roleplay/client/include
noah metz 760b7bc389 Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader. 2024-10-13 14:11:28 -06:00
..
command.h Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors 2024-10-09 20:00:56 -06:00
pipeline.h Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader. 2024-10-13 14:11:28 -06:00
render.h Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader. 2024-10-13 14:11:28 -06:00
vk_mem_alloc.h Initial commit of C vulkan code 2024-10-09 10:54:19 -06:00