Refactoring

main
noah metz 2024-01-10 11:31:32 -07:00
parent b16d7a1ebf
commit 9ae776a5e2
1 changed files with 25 additions and 23 deletions

@ -267,14 +267,14 @@ typedef struct PositionStruct {
typedef struct AttributeMappingStruct {
uint32_t attribute_id; // Which attribute to map
uint32_t mapping_type; // What function to use to map it
uint32_t binding; // Which index to use in the ATTRIBUTE_ID_DESTRO
uint32_t binding; // Which index to use in the ATTRIBUTE_ID_DESCRIPTORS array
} AttributeMapping;
#define ATTRIBUTE_ID_MESH 0x00000001
#define ATTRIBUTE_ID_MATERIAL 0x00000002
#define ATTRIBUTE_ID_DESCRIPTORS 0x00000003
#define ATTRIBUTE_ID_DESCRIPTOR_SETS 0x00000004
#define ATTRIBUTE_ID_POSITION 0x00000005
#define ATTRIBUTE_ID_MESH 0x00000001 // Mesh*
#define ATTRIBUTE_ID_MATERIAL 0x00000002 // Material*
#define ATTRIBUTE_ID_DESCRIPTORS 0x00000003 // void***(array of array of data pointers)
#define ATTRIBUTE_ID_DESCRIPTOR_SETS 0x00000004 // VkDescriptorSet*
#define ATTRIBUTE_ID_POSITION 0x00000005 // Position*
typedef struct ObjectStruct {
Map attributes;
@ -291,8 +291,8 @@ typedef struct MeshTypeStruct {
// Defines what descriptors are bound at two different upate rates for the pipeline
typedef struct PipelineLayoutStruct {
uint32_t mesh_bindings_count;
VkDescriptorSetLayoutBinding* mesh_bindings;
uint32_t object_bindings_count;
VkDescriptorSetLayoutBinding* object_bindings;
uint32_t material_bindings_count;
VkDescriptorSetLayoutBinding* material_bindings;
@ -308,7 +308,7 @@ typedef struct MeshStruct {
typedef struct MaterialStruct {
VkDescriptorSetLayout material_set_layout;
VkDescriptorSetLayout mesh_set_layout;
VkDescriptorSetLayout object_set_layout;
VkPipelineLayout layout;
VkPipeline pipeline;
@ -316,6 +316,8 @@ typedef struct MaterialStruct {
VkDescriptorPool material_descriptor_pool;
VkDescriptorSet* material_descriptors;
uint32_t material_descriptors_count;
Map object_descriptor_mappings;
} Material;
typedef struct VulkanContextStruct {
@ -1815,7 +1817,7 @@ void command_draw_object(Material material, Object object, uint32_t frame_num, V
vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, offsets);
vkCmdBindIndexBuffer(command_buffer, mesh->index_buffer.buffer, 0, VK_INDEX_TYPE_UINT16);
if(material.mesh_set_layout != VK_NULL_HANDLE) {
if(material.object_set_layout != VK_NULL_HANDLE) {
MaybeValue maybe_descriptors = map_lookup(object.attributes, ATTRIBUTE_ID_DESCRIPTOR_SETS);
if(maybe_descriptors.has_value == false) {
return;
@ -1828,18 +1830,18 @@ void command_draw_object(Material material, Object object, uint32_t frame_num, V
vkCmdDrawIndexed(command_buffer, mesh->index_count, 1, 0, 0, 0);
}
void command_draw_material(Material material, uint32_t mesh_count, Object* objects, uint32_t frame_num, VkDescriptorSet* scene_descriptors, VkCommandBuffer command_buffer) {
void command_draw_material(Material material, uint32_t object_count, Object* objects, uint32_t frame_num, VkDescriptorSet* scene_descriptors, VkCommandBuffer command_buffer) {
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, material.pipeline);
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, material.layout, 0, 1, &scene_descriptors[frame_num], 0, 0);
if(material.material_descriptors != 0) {
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, material.layout, 1, 1, &material.material_descriptors[frame_num], 0, 0);
}
for(uint32_t i = 0; i < mesh_count; i++) {
for(uint32_t i = 0; i < object_count; i++) {
command_draw_object(material, objects[i], frame_num, command_buffer);
}
}
VkResult command_draw_scene(uint32_t materials_count, Material* materials, uint32_t* mesh_counts, Object** objects, uint32_t frame_num, VkDescriptorSet* scene_descriptors, VkCommandBuffer command_buffer, VkRenderPass render_pass, VkFramebuffer framebuffer, VkExtent2D extent) {
VkResult command_draw_scene(uint32_t materials_count, Material* materials, uint32_t* object_counts, Object** objects, uint32_t frame_num, VkDescriptorSet* scene_descriptors, VkCommandBuffer command_buffer, VkRenderPass render_pass, VkFramebuffer framebuffer, VkExtent2D extent) {
VkCommandBufferBeginInfo begin_info = {};
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.flags = 0;
@ -1888,7 +1890,7 @@ VkResult command_draw_scene(uint32_t materials_count, Material* materials, uint3
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
for(uint i = 0; i < materials_count; i++) {
command_draw_material(materials[i], mesh_counts[i], objects[i], frame_num, scene_descriptors, command_buffer);
command_draw_material(materials[i], object_counts[i], objects[i], frame_num, scene_descriptors, command_buffer);
}
vkCmdEndRenderPass(command_buffer);
@ -2088,7 +2090,7 @@ Material create_material(
};
VkDescriptorSetLayout material_set_layout;
VkDescriptorSetLayout mesh_set_layout;
VkDescriptorSetLayout object_set_layout;
VkDescriptorPool material_descriptor_pool = VK_NULL_HANDLE;
VkDescriptorSet* material_descriptors = 0;
@ -2163,15 +2165,15 @@ Material create_material(
VkDescriptorSetLayoutCreateInfo mesh_layout_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = pipeline_layout.mesh_bindings_count,
.pBindings = pipeline_layout.mesh_bindings,
.bindingCount = pipeline_layout.object_bindings_count,
.pBindings = pipeline_layout.object_bindings,
};
result = vkCreateDescriptorSetLayout(device, &mesh_layout_info, 0, &mesh_set_layout);
result = vkCreateDescriptorSetLayout(device, &mesh_layout_info, 0, &object_set_layout);
if(result != VK_SUCCESS) {
return zero_material;
}
VkDescriptorSetLayout all_layouts[3] = {scene_ubo_layout, material_set_layout, mesh_set_layout};
VkDescriptorSetLayout all_layouts[3] = {scene_ubo_layout, material_set_layout, object_set_layout};
VkPipelineLayout layout;
VkPipelineLayoutCreateInfo layout_info = {
@ -2197,7 +2199,7 @@ Material create_material(
.pipeline = pipeline,
.material_set_layout = material_set_layout,
.mesh_set_layout = mesh_set_layout,
.object_set_layout = object_set_layout,
.material_descriptors = material_descriptors,
.material_descriptor_pool = material_descriptor_pool,
@ -2327,8 +2329,8 @@ Material create_texture_mesh_material(VkDevice device, VkExtent2D extent, VkRend
};
PipelineLayout texture_layout = {
.mesh_bindings_count = sizeof(mesh_set_bindings)/sizeof(VkDescriptorSetLayoutBinding),
.mesh_bindings = mesh_set_bindings,
.object_bindings_count = sizeof(mesh_set_bindings)/sizeof(VkDescriptorSetLayoutBinding),
.object_bindings = mesh_set_bindings,
};
return create_material(device, extent, render_pass, 2, shader_stages, scene_ubo_layout, texture_layout, textured_mesh_type, max_frames_in_flight);
@ -2699,7 +2701,7 @@ VulkanContext* init_vulkan(GLFWwindow* window, uint32_t max_frames_in_flight) {
}
for(uint32_t i = 0; i < max_frames_in_flight; i++) {
TODO_layouts[i] = texture_mesh_material.mesh_set_layout;
TODO_layouts[i] = texture_mesh_material.object_set_layout;
}
VkDescriptorSetAllocateInfo TODO_alloc = {