revflood docs: clarify that constructed walls are ignored

Closes #1719
develop
lethosor 2020-12-05 19:41:32 -05:00
parent 855ce84eca
commit a3d8c5a2ec
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2 changed files with 5 additions and 3 deletions

@ -187,8 +187,9 @@ Usage and related commands:
:reveal demon: Reveals everything and allows unpausing - good luck!
:unreveal: Reverts the effects of ``reveal``
:revtoggle: Switches between ``reveal`` and ``unreveal``
:revflood: Hide everything, then reveal tiles with a path to the cursor
(useful to make walled-off rooms vanish)
:revflood: Hide everything, then reveal tiles with a path to the cursor.
Note that tiles behind constructed walls are also revealed as a
workaround for :bug:`1871`.
:revforget: Discard info about what was visible before revealing the map.
Only useful where (e.g.) you abandoned with the fort revealed
and no longer want the data.

@ -91,7 +91,8 @@ DFhackCExport command_result plugin_init ( color_ostream &out, vector <PluginCom
"Toggles between reveal and unreveal.\n"));
commands.push_back(PluginCommand("revflood","Hide all, and reveal tiles reachable from the cursor.",revflood,false,
"This command hides the whole map. Then, starting from the cursor,\n"
"reveals all accessible tiles. Allows repairing parma-revealed maps.\n"));
"reveals all accessible tiles. Allows repairing perma-revealed maps.\n"
"Note that constructed walls are considered passable to work around DF bug 1871.\n"));
commands.push_back(PluginCommand("revforget", "Forget the current reveal data.",revforget,false,
"Forget the current reveal data, allowing to use reveal again.\n"));
commands.push_back(PluginCommand("nopause","Disable manual and automatic pausing.",nopause,false,