noah metz
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9ae776a5e2
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Refactoring
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2024-01-10 11:31:32 -07:00 |
noah metz
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b16d7a1ebf
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Added MapIterator and started moving towards rendering objects by iterating through a list of mappings in the material to update descriptors
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2024-01-10 11:27:04 -07:00 |
noah metz
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5222f35823
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Fixed resizing
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2024-01-09 23:19:04 -07:00 |
noah metz
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86f9f9b911
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Fixed crash, it was because without material descriptor set in the layout I was trying to bind to index 2 with only 2 sets
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2024-01-09 23:06:08 -07:00 |
noah metz
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c337e0f728
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Added descriptor attribute for object descriptor set. Crash is currently due to the descriptors for the image being uninitialized.
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2024-01-09 21:56:56 -07:00 |
noah metz
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c02728c4f3
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Made materials allocate a descriptor for each frame, and bind the descriptor on draw.
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2024-01-09 21:28:57 -07:00 |
noah metz
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ee57d5bc81
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Added Map struct and methods to create/destroy/use it
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2024-01-09 20:41:31 -07:00 |
noah metz
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91d8ed6e3b
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Cleaned up pipeline creation into structs(MeshType to describe Mesh buffers, and PipelineLayout to describe descriptor sets/PCRs(TODO))
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2024-01-09 18:36:40 -07:00 |
noah metz
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9ccfe3d0f7
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Added depth image to context
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2024-01-09 13:12:05 -07:00 |
noah metz
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b9befc50a2
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Made material/mesh descriptor bindings parameters of the material
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2024-01-09 12:33:38 -07:00 |
noah metz
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256980435e
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Got rotations working with quaternions(probably more steps than necessary)
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2024-01-09 10:32:22 -07:00 |
noah metz
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fc68698ac7
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Added buffer to image copy functions
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2024-01-08 21:36:45 -07:00 |
noah metz
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e5842f3ef5
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Added textured material with per-vertex UV, but no texture images yet
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2024-01-08 20:32:47 -07:00 |
noah metz
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b603af2f89
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Moved vertex bindings/attributes to parameters of create_material
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2024-01-08 20:14:07 -07:00 |
noah metz
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1df48f247e
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Removed swapchain recreation from draw_frame
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2024-01-08 19:50:45 -07:00 |
noah metz
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3bb460d05c
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Added swapchain recreation when out of date
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2024-01-08 19:48:09 -07:00 |
noah metz
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6906e4fc38
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Move world position and rotation to function parameters instead of using globals directly
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2024-01-08 17:55:50 -07:00 |
noah metz
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62b6f55a14
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More movement fixes
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2024-01-08 17:50:24 -07:00 |
noah metz
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199aa18d58
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Fixed movement directions and perspective
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2024-01-08 17:45:10 -07:00 |
noah metz
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bcf3b92891
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Added more movement
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2024-01-08 17:37:52 -07:00 |
noah metz
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04618af2fb
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Moved scene UBO to a descriptor in the vulkan context. Need to figure out how to deal with materials that give out descriptors per loaded mesh.
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2024-01-08 16:44:14 -07:00 |
noah metz
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4b7a2b9d37
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Moved graphics pipeline objects(aka layout, etc.) to Material struct
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2024-01-08 15:23:23 -07:00 |
noah metz
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52db4fca28
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Added some animation with UBO
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2024-01-08 13:10:54 -07:00 |
noah metz
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0a01cbc776
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Reorganized to have mesh pipeline instead of triangle pipeline
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2024-01-08 13:04:45 -07:00 |
noah metz
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c74daec6bd
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Added UBO for shader matrices
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2024-01-08 12:42:59 -07:00 |
noah metz
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960f0b94ea
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Added staged buffers and indexed triangle drawing
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2024-01-08 11:59:58 -07:00 |
noah metz
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4e2a8cf156
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Updated to use vertex buffer for color/position of 2d vertices
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2024-01-08 09:44:47 -07:00 |
noah metz
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3e1cc2ce5a
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Multiple frames in flight
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2024-01-07 22:55:36 -07:00 |
noah metz
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ef957ee059
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First triangle
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2024-01-07 22:27:53 -07:00 |
noah metz
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9670362524
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Added more setup(up to swapchain), and added dev/run to Makefile
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2024-01-07 16:34:09 -07:00 |
noah metz
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b97b377397
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Fixed macOS build
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2024-01-07 03:13:49 -07:00 |
noah metz
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675480af21
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Added more stuff
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2024-01-07 03:04:12 -07:00 |
noah metz
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ffbc2d641e
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Added compile_commands.json to Makefile
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2024-01-07 01:24:20 -07:00 |
noah metz
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d4582daae1
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Initial commit of Makefile
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2024-01-07 01:01:57 -07:00 |