noah metz
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e39a454c5f
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Made 2 transfer buffers per-frame so that the in-use buffer is not modified
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2024-10-29 13:48:06 -06:00 |
noah metz
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e2ffed91e2
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Testing
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2024-10-29 13:21:57 -06:00 |
noah metz
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edf2e4b3c9
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Changed animation
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2024-10-29 13:11:15 -06:00 |
noah metz
|
4aa18d4aae
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Moved compute out of transfer if
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2024-10-29 12:47:04 -06:00 |
noah metz
|
ae9e6ca687
|
Renaming
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2024-10-29 00:34:21 -06:00 |
noah metz
|
f09b09aff9
|
More draw cleanup
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2024-10-29 00:31:22 -06:00 |
noah metz
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c2d46d328b
|
Cleanup
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2024-10-29 00:27:38 -06:00 |
noah metz
|
2c5c2dcb22
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More synchronization attempts
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2024-10-28 23:24:00 -06:00 |
noah metz
|
2ec837442f
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Shader debugging
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2024-10-28 22:57:25 -06:00 |
noah metz
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173b57859f
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Added debug print to shader
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2024-10-28 22:49:57 -06:00 |
noah metz
|
030d4f4278
|
Moved dispatch commands to a different command buffer, still observing issue with no validation errors
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2024-10-28 22:36:43 -06:00 |
noah metz
|
07689420af
|
Try buffer barrier
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2024-10-28 22:15:26 -06:00 |
noah metz
|
7fea23c6ff
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Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
|
2024-10-28 22:07:13 -06:00 |
noah metz
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152635f14f
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Added add_transfer function to add a transfer to the current frame context(and resize if necessary)
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2024-10-28 14:48:36 -06:00 |
noah metz
|
9ef44f2fe8
|
Update comments
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2024-10-28 13:45:17 -06:00 |
noah metz
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b003c94efd
|
Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw.
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2024-10-28 13:44:34 -06:00 |
noah metz
|
5788f1c10a
|
semaphores...
|
2024-10-26 18:25:44 -06:00 |
noah metz
|
dd8ec88d3a
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Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer
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2024-10-26 12:53:16 -06:00 |
noah metz
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174a8808d7
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Added FrameContext struct and used VK_RESULT more
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2024-10-26 12:43:07 -06:00 |
noah metz
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d1cfff1ff7
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Moved test UI creation to happen in parallel with render thread
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2024-10-24 21:30:36 -06:00 |
noah metz
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14a87c8269
|
Removed comment
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2024-10-24 20:51:08 -06:00 |
noah metz
|
cc06265ca6
|
Pass time to shaders
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2024-10-24 20:49:59 -06:00 |
noah metz
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06196c6b20
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Getting font rendering better
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2024-10-22 20:24:34 -06:00 |
noah metz
|
df441f6560
|
Fixed warnings
|
2024-10-22 18:33:12 -06:00 |
noah metz
|
bac3d87b9e
|
More cleanup
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2024-10-22 18:31:34 -06:00 |
noah metz
|
44b78a2861
|
renamed function
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2024-10-22 18:23:39 -06:00 |
noah metz
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c48dfce532
|
Renamed UI structs
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2024-10-22 18:22:18 -06:00 |
noah metz
|
4cf1ed725d
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Added screen-corner anchoring to the UI pipeline
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2024-10-22 17:48:37 -06:00 |
noah metz
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d448eb81d1
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Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next.
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2024-10-21 21:57:05 -06:00 |
noah metz
|
79e3f99d4f
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Made width/height a variable
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2024-10-21 15:54:59 -06:00 |
noah metz
|
ec7e5cbfdf
|
Moved draw buffer recording outside draw function
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2024-10-21 15:09:51 -06:00 |
noah metz
|
f067b42161
|
Moved ui draw/compute recording to seperate functions
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2024-10-21 14:54:54 -06:00 |
noah metz
|
ab58c63a50
|
Moved font and texture storage variables to UIContext
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2024-10-21 14:15:47 -06:00 |
noah metz
|
1702f8ff85
|
Moved containers into UIContextStorage
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2024-10-21 14:05:27 -06:00 |
noah metz
|
688fccf251
|
Changed draw to use containers instead of layers, added draw/string/code storage to layer on host side
|
2024-10-21 13:52:40 -06:00 |
noah metz
|
130c6538b2
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Added host mirrors of UI data for logic
|
2024-10-21 13:39:12 -06:00 |
noah metz
|
6d60a3394f
|
API cleanup
|
2024-10-21 13:31:42 -06:00 |
noah metz
|
6fa251773a
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only create layer buffers if count is nonzero
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2024-10-21 13:11:59 -06:00 |
noah metz
|
1dbd924b8c
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Pass RenderContext pointer in exposed API functions
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2024-10-21 12:52:45 -06:00 |
noah metz
|
d4790a8d53
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Added address sanitizer, and stored font/texture names
|
2024-10-21 12:30:19 -06:00 |
noah metz
|
5e74250fd3
|
Initialize slots to 0
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2024-10-21 10:31:23 -06:00 |
noah metz
|
7b23625859
|
Moved index to a return of load_* instead of a parameter
|
2024-10-21 10:27:24 -06:00 |
noah metz
|
e851d64af6
|
Added bindless textures
|
2024-10-21 10:09:52 -06:00 |
noah metz
|
35f0ffb46c
|
Fixed UI scale
|
2024-10-21 09:20:50 -06:00 |
noah metz
|
285a937e1b
|
Improvements to rendering
|
2024-10-20 22:39:12 -06:00 |
noah metz
|
8c793d36c3
|
Moved glsl structures to common file, added convenience functions for UI elements
|
2024-10-20 21:59:28 -06:00 |
noah metz
|
eca8f30175
|
Got text and rects rendering from same pipeline
|
2024-10-18 22:53:06 -06:00 |
noah metz
|
7720d696bc
|
Got text rendering bindless
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2024-10-18 18:34:31 -06:00 |
noah metz
|
dc7f8ed750
|
Added second layer
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2024-10-18 16:31:28 -06:00 |
noah metz
|
5e1720dc71
|
Got GPU rendering of rects working
|
2024-10-18 16:15:00 -06:00 |
noah metz
|
6129e9c5b9
|
Starting rework for GPU driven UI rendering
|
2024-10-18 14:26:41 -06:00 |
noah metz
|
d04f7769ee
|
Renamed FontDescriptor to Font
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2024-10-18 10:16:04 -06:00 |
noah metz
|
b67a2a924c
|
Fixed shader buffer alignments
|
2024-10-17 17:31:13 -06:00 |
noah metz
|
04e15db065
|
Renamed pipeline->ui, moved square vertices to shaders
|
2024-10-17 15:56:35 -06:00 |
noah metz
|
e9192e42fe
|
Removed depth buffer from UI pipeline
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2024-10-17 13:15:29 -06:00 |
noah metz
|
7b916b0012
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Fixed wrong code offset in text compute shader, moved functions out of main.c
|
2024-10-17 11:06:09 -06:00 |
noah metz
|
717a072b3d
|
Removed unecessary if
|
2024-10-17 09:26:16 -06:00 |
noah metz
|
c59c643cd0
|
Added parameter to load_font to load aliased or not
|
2024-10-17 09:25:46 -06:00 |
noah metz
|
6858877d6b
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Moved 3rd party files to lib/, removed unused 'vulkan.c'
|
2024-10-17 09:06:57 -06:00 |
noah metz
|
2ea9818fb0
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Inverted text rendering so baseline is origin
|
2024-10-17 09:04:35 -06:00 |
noah metz
|
2a99c7be99
|
Moved font loadinf from script to C
|
2024-10-16 20:29:19 -06:00 |
noah metz
|
934a0a30f3
|
Got text pipeline showing strings
|
2024-10-15 16:37:20 -06:00 |
noah metz
|
405cf139ef
|
First pass of compute string to gpu characters
|
2024-10-15 16:14:34 -06:00 |
noah metz
|
3c059e4333
|
Added window scale adjustments
|
2024-10-15 12:11:28 -06:00 |
noah metz
|
a8fe640b26
|
Removed second dispatch
|
2024-10-15 11:55:49 -06:00 |
noah metz
|
b914b0c252
|
Added vkCmdPushConstants before vkCmdDispatch
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2024-10-15 11:47:08 -06:00 |
noah metz
|
068bc2213b
|
Create draw buffer
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2024-10-15 11:44:59 -06:00 |
noah metz
|
6e778e7d22
|
Added call to compute shader in draw loop, fixed wrong subpass index in ui pipelines
|
2024-10-15 00:18:29 -06:00 |
noah metz
|
28cd4efbaf
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Changed multiple render passes to subpasses
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2024-10-15 00:06:46 -06:00 |
noah metz
|
6988abcd86
|
Got characters rendering from two buffer addresses
|
2024-10-14 22:10:14 -06:00 |
noah metz
|
0092396715
|
mac fixes
|
2024-10-14 21:30:36 -06:00 |
noah metz
|
0060a381ad
|
Linux fixes
|
2024-10-14 21:29:35 -06:00 |
noah metz
|
38b7a2f954
|
Some changes
|
2024-10-14 19:42:38 -06:00 |
noah metz
|
5260a59db5
|
Got glyphs rendering from a 1D font atlas
|
2024-10-14 14:59:49 -06:00 |
noah metz
|
5acc216bf1
|
Loading font metadata
|
2024-10-14 14:16:59 -06:00 |
noah metz
|
683c071878
|
Added ttf converter script, and started converting renderer to use the ttf atlas(only 1d for now)
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2024-10-14 13:33:14 -06:00 |
noah metz
|
a06fbe8b1c
|
Renamed Text to Char
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2024-10-14 01:09:05 -06:00 |
noah metz
|
74e1a05790
|
Got basic text pipeline working, want to minimize the amount of data transfered to GPU so that strings don't repeat so much data
|
2024-10-14 01:00:10 -06:00 |
noah metz
|
ea72e53c93
|
Started UI text pipeline with 4x4 test font
|
2024-10-13 22:18:37 -06:00 |
noah metz
|
dc6e44ef99
|
Moved some RenderContext items to new UIContext struct
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2024-10-13 20:27:09 -06:00 |
noah metz
|
4e7813499f
|
Delted commited object file. Renamed shaders. Started ui text pipeline.
|
2024-10-13 16:04:12 -06:00 |
noah metz
|
b2a8d283f6
|
Cleaned up UI rects into UILayers which contain batches of rects to be drawn
|
2024-10-13 15:44:33 -06:00 |
noah metz
|
4c2bade162
|
Changed polygon pipeline to rect pipeline, need to add UVs to it now
|
2024-10-13 14:38:17 -06:00 |
noah metz
|
241af49a80
|
Moved world, ui, and ui objects to different render passes
|
2024-10-13 14:22:47 -06:00 |
noah metz
|
7a3d316281
|
Removed debug print
|
2024-10-13 14:11:53 -06:00 |
noah metz
|
760b7bc389
|
Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader.
|
2024-10-13 14:11:28 -06:00 |
noah metz
|
1811321528
|
Cleaned up ui pipeline creation, need to make struct for ui polygons and figure out UVs
|
2024-10-12 14:01:23 -06:00 |
noah metz
|
e9d3a71a1d
|
Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors
|
2024-10-09 20:00:56 -06:00 |
noah metz
|
1fa7b38624
|
Updated gitignore, added pipeline creation code and basic render loop
|
2024-10-09 14:31:30 -06:00 |
noah metz
|
2accc9a952
|
Initial commit of C vulkan code
|
2024-10-09 10:54:19 -06:00 |
noah metz
|
5baf53e284
|
Moved client back to go
|
2024-10-07 21:14:29 -06:00 |
noah metz
|
5ff2ffe7b7
|
Reorganized, added C Client
|
2024-10-07 15:43:10 -06:00 |