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@ -1,4 +1,3 @@
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// This does not work with Linux Dwarf Fortress
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// With thanks to peterix for DFHack and Quietust for information http://www.bay12forums.com/smf/index.php?topic=91166.msg2605147#msg2605147
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#include <map>
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@ -101,7 +100,23 @@ string searchAbbreviations(string in)
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DFhackCExport command_result plugin_enable(color_ostream &out, bool enable)
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{
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running = enable;
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if(enable == true)
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{
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if(Core::getInstance().isWorldLoaded())
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{
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running = true;
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out.print("seedwatch supervision started.\n");
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} else {
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out.printerr(
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"This plugin needs a fortress to be loaded and will deactivate automatically otherwise.\n"
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"Activate with 'seedwatch start' after you load the game.\n"
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);
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}
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} else {
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running = false;
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out.print("seedwatch supervision stopped.\n");
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}
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return CR_OK;
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}
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@ -143,13 +158,12 @@ command_result df_seedwatch(color_ostream &out, vector<string>& parameters)
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}
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else if(par == "start")
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{
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running = true;
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out.print("seedwatch supervision started.\n");
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plugin_enable(out, true);
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}
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else if(par == "stop")
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{
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running = false;
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out.print("seedwatch supervision stopped.\n");
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plugin_enable(out, false);
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}
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else if(par == "clear")
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{
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@ -284,9 +298,12 @@ DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_chan
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{
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switch (event) {
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case SC_MAP_LOADED:
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if(running)
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out.print("seedwatch supervision started.\n");
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break;
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case SC_MAP_UNLOADED:
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if (running)
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out.printerr("seedwatch deactivated due to game load/unload\n");
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out.printerr("seedwatch deactivated due to game unload\n");
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running = false;
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break;
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default:
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