noah metz
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4e0cae59ca
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Added function to convert hex world coordinate -> region hex coordinate + region hex index
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2024-11-22 19:36:14 -07:00 |
noah metz
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02a7f37d44
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Fixed world q/r calculation
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2024-11-17 20:07:28 -07:00 |
noah metz
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89bd65f649
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Display RGB hex instead of HSV
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2024-11-12 23:56:30 -07:00 |
noah metz
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97b776e6f0
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Fleshed out UI callbacks some more by adding event bitmask to drawables
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2024-11-12 23:07:01 -07:00 |
noah metz
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22b6c6a5ae
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Made ui boxes require 4 colors, added hsv-colored-rect ui object type
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2024-11-12 11:56:57 -07:00 |
noah metz
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2a6b96a274
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Compressed codes to 4 in one glsl uint, added region info ui
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2024-11-10 16:36:01 -07:00 |
noah metz
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5f00f06de5
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Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex
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2024-11-09 21:51:23 -07:00 |
noah metz
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32963fce07
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Fixed linux run
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2024-11-06 16:37:48 -07:00 |
noah metz
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034ee66224
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Added highlighted hex
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2024-11-05 20:07:11 -07:00 |
noah metz
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ba4bd9bc85
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Added highlight of clicked tile
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2024-11-05 16:34:10 -07:00 |
noah metz
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edb587334a
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Allow for multiple maps to be loaded into memory and only draw one
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2024-11-04 21:04:51 -07:00 |
noah metz
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9eca26db4e
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Added support for multiple regions on the same q,r but different y, added map ID to region
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2024-11-04 21:02:48 -07:00 |
noah metz
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56f686273a
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Added hexagon highlight pipeline
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2024-11-04 20:42:58 -07:00 |
noah metz
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9abfd82cab
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Added click and hover ray and display with pipeline
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2024-11-04 17:51:10 -07:00 |
noah metz
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75b834a0f7
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Added click and cursor rays to client context
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2024-11-04 00:39:15 -07:00 |
noah metz
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6b999ebbde
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Added pipeline to visualize click ray, and added calculation of click ray
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2024-11-04 00:24:42 -07:00 |
noah metz
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7538a57ed0
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Sane hex region values
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2024-11-02 23:25:21 -06:00 |
noah metz
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0685c2ad3b
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Hex world coordinate calculation
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2024-11-02 22:02:32 -06:00 |
noah metz
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bcbb21bbfe
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Draw all hex regions in one draw call
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2024-11-02 12:07:11 -06:00 |
noah metz
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74cccfe065
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Rendering hexagon regions
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2024-11-01 17:34:41 -06:00 |
noah metz
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5b1275ea83
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Created HexContext, and initial hex region shader
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2024-11-01 15:46:27 -06:00 |
noah metz
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07b0a46dfc
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Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic
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2024-11-01 12:55:56 -06:00 |
noah metz
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43c5ff71ad
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Started hex drawing
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2024-10-30 21:24:03 -06:00 |
noah metz
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857655e926
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Moved shader_src to shader
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2024-10-30 16:40:20 -06:00 |