noah metz
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7fea23c6ff
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Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
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2024-10-28 22:07:13 -06:00 |
noah metz
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152635f14f
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Added add_transfer function to add a transfer to the current frame context(and resize if necessary)
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2024-10-28 14:48:36 -06:00 |
noah metz
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b003c94efd
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Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw.
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2024-10-28 13:44:34 -06:00 |
noah metz
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5788f1c10a
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semaphores...
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2024-10-26 18:25:44 -06:00 |
noah metz
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dd8ec88d3a
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Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer
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2024-10-26 12:53:16 -06:00 |
noah metz
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174a8808d7
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Added FrameContext struct and used VK_RESULT more
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2024-10-26 12:43:07 -06:00 |
noah metz
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cc06265ca6
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Pass time to shaders
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2024-10-24 20:49:59 -06:00 |
noah metz
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06196c6b20
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Getting font rendering better
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2024-10-22 20:24:34 -06:00 |
noah metz
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bac3d87b9e
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More cleanup
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2024-10-22 18:31:34 -06:00 |
noah metz
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c48dfce532
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Renamed UI structs
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2024-10-22 18:22:18 -06:00 |
noah metz
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4cf1ed725d
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Added screen-corner anchoring to the UI pipeline
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2024-10-22 17:48:37 -06:00 |
noah metz
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d448eb81d1
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Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next.
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2024-10-21 21:57:05 -06:00 |
noah metz
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79e3f99d4f
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Made width/height a variable
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2024-10-21 15:54:59 -06:00 |
noah metz
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ec7e5cbfdf
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Moved draw buffer recording outside draw function
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2024-10-21 15:09:51 -06:00 |
noah metz
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294fd0beb2
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Reordered ui layer input struct
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2024-10-21 14:49:40 -06:00 |
noah metz
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ab58c63a50
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Moved font and texture storage variables to UIContext
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2024-10-21 14:15:47 -06:00 |
noah metz
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1702f8ff85
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Moved containers into UIContextStorage
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2024-10-21 14:05:27 -06:00 |
noah metz
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688fccf251
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Changed draw to use containers instead of layers, added draw/string/code storage to layer on host side
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2024-10-21 13:52:40 -06:00 |
noah metz
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130c6538b2
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Added host mirrors of UI data for logic
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2024-10-21 13:39:12 -06:00 |
noah metz
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6d60a3394f
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API cleanup
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2024-10-21 13:31:42 -06:00 |
noah metz
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6fa251773a
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only create layer buffers if count is nonzero
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2024-10-21 13:11:59 -06:00 |
noah metz
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1dbd924b8c
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Pass RenderContext pointer in exposed API functions
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2024-10-21 12:52:45 -06:00 |
noah metz
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d4790a8d53
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Added address sanitizer, and stored font/texture names
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2024-10-21 12:30:19 -06:00 |
noah metz
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7b23625859
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Moved index to a return of load_* instead of a parameter
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2024-10-21 10:27:24 -06:00 |
noah metz
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e851d64af6
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Added bindless textures
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2024-10-21 10:09:52 -06:00 |
noah metz
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35f0ffb46c
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Fixed UI scale
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2024-10-21 09:20:50 -06:00 |
noah metz
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285a937e1b
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Improvements to rendering
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2024-10-20 22:39:12 -06:00 |
noah metz
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8c793d36c3
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Moved glsl structures to common file, added convenience functions for UI elements
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2024-10-20 21:59:28 -06:00 |
noah metz
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eca8f30175
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Got text and rects rendering from same pipeline
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2024-10-18 22:53:06 -06:00 |
noah metz
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7720d696bc
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Got text rendering bindless
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2024-10-18 18:34:31 -06:00 |
noah metz
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dc7f8ed750
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Added second layer
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2024-10-18 16:31:28 -06:00 |
noah metz
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5e1720dc71
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Got GPU rendering of rects working
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2024-10-18 16:15:00 -06:00 |
noah metz
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6129e9c5b9
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Starting rework for GPU driven UI rendering
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2024-10-18 14:26:41 -06:00 |
noah metz
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d04f7769ee
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Renamed FontDescriptor to Font
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2024-10-18 10:16:04 -06:00 |
noah metz
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22d3b62b12
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Fixed struct alignment to align vec3s to 16 bytes
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2024-10-18 10:02:39 -06:00 |
noah metz
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b67a2a924c
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Fixed shader buffer alignments
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2024-10-17 17:31:13 -06:00 |
noah metz
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04e15db065
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Renamed pipeline->ui, moved square vertices to shaders
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2024-10-17 15:56:35 -06:00 |
noah metz
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7b916b0012
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Fixed wrong code offset in text compute shader, moved functions out of main.c
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2024-10-17 11:06:09 -06:00 |
noah metz
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c59c643cd0
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Added parameter to load_font to load aliased or not
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2024-10-17 09:25:46 -06:00 |
noah metz
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2a99c7be99
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Moved font loadinf from script to C
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2024-10-16 20:29:19 -06:00 |
noah metz
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405cf139ef
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First pass of compute string to gpu characters
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2024-10-15 16:14:34 -06:00 |
noah metz
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3c059e4333
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Added window scale adjustments
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2024-10-15 12:11:28 -06:00 |
noah metz
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068bc2213b
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Create draw buffer
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2024-10-15 11:44:59 -06:00 |
noah metz
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28cd4efbaf
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Changed multiple render passes to subpasses
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2024-10-15 00:06:46 -06:00 |
noah metz
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6988abcd86
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Got characters rendering from two buffer addresses
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2024-10-14 22:10:14 -06:00 |
noah metz
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0060a381ad
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Linux fixes
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2024-10-14 21:29:35 -06:00 |
noah metz
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38b7a2f954
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Some changes
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2024-10-14 19:42:38 -06:00 |
noah metz
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5260a59db5
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Got glyphs rendering from a 1D font atlas
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2024-10-14 14:59:49 -06:00 |
noah metz
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5acc216bf1
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Loading font metadata
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2024-10-14 14:16:59 -06:00 |
noah metz
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683c071878
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Added ttf converter script, and started converting renderer to use the ttf atlas(only 1d for now)
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2024-10-14 13:33:14 -06:00 |