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@ -9,6 +9,7 @@
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <cglm/types.h>
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#include <cglm/mat4.h>
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#include <cglm/affine.h>
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#include <stdio.h>
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#include <string.h>
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@ -1588,13 +1589,17 @@ VulkanContext* init_vulkan(GLFWwindow* window, uint32_t max_frames_in_flight) {
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return context;
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}
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uint32_t counter = 0;
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VkResult update_ubo(void** buffers, uint32_t frame_index) {
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struct ShaderUBO ubo = {};
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glm_mat4_identity(ubo.proj);
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glm_mat4_identity(ubo.view);
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glm_mat4_identity(ubo.model);
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vec3 axis = {0.0f, 0.0f, 1.0f};
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glm_rotate_make(ubo.model, counter/100.0f, axis);
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memcpy(buffers[frame_index], (void*)&ubo, sizeof(ubo));
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counter += 1;
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return VK_SUCCESS;
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}
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