noah metz
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97b776e6f0
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Fleshed out UI callbacks some more by adding event bitmask to drawables
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2024-11-12 23:07:01 -07:00 |
noah metz
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8a5de3e16e
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Missed ui.h
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2024-11-12 21:00:32 -07:00 |
noah metz
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4aeea98d45
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Added ui callbacks, want to play around with and flesh out more
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2024-11-12 20:59:41 -07:00 |
noah metz
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7f3ed168df
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Changed string update to use container ID instead of index, updated callbacks to prepare for UI element callbacks
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2024-11-12 17:39:29 -07:00 |
noah metz
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22b6c6a5ae
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Made ui boxes require 4 colors, added hsv-colored-rect ui object type
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2024-11-12 11:56:57 -07:00 |
noah metz
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8278692494
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Modified color picked to prepare for HSV selection
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2024-11-11 14:49:21 -07:00 |
noah metz
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3ab7ed46dc
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Updated hex info UI, added UI objects for color pick UI
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2024-11-11 14:02:57 -07:00 |
noah metz
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b3cef0cf18
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Moved editor context to ClientContext.editor
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2024-11-10 22:24:28 -07:00 |
noah metz
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549e623033
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Fixed hex highlight pipeline
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2024-11-10 22:19:56 -07:00 |
noah metz
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6bafdd7dc2
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Added hex info UI
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2024-11-10 22:18:26 -07:00 |
noah metz
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e16d94c130
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Added height modification inputs
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2024-11-10 21:55:32 -07:00 |
noah metz
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8321fb0510
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Added region manipulation
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2024-11-10 21:45:39 -07:00 |
noah metz
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2a6b96a274
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Compressed codes to 4 in one glsl uint, added region info ui
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2024-11-10 16:36:01 -07:00 |
noah metz
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a4300a78b1
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Started editor functionality by adding region adding key
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2024-11-09 22:21:26 -07:00 |
noah metz
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49bb931247
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Added free cam
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2024-11-09 22:10:49 -07:00 |
noah metz
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5f00f06de5
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Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex
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2024-11-09 21:51:23 -07:00 |
noah metz
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02c73ce617
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More hex cleanup
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2024-11-07 20:01:31 -07:00 |
noah metz
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40f388f7b2
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Cleaning up hex functions
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2024-11-06 18:13:32 -07:00 |
noah metz
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f984f245aa
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Double buffered GPUHexContext
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2024-11-06 17:50:42 -07:00 |
noah metz
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32963fce07
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Fixed linux run
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2024-11-06 16:37:48 -07:00 |
noah metz
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d2f1f5d5fd
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Consolidate overlapping transfers(no mechanism yet to consolidate transfers that dont overlap completely
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2024-11-06 15:47:58 -07:00 |
noah metz
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034ee66224
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Added highlighted hex
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2024-11-05 20:07:11 -07:00 |
noah metz
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ba4bd9bc85
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Added highlight of clicked tile
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2024-11-05 16:34:10 -07:00 |
noah metz
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c5d88f03d5
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Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them
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2024-11-04 21:07:43 -07:00 |
noah metz
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edb587334a
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Allow for multiple maps to be loaded into memory and only draw one
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2024-11-04 21:04:51 -07:00 |
noah metz
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9eca26db4e
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Added support for multiple regions on the same q,r but different y, added map ID to region
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2024-11-04 21:02:48 -07:00 |
noah metz
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56f686273a
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Added hexagon highlight pipeline
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2024-11-04 20:42:58 -07:00 |
noah metz
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9abfd82cab
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Added click and hover ray and display with pipeline
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2024-11-04 17:51:10 -07:00 |
noah metz
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797b44d6a4
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Added single font requirement.
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2024-11-04 00:58:50 -07:00 |
noah metz
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b3a75df762
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Added apple debug signing requirements
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2024-11-04 00:46:36 -07:00 |
noah metz
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1d85024a6a
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Cleanup
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2024-11-04 00:44:21 -07:00 |
noah metz
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75b834a0f7
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Added click and cursor rays to client context
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2024-11-04 00:39:15 -07:00 |
noah metz
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6b999ebbde
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Added pipeline to visualize click ray, and added calculation of click ray
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2024-11-04 00:24:42 -07:00 |
noah metz
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6b0c1f11c1
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fix small memory leak
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2024-11-03 15:27:14 -07:00 |
noah metz
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9d3e15398b
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Zero GPU pointers before upload, recreate projection matrix on framebuffer recreation
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2024-11-03 14:52:54 -07:00 |
noah metz
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7f6045096b
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Move large stack allocations to the heap
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2024-11-03 14:39:57 -07:00 |
noah metz
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530a034ed1
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Added window resizing
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2024-11-03 14:25:59 -07:00 |
noah metz
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7538a57ed0
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Sane hex region values
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2024-11-02 23:25:21 -06:00 |
noah metz
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0685c2ad3b
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Hex world coordinate calculation
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2024-11-02 22:02:32 -06:00 |
noah metz
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bcbb21bbfe
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Draw all hex regions in one draw call
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2024-11-02 12:07:11 -06:00 |
noah metz
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74cccfe065
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Rendering hexagon regions
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2024-11-01 17:34:41 -06:00 |
noah metz
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5b1275ea83
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Created HexContext, and initial hex region shader
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2024-11-01 15:46:27 -06:00 |
noah metz
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07b0a46dfc
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Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic
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2024-11-01 12:55:56 -06:00 |
noah metz
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43c5ff71ad
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Started hex drawing
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2024-10-30 21:24:03 -06:00 |
noah metz
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62d17bee4a
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Added better failure logging, added create hex pipeline
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2024-10-30 17:36:53 -06:00 |
noah metz
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40d31430c2
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Fixed on click logic to identify ui elements
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2024-10-30 16:48:44 -06:00 |
noah metz
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857655e926
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Moved shader_src to shader
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2024-10-30 16:40:20 -06:00 |
noah metz
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664095927e
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Removed test_ui
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2024-10-30 16:38:39 -06:00 |
noah metz
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f4af29cec9
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Updated main test loop
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2024-10-29 16:43:46 -06:00 |
noah metz
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9ccbdedebf
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Fixed render issue, was a device address bug
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2024-10-29 16:12:01 -06:00 |