to be toggled in manipulator
...
since autohauler uses it as a flag
2021-02-02 08:28:48 -08:00
bseiller
56335977ab
Merge branch 'develop' into ea_refactoring
2021-02-01 23:36:04 +01:00
bseiller
fede136008
refactoring embark-assistant survey, 12.iteration
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- survey.cpp: replace repeated (nested) vector access with an const int / auto pointer in survey_mid_level_tile
2021-02-01 22:57:30 +01:00
bseiller
aff64956fb
refactoring embark-assistant survey, 11.iteration
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- survey.cpp: replace repeated (nested) vector access with a auto pointers in survey_mid_level_tile
2021-02-01 22:53:45 +01:00
bseiller
4fdcec5893
refactoring embark-assistant survey, 10.iteration
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- survey.cpp: replacing repeated vector access with auto value in survey_mid_level_tile
2021-02-01 22:36:16 +01:00
bseiller
1ed783284e
refactoring embark-assistant survey, 9.iteration
...
- survey.cpp: replacing repeated vector access with a const world_geo_biome pointer in survey_mid_level_tile
2021-02-01 22:31:58 +01:00
bseiller
9d64c9a549
refactoring embark-assistant survey, 8.iteration
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survey.cpp: remove unused includes
2021-02-01 22:25:57 +01:00
bseiller
db423cc11e
refactoring embark-assistant survey, 7.iteration
...
- survey.cpp: replacing repeated nested vector access with a const df::inorganic_raw pointer in survey_mid_level_tile
2021-02-01 22:22:10 +01:00
bseiller
aa520dfcce
refactoring embark-assistant survey, 6.iteration
...
- survey.cpp: add function to copy all incursion values from one mid_level_tile_incursion_base instance to another; replace repeated assignments with calls to new function in survey_mid_level_tile
2021-02-01 16:00:01 +01:00
bseiller
3181532bf2
refactoring embark-assistant survey, 5.iteration
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- survey.cpp: replacing repeated nested vector access with a const mid_level_tile reference in survey_mid_level_tile
2021-02-01 00:24:56 +01:00
bseiller
16438c59c8
Remove trailing whitespace as per lint rules
2021-01-31 14:03:49 +01:00
bseiller
115b8a439f
fixing use of wrong indices, discovered during refactoring in survey::survey_mid_level_tile
...
- survey.cpp: replacing faulty repeated nested vector access (due to wrong indices) with the existing region_map_entry reference
2021-01-31 13:58:17 +01:00
lethosor
fd7c3fc4aa
Prevent stockpiles hotkey label from overlapping with autodump
...
stockflow moved to last slot because it isn't enabled in dfhack.init-example
Ref #1764
2021-01-30 21:14:45 -05:00
lethosor
9c65c1f7c7
Merge remote-tracking branch 'myk002/myk_stockpiles_stockflow_conflict' into develop
...
Conflicts:
docs/changelog.txt
2021-01-30 21:11:58 -05:00
lethosor
c78866aba7
Merge remote-tracking branch 'abstern/autofarm-fallow-if-no-eligible-plants' into develop
2021-01-30 18:09:12 -05:00
lethosor
62870e9aee
Remove extra log statement, reorder changelog
...
ref #1753
2021-01-30 18:08:17 -05:00
lethosor
9d0eacadbf
Merge remote-tracking branch 'Moth-Tolias/seedwatch' into develop
2021-01-30 17:56:16 -05:00
bseiller
741e430a06
removing dead store from survey::survey_mid_level_tile
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- survey.cpp: deleting declaration of and assigments to variable base_z which is never used apart from a self-assigment
2021-01-30 23:37:09 +01:00
bseiller
028a68ae6f
refactoring embark-assistant survey, 4.iteration
...
- survey.cpp: replacing repeated nested vector access with a region_map_entry reference in survey_mid_level_tile; made a reference mid_level_tile const to prevent acidental change of values
2021-01-30 23:33:09 +01:00
bseiller
b1cf65860c
Merge branch 'develop' into ea_refactoring
2021-01-30 17:39:41 +01:00
Susan
8540fd84a4
move world loaded check and message printing to plugin_enable()
2021-01-30 15:14:46 +00:00
lethosor
c6da99e5ce
Merge remote-tracking branch 'myk002/myk_stockflow_steals_input' into develop
...
Conflicts:
docs/changelog.txt
2021-01-30 01:59:44 -05:00
lethosor
845993ba59
Merge remote-tracking branch 'lethosor/fix-k-search-crash' into develop
2021-01-29 20:08:08 -05:00
Su
545fcf6745
Merge branch 'develop' into seedwatch
2021-01-29 11:34:57 +00:00
Susan
33342404bc
Merge branch 'seedwatch' of github.com:Moth-Tolias/dfhack into seedwatch
2021-01-29 11:27:34 +00:00
Susan
a3b0cda069
don't enable if no world is loaded
2021-01-29 11:26:46 +00:00
lethosor
5c14f619c8
Merge remote-tracking branch 'myk002/myk_buildingplan_enable_all' into develop
2021-01-29 00:59:33 -05:00
lethosor
4fbd763c1a
Also cancel 'k' search when hotkeys (F1 - Shift-F8) are pressed
2021-01-29 00:28:32 -05:00
lethosor
865484f678
Merge branch 'develop' into fix-k-search-crash
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Conflicts:
docs/changelog.txt
2021-01-29 00:16:13 -05:00
bseiller
b33f06efee
refactoring embark-assistant survey, 3.iteration
...
- survey.cpp: replacing repeated nested vector access with a mid_level_tile reference in survey_mid_level_tile
2021-01-28 23:48:09 +01:00
bseiller
e90e84ab87
refactoring embark-assistant survey, 2.iteration
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- survey.cpp: replacing pointer and repeated nested vector access with a region_tile_datum reference in survey_mid_level_tile
2021-01-28 23:40:58 +01:00
bseiller
6e012bb032
refactoring embark-assistant survey, 1.iteration
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- survey.cpp: replacing repeated double vector access with a reference in survey_mid_level_tile
2021-01-28 23:38:40 +01:00
Su
98f3142c92
change deactivation message to be more accurate
...
Co-authored-by: Alan <lethosor@users.noreply.github.com>
2021-01-28 18:00:34 +00:00
myk002
42ae0727fe
resolve hotkey help text conflict
...
between stockflow and stockpiles
I removed stockpiles's dynamic placement code as well. it attempted to
move the hotkey help text down if it covered any stockpile links, but
this will no longer work since other hotkey text already takes up all
the lines below stockpiles' hotkey text.
2021-01-27 08:37:12 -08:00
myk002
ff69665815
keep stockflow from stealing input during rename
2021-01-27 08:25:21 -08:00
bseiller
1f7cae17ef
Merge branch 'develop' into ea_incursion_struct
2021-01-26 23:22:59 +01:00
myk002
10634b8ae5
fix merge error
2021-01-24 09:19:01 -08:00
Myk Taylor
d0fc448a39
add 'enable all' option for buildingplan
...
This kind of functionality is much more important now than it used to
be since there are so many supported building types.
Also modified the 'Planning Mode' status on the building placement
screen to reflect whether we're in quickfort mode, enable all mode, or
whether just the building type is enabled.
this setting is not persisted (just like quickfort_mode is not
persisted), but it can be set from onMapLoad.init
2021-01-24 09:08:36 -08:00
bseiller
3c4cb749a3
Merge branch 'develop' of https://github.com/DFHack/dfhack into prevent_repeated_survey_mlt_calls
2021-01-24 13:57:27 +01:00
bseiller
c525b80dda
Merge branch 'develop' of https://github.com/DFHack/dfhack into ea_incursion_struct
2021-01-24 13:54:25 +01:00
lethosor
d01e61c658
Fix some error message formatting and add some cross-links to docs
...
Followup to #1747
2021-01-22 21:05:20 -05:00
lethosor
5ef7a81fd1
Merge remote-tracking branch 'myk002/myk_buildingplan_set_settings' into develop
2021-01-22 20:57:30 -05:00
myk002
ad39bb3c33
address review comments
2021-01-22 12:48:36 -08:00
bseiller
6a1b70ae76
making lint happy by removing trailing whitespace
2021-01-19 17:43:32 +01:00
bseiller
438811e108
handling special case of the cursor having been positioned in the lower right corner before the search
...
- matcher.cpp: manually moving the cursor to the neighbouring world tile so it can be moved back and embark_update is being called when all (incursion) data has been collected
Co-Authored-By: PatrikLundell <22739822+PatrikLundell@users.noreply.github.com>
2021-01-19 16:37:59 +01:00
bseiller
9b9373be4f
removing commented out assigments
2021-01-19 12:06:36 +01:00
bseiller
cb496c3f59
fixing indention/whitespaces
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- defs.h: replacing tab with space/blank for indents
2021-01-19 00:07:28 +01:00
bseiller
e99c8faa24
switching to mid_level_tile_incursion_base to store incursion data of world tile edges
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- defs.h: using mid_level_tile_incursion_base in region_tile_datum to store incursion data of world tile edges
- survey.cpp: commented out "not used" blocks of assignment in survey_mid_level_tile that no longer make sense now
2021-01-19 00:01:54 +01:00
bseiller
bdfd50cc65
using mid_level_tile_incursion_base instead of mid_level_tile for incursion processing
...
- matcher.cpp, survey.cpp: adapting signatures to use new struct that only contains incursion specific attributes
2021-01-18 23:50:14 +01:00
bseiller
cc68767336
created struct mid_level_tile_incursion_base that only contains attributes that are relevant for incursion processing
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- def.h: make attributes/fields of mid_level_tile_incursion_base available in mid_level_tile by inheriting from mid_level_tile_incursion_base which also allows treating mid_level_tile as a mid_level_tile_incursion_base
2021-01-18 23:23:50 +01:00
bseiller
85fe05b723
early return from embark_update during an active search to improve performance
...
- embark-assistant.cpp: checking if a search is active, if so return early
2021-01-18 22:08:46 +01:00
bseiller
c300cae2f9
removing 2 dead stores to speed up survey::survey_mid_level_tile
...
- survey.cpp: removing layer_bottom and layer_top, which are never read, but slow down survey_mid_level_tile significantly because entries are added quite often into the tree map structure
- survey.h: removing now obsolete include for map
2021-01-18 19:38:57 +01:00
Susan
84b07005d8
tabs to spaces [whoops]
2021-01-16 23:47:41 +00:00
Susan
7a14bf475f
don't turn off seedwatch on map load
...
fixes #682
2021-01-16 23:23:05 +00:00
Susan
b506f0a240
remove misleading comment
...
per https://github.com/DFHack/dfhack/issues/682#issuecomment-138705257 , seedwatch supports linux and has done for over a decade.
2021-01-16 23:01:25 +00:00
abstern
78df890217
factor out functions to get plant names and set individual farms
2021-01-13 08:55:48 +01:00
abstern
80674f7697
[feature] autofarm: fallow farms when no further plants requested
2021-01-12 21:37:51 +01:00
Myk Taylor
339d5ce26b
set buildingplan global settings from prompt
...
allow buildingplan settings to be set from the DFHack# prompt. For
example, if a player knows they'll always want to build with blocks,
they could add the following two lines to onMapLoad.init:
buildingplan set boulders false
buildingplan set logs false
2021-01-10 17:29:53 -08:00
Timur Kelman
f115767713
add missing `\n` in digFlood's example
2020-12-31 13:47:02 +01:00
lethosor
b585bca90b
look_menu_search: fix crash due to certain cursor keys not restoring list
...
Fixes #1737
2020-12-30 15:04:43 -05:00
lethosor
a7232499ac
Silence some warnings from GCC 10
...
Specifically `gcc (Ubuntu 10.2.0-13ubuntu1) 10.2.0`
2020-12-30 00:04:49 -05:00
PatrikLundell
4a2704665d
Merge branch 'develop' of https://github.com/DFHack/dfhack into embark-assistant
2020-12-27 11:20:18 +01:00
PatrikLundell
dbfd838786
corrected temperature calculation factor order
2020-12-27 11:07:33 +01:00
lethosor
8cace1eb06
probe: print more designation and occupancy-related flags
...
This was useful for testing #1729
2020-12-23 15:36:39 -05:00
lethosor
eff360b49d
Merge remote-tracking branch 'PatrikLundell/embark-assistant' into develop
2020-12-20 01:15:40 -05:00
PatrikLundell
0b7ab90d3d
corrected mismatched indices
2020-12-17 11:49:15 +01:00
lethosor
de21e0cdb8
Merge remote-tracking branch 'PatrikLundell/embark-assistant' into develop
2020-12-16 13:25:25 -05:00
PatrikLundell
3e3a34af99
corrected index usage
2020-12-16 10:59:27 +01:00
lethosor
d437cfe649
Add test for invalid job types in workflow's job_outputs
2020-12-15 21:36:57 -05:00
lethosor
5d3924a8c0
Remove old jobs from plant_products
...
Identified by Quietust in #1722
2020-12-14 00:04:53 -05:00
lethosor
123c207d9c
Fix error in material_defs lookups
...
Changed in dfhack/df-structures@7dfea1f1d4
Fixes #1722
2020-12-14 00:03:29 -05:00
lethosor
4e08357aaf
search: reset when screen is dismissed, even if it's still present under gview
...
Fixes #1725
2020-12-08 23:09:07 -05:00
lethosor
a3d8c5a2ec
revflood docs: clarify that constructed walls are ignored
...
Closes #1719
2020-12-05 19:41:32 -05:00
lethosor
db03f943c9
Merge remote-tracking branch 'PatrikLundell/embark-assistant' into develop
2020-12-04 23:54:50 -05:00
PatrikLundell
c36fbe4c8b
Corrected river size handling
2020-12-03 15:40:22 +01:00
Tachytaenius
2a4e16d6da
Cover artifacts at greasing station
...
The inconsistent [DOES_NOT_DETERMINE_PRODUCT_AMOUNT] distribution is right, I assume?
2020-11-28 18:08:04 +00:00
lethosor
8548295fe5
Merge remote-tracking branch 'PatrikLundell/embark-assistant' into develop
2020-11-18 11:12:17 -05:00
PatrikLundell
afe99b83c2
corrected orientation bug
2020-11-18 10:43:15 +01:00
lethosor
90cf6e8587
Merge remote-tracking branch 'quietust/dwarfvet' into develop
2020-11-17 23:38:06 -05:00
lethosor
53916dbe6b
Use charToKey and clean up logic a bit
...
Ref #1714
2020-11-17 23:33:18 -05:00
Nilsolm
4ac3e62e60
ignore input if selection is zero
2020-11-18 02:41:20 +01:00
PatrikLundell
1cd9babfb7
2 spaces killed
2020-11-17 21:10:40 +01:00
PatrikLundell
7944026742
fixed help screen misalignment
2020-11-17 20:55:14 +01:00
PatrikLundell
8f5d9fe1e9
Merge branch 'develop' of https://github.com/DFHack/dfhack into embark-assistant
2020-11-17 19:53:09 +01:00
PatrikLundell
ab617f67cc
corrected world tile level incursion calculations
2020-11-17 19:52:46 +01:00
Quietust
877fd42214
dwarfvet - initialize spot_index ( #1711 ), fix types in Patient
2020-11-17 09:13:03 -06:00
lethosor
0b886399fe
zone: stop enumnick from taking priority over assign/unassign/slaughter
...
Fixes #1709
Ref #1652
2020-11-15 22:21:46 -05:00
lethosor
4921cb4ac7
Merge remote-tracking branch 'PatrikLundell/embark-assistant' into develop
2020-11-14 15:08:22 -05:00
PatrikLundell
0ef56ba859
another space character met its demise
2020-11-14 14:53:54 +01:00
PatrikLundell
46835c9edd
reworked aquifer bit fiddling
2020-11-14 14:43:43 +01:00
myk002
59e76ae407
detect buildingplan buildings in the resume plugin
2020-11-13 12:43:46 -08:00
PatrikLundell
d51b56c780
removed a blank
2020-11-13 20:28:22 +01:00
PatrikLundell
6014a45235
Fixed bug missing world tiles lacking incurson supplied resources
2020-11-13 20:11:03 +01:00
lethosor
2e4f23d49f
Merge remote-tracking branch 'myk002/myk_isplannedbuilding' into develop
2020-11-13 14:09:36 -05:00
myk002
efdba8b596
add buildingplan.isPlannedBuilding
2020-11-13 10:18:54 -08:00
myk002
10616a387f
cleaner mask-based implementation
2020-11-12 22:44:38 -08:00
myk002
6b14a92385
allow buildingplan to match metal bars
2020-11-12 19:54:00 -08:00
myk002
02a86d761a
identify bars as non_economic items
...
allows Job::isSuitableMaterial() to match metal bars as a building
material
2020-11-12 19:10:06 -08:00
myk002
36110902fa
don't use cached iterators across map reloads
2020-11-12 00:11:13 -08:00
lethosor
923b1b14f3
Merge remote-tracking branch 'myk002/buildingplan_persist_global_settings' into develop
2020-11-11 23:59:09 -05:00
lethosor
9c13b497bf
Merge remote-tracking branch 'myk002/myk_automaterial_buildingplan_fix' into develop
2020-11-11 23:36:42 -05:00
myk002
54702085d5
don't eat keys while building is being renamed
...
allows buildingplan to prevent unsuspension of planned buildings without
also eating the 's' key when the user is trying to use it to give the
building a custom name.
2020-11-11 17:12:56 -08:00
lethosor
c87d5260d3
buildingplan: make hotkeys added to existing menus red
...
For clarity (per Lua API.rst guidelines)
2020-11-11 16:04:40 -05:00
lethosor
58079217d9
Merge remote-tracking branches 'myk002/myk_buildingplan_no_quality' and 'myk002/myk_buildingplan_pause' into develop
2020-11-03 00:09:03 -05:00
Myk Taylor
2c65113bdb
detect all conditions that make the game pause
2020-10-31 03:03:05 -07:00
Myk Taylor
fbc26336cf
don't show quality properties for no-quality items
...
for items that cannot have a quality or be decorated:
in place mode, don't show quality adjustment hotkeys (or isDecorated
flag hotkey) and don't interpret the associated keycodes if they are
pressed.
in query mode, don't show quality or decorated fields.
2020-10-31 02:25:26 -07:00
Myk Taylor
65114d904c
fix typo in comment
2020-10-29 11:53:31 -07:00
Myk Taylor
22ac163d55
improve UX between automaterial and buildingplan
...
solves the confusing behavior when both automaterial and buildingplan
are enabled for constructions. the two plugins now communicate with each
other over the Lua layer to negotiate consistent behavior.
if neither plugin is enabled, the standard DF UI acts as normal
if automaterial is enabled but buildingplan is not, then automaterial
behavior is unchanged.
if buildingplan is enabled and automaterial is not then behavior is
the same as other buildings with buildingplan (no material selection
screen, screen stays on building placement screen after placement).
this commit fixes a bug, though, where buildingplan would only lay
down a single tile of contruction instead of a solid block when a
block is requested.
if both plugins are enabled but buildingplan is not enabled for the
building type then automaterial is unchanged from previous behavior,
execpt for an additional header showing the separation between
automaterial hotkeys and buildingplan hotkeys.
finally, if both plugins are enabled and buildingplan is enabled for the
building type then buildingplan behavior prevails, but the box select and
hollow designations features of automaterial are still usable and
useful. the 'Auto Mat-select', 'Reselect Type', and "Open Placement"
automaterial hotkeys are hidden in the UI and ignored in the feed. This
is because buildingplan takes over material selection, so 'Auto
Mat-select' doesn't make sense. Buildingplan also already stays on the
placement screen after placement, so 'Reselect Type' is not necessary.
And all buildingplan-placed buildings have relaxed placement
restrictions (e.g. they can be built in mid-air) so 'Open Placement' is
also not necessary. The missing options are replaced with blank lines so
the vertical alignment of all other options stays constant.
we also remove a few extra lua_pop() calls that are made superfluous by
the StackUnwinder.
2020-10-29 11:00:49 -07:00
lethosor
08bb6ca35e
Tweak colors
...
Ref #1684
2020-10-29 00:03:07 -04:00
lethosor
d508ad3c4b
Merge remote-tracking branch 'myk002/buildingplan_building_material_filters' into develop
...
Conflicts:
docs/changelog.txt
2020-10-28 23:57:55 -04:00
Myk Taylor
c1af3e2817
document what happens if no types are allowed
2020-10-26 21:13:11 -07:00
lethosor
3ab9157a2d
Merge remote-tracking branch 'myk002/buildingplan_refactor5_allbuildings_squashed2' into develop
2020-10-26 21:37:41 -04:00
lethosor
b723636fe2
Merge remote-tracking branch 'myk002/buildingplan_refactor4_algorithm_squashed2' into develop
2020-10-26 21:24:05 -04:00
Myk Taylor
1a69a9b483
add more important checks for matching items
...
stolen (with love) from advfort.lua
2020-10-26 16:54:50 -07:00