boolneighboring_clay=false;// These elements are updated after the survey by checking if there are any border MLTs in neighboring tiles that would would provide the resource
boolneighboring_sand=false;// if they actually provided an incursion. This allows the code to add these potential tiles to the ones checked.
boolneighboring_sand=false;// if they actually provided an incursion. This allows the code to add these potential tiles to the ones checked.