Commit Graph

63 Commits (7fea23c6ffb2f01d0135d84b6899f61104f42036)

Author SHA1 Message Date
noah metz a06fbe8b1c Renamed Text to Char 2024-10-14 01:09:05 -06:00
noah metz 74e1a05790 Got basic text pipeline working, want to minimize the amount of data transfered to GPU so that strings don't repeat so much data 2024-10-14 01:00:10 -06:00
noah metz ea72e53c93 Started UI text pipeline with 4x4 test font 2024-10-13 22:18:37 -06:00
noah metz dc6e44ef99 Moved some RenderContext items to new UIContext struct 2024-10-13 20:27:09 -06:00
noah metz 4e7813499f Delted commited object file. Renamed shaders. Started ui text pipeline. 2024-10-13 16:04:12 -06:00
noah metz b2a8d283f6 Cleaned up UI rects into UILayers which contain batches of rects to be drawn 2024-10-13 15:44:33 -06:00
noah metz 4c2bade162 Changed polygon pipeline to rect pipeline, need to add UVs to it now 2024-10-13 14:38:17 -06:00
noah metz 241af49a80 Moved world, ui, and ui objects to different render passes 2024-10-13 14:22:47 -06:00
noah metz 760b7bc389 Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader. 2024-10-13 14:11:28 -06:00
noah metz 1811321528 Cleaned up ui pipeline creation, need to make struct for ui polygons and figure out UVs 2024-10-12 14:01:23 -06:00
noah metz e9d3a71a1d Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors 2024-10-09 20:00:56 -06:00
noah metz 1fa7b38624 Updated gitignore, added pipeline creation code and basic render loop 2024-10-09 14:31:30 -06:00
noah metz 2accc9a952 Initial commit of C vulkan code 2024-10-09 10:54:19 -06:00