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@ -10,6 +10,7 @@
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#include <cglm/types.h>
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#include <cglm/mat4.h>
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#include <cglm/affine.h>
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#include <cglm/cam.h>
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#include <stdio.h>
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#include <string.h>
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@ -111,7 +112,7 @@ typedef struct VulkanContextStruct {
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} VulkanContext;
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struct Vertex{
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vec2 pos;
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vec3 pos;
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vec3 color;
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};
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@ -121,14 +122,18 @@ struct SceneUBO {
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};
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const struct Vertex vertices[] = {
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{.pos = {-0.5f, -0.5f}, .color = {1.0f, 0.0f, 0.0f}},
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{.pos = { 0.5f, -0.5f}, .color = {0.0f, 1.0f, 0.0f}},
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{.pos = { 0.5f, 0.5f}, .color = {0.0f, 0.0f, 1.0f}},
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{.pos = {-0.5f, 0.5f}, .color = {1.0f, 1.0f, 1.0f}},
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{.pos = {-0.5f, -0.5f, 0.5f}, .color = {1.0f, 0.0f, 0.0f}},
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{.pos = { 0.5f, -0.5f, 0.5f}, .color = {0.0f, 1.0f, 0.0f}},
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{.pos = { 0.5f, 0.5f, 0.5f}, .color = {0.0f, 0.0f, 1.0f}},
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{.pos = {-0.5f, 0.5f, 0.5f}, .color = {1.0f, 1.0f, 1.0f}},
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};
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//const uint16_t indices[] = {
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// 0, 1, 2, 2, 3, 0,
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//};
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//
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const uint16_t indices[] = {
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0, 1, 2, 2, 3, 0,
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2, 1, 0, 0, 3, 2,
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};
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const char * validation_layers[] = {
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@ -170,7 +175,7 @@ VkVertexInputAttributeDescription vertex_attributes[2];
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VkVertexInputAttributeDescription* vertex_attribute_descriptions() {
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vertex_attributes[0].binding = 0;
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vertex_attributes[0].location = 0;
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vertex_attributes[0].format = VK_FORMAT_R32G32_SFLOAT;
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vertex_attributes[0].format = VK_FORMAT_R32G32B32_SFLOAT;
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vertex_attributes[0].offset = offsetof(struct Vertex, pos);
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vertex_attributes[1].binding = 0;
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@ -570,50 +575,47 @@ VkDevice create_logical_device(VkPhysicalDevice physical_device, QueueIndices qu
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return device;
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}
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struct MaybeSwapchainDetails {
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bool valid;
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SwapchainDetails details;
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};
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struct MaybeSwapchainDetails get_swapchain_details(VkPhysicalDevice physical_device, VkSurfaceKHR surface) {
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struct MaybeSwapchainDetails ret = {};
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ret.valid = false;
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ret.details.formats = 0;
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ret.details.present_modes = 0;
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SwapchainDetails get_swapchain_details(VkPhysicalDevice physical_device, VkSurfaceKHR surface) {
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SwapchainDetails details = {};
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details.formats = 0;
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details.present_modes = 0;
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VkResult result;
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result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, surface, &ret.details.capabilities);
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result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, surface, &details.capabilities);
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if(result != VK_SUCCESS) {
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return ret;
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return details;
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}
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result = vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &ret.details.formats_count, 0);
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result = vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &details.formats_count, 0);
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if(result != VK_SUCCESS) {
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return ret;
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return details;
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}
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ret.details.formats = malloc(sizeof(VkSurfaceFormatKHR)*ret.details.formats_count);
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result = vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &ret.details.formats_count, ret.details.formats);
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details.formats = malloc(sizeof(VkSurfaceFormatKHR)*details.formats_count);
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result = vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &details.formats_count, details.formats);
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if(result != VK_SUCCESS) {
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free(ret.details.formats);
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return ret;
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free(details.formats);
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details.formats = 0;
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return details;
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}
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result = vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &ret.details.present_modes_count, 0);
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result = vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &details.present_modes_count, 0);
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if(result != VK_SUCCESS) {
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free(ret.details.formats);
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return ret;
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free(details.formats);
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details.formats = 0;
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return details;
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}
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ret.details.present_modes = malloc(sizeof(VkPresentModeKHR)*ret.details.present_modes_count);
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result = vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &ret.details.present_modes_count, ret.details.present_modes);
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details.present_modes = malloc(sizeof(VkPresentModeKHR)*details.present_modes_count);
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result = vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &details.present_modes_count, details.present_modes);
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if(result != VK_SUCCESS) {
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free(ret.details.formats);
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free(ret.details.present_modes);
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return ret;
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free(details.formats);
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free(details.present_modes);
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details.formats = 0;
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details.present_modes = 0;
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return details;
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}
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ret.valid = true;
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return ret;
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return details;
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}
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VkSurfaceFormatKHR choose_swapchain_format(SwapchainDetails swapchain_details) {
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@ -1441,12 +1443,12 @@ VulkanContext* init_vulkan(GLFWwindow* window, uint32_t max_frames_in_flight) {
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vkGetDeviceQueue(device, context->queue_indices.present_family, context->queue_indices.present_index, &context->queues.present);
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vkGetDeviceQueue(device, context->queue_indices.transfer_family, context->queue_indices.transfer_index, &context->queues.transfer);
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struct MaybeSwapchainDetails maybe_details = get_swapchain_details(context->physical_device, context->surface);
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if(maybe_details.valid == false) {
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SwapchainDetails swapchain_details = get_swapchain_details(context->physical_device, context->surface);
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if(swapchain_details.formats == 0) {
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fprintf(stderr, "failed to create vulkan logical device\n");
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return 0;
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} else {
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context->swapchain_details = maybe_details.details;
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context->swapchain_details = swapchain_details;
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}
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context->swapchain_format = choose_swapchain_format(context->swapchain_details);
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@ -1654,10 +1656,114 @@ VulkanContext* init_vulkan(GLFWwindow* window, uint32_t max_frames_in_flight) {
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return context;
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}
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vec3 world_position = {0.0f, 0.0f, 0.0f};
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float rotation = 0.0f;
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struct {
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bool forward: 1;
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bool backward: 1;
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bool left: 1;
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bool right: 1;
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bool turn_left: 1;
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bool turn_right: 1;
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} key_flags = {
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.forward = false,
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.backward = false,
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.left = false,
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.right = false,
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};
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void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) {
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(void)scancode;
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(void)window;
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(void)mods;
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switch(key) {
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case GLFW_KEY_W:
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if(action == GLFW_PRESS) {
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key_flags.forward = true;
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} else if(action == GLFW_RELEASE) {
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key_flags.forward = false;
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}
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break;
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case GLFW_KEY_A:
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if(action == GLFW_PRESS) {
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key_flags.left = true;
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} else if(action == GLFW_RELEASE) {
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key_flags.left = false;
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}
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break;
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case GLFW_KEY_S:
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if(action == GLFW_PRESS) {
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key_flags.backward = true;
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} else if(action == GLFW_RELEASE) {
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key_flags.backward = false;
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}
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break;
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case GLFW_KEY_D:
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if(action == GLFW_PRESS) {
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key_flags.right = true;
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} else if(action == GLFW_RELEASE) {
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key_flags.right = false;
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}
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break;
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case GLFW_KEY_RIGHT:
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if(action == GLFW_PRESS) {
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key_flags.turn_right = true;
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} else if(action == GLFW_RELEASE) {
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key_flags.turn_right = false;
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}
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break;
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case GLFW_KEY_LEFT:
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if(action == GLFW_PRESS) {
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key_flags.turn_left = true;
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} else if(action == GLFW_RELEASE) {
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key_flags.turn_left = false;
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}
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break;
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}
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}
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VkResult update_ubo(void** buffers, uint32_t frame_index) {
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if(key_flags.forward) {
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world_position[2] += 0.01;
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}
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if(key_flags.backward) {
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world_position[2] -= 0.01;
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}
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if(key_flags.left) {
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world_position[0] -= 0.01;
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}
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if(key_flags.right) {
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world_position[0] += 0.01;
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}
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if(key_flags.turn_right) {
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rotation += 0.01;
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}
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if(key_flags.turn_left) {
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rotation -= 0.01;
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}
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struct SceneUBO ubo = {};
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glm_mat4_identity(ubo.proj);
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glm_mat4_identity(ubo.view);
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glm_perspective(30.0f, 800.0/600.0, 0.1, 1, ubo.proj);
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vec3 forward = {0.0f, 0.0f, 1.0f};
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vec3 up = {0.0f, 1.0f, 0.0f};
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vec3 dir;
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mat4 rot;
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glm_rotate_make(rot, rotation, up);
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glm_mat4_mulv3(rot, forward, 1.0f, dir);
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glm_look(world_position, dir, up, ubo.view);
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memcpy(buffers[frame_index], (void*)&ubo, sizeof(ubo));
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@ -1728,6 +1834,7 @@ void main_loop(GLFWwindow* window, VulkanContext* context) {
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context->current_frame = 0;
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while(!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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draw_frame(context);
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context->current_frame += 1;
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if(context->current_frame >= context->max_frames_in_flight) {
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@ -1782,6 +1889,7 @@ int main() {
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return 2;
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}
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glfwSetKeyCallback(window, key_callback);
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main_loop(window, context);
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cleanup(window, context);
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