41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
#ifndef PIPELINE_H
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#define PIPELINE_H
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#include "vulkan/vulkan_core.h"
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#include "cglm/types.h"
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#include "vk_mem_alloc.h"
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#include "command.h"
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typedef struct GraphicsPipelineStruct {
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VkPipelineLayout layout;
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VkPipeline pipeline;
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} GraphicsPipeline;
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struct UIElement {
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vec3 pos;
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vec2 size;
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vec4 color;
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};
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struct UIPolygon {
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VkBuffer vertex_buffer;
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VkBuffer index_buffer;
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VkDeviceSize vertex_offset;
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VkDeviceSize index_offset;
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uint32_t vertices;
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uint32_t indices;
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};
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struct UIUniform {
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mat4 screen;
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};
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VkResult create_ui_polygon_pipeline(VkDevice device, VkRenderPass render_pass, VkDescriptorSetLayout descriptor_layout, GraphicsPipeline* pipeline);
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VkResult create_ui_descriptor_set(VkDevice device, VmaAllocator allocator, VkExtent2D swapchain_extent, VkDescriptorSetLayout* ui_descriptor_layout, VkDescriptorPool* ui_descriptor_pool, VkDescriptorSet* ui_descriptor_set, VmaAllocation* ui_descriptor_memory, VkBuffer* ui_descriptor_buffer);
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VkResult create_ui_polygon_buffer(VkDevice device, Queue transfer_queue, VkCommandPool transfer_pool, VmaAllocator allocator, struct UIPolygon* polygon_buffer, VmaAllocation* polygon_vertex_memory, VmaAllocation* polygon_index_memory);
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#endif
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