@ -68,24 +68,29 @@ namespace embark_assist {
Woodland ,
Heavily_Forested
} ;
struct mid_level_tile {
// only contains those attributes that are being handled during incursion processing
struct mid_level_tile_incursion_base {
uint8_t aquifer = Clear_Aquifer_Bits ;
bool clay = false ;
bool sand = false ;
int8_t soil_depth ;
int16_t elevation ;
int8_t biome_offset ;
tree_levels trees ;
uint8_t savagery_level ; // 0 - 2
uint8_t evilness_level ; // 0 - 2
} ;
// contains all attributes (some by inheritance), used for regular survey/matching
struct mid_level_tile : public mid_level_tile_incursion_base {
bool flux = false ;
bool coal = false ;
int8_t soil_depth ;
int8_t offset ;
int16_t elevation ;
river_sizes river_size = river_sizes : : None ;
int16_t river_elevation = 100 ;
int8_t adamantine_level ; // -1 = none, 0 .. 3 = cavern 1 .. magma sea. Currently not used beyond present/absent.
int8_t magma_level ; // -1 = none, 0 .. 3 = cavern 3 .. surface/volcano
int8_t biome_offset ;
tree_levels trees ;
uint8_t savagery_level ; // 0 - 2
uint8_t evilness_level ; // 0 - 2
std : : vector < bool > metals ;
std : : vector < bool > economics ;
std : : vector < bool > minerals ;