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@ -68,9 +68,9 @@ namespace embark_assist {
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Woodland,
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Heavily_Forested
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};
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// only contains those attributes that are being handled during incursion processing
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struct mid_level_tile_incursion_base {
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// only contains those attributes that are being handled during incursion processing
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struct mid_level_tile_incursion_base {
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uint8_t aquifer = Clear_Aquifer_Bits;
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bool clay = false;
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bool sand = false;
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@ -82,7 +82,7 @@ namespace embark_assist {
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uint8_t evilness_level; // 0 - 2
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};
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// contains all attributes (some by inheritance), used for regular survey/matching
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// contains all attributes (some by inheritance), used for regular survey/matching
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struct mid_level_tile : public mid_level_tile_incursion_base {
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bool flux = false;
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bool coal = false;
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