noah metz
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ba4bd9bc85
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Added highlight of clicked tile
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2024-11-05 16:34:10 -07:00 |
noah metz
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c5d88f03d5
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Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them
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2024-11-04 21:07:43 -07:00 |
noah metz
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edb587334a
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Allow for multiple maps to be loaded into memory and only draw one
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2024-11-04 21:04:51 -07:00 |
noah metz
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9eca26db4e
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Added support for multiple regions on the same q,r but different y, added map ID to region
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2024-11-04 21:02:48 -07:00 |
noah metz
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56f686273a
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Added hexagon highlight pipeline
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2024-11-04 20:42:58 -07:00 |
noah metz
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9abfd82cab
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Added click and hover ray and display with pipeline
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2024-11-04 17:51:10 -07:00 |
noah metz
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1d85024a6a
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Cleanup
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2024-11-04 00:44:21 -07:00 |
noah metz
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75b834a0f7
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Added click and cursor rays to client context
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2024-11-04 00:39:15 -07:00 |
noah metz
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6b999ebbde
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Added pipeline to visualize click ray, and added calculation of click ray
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2024-11-04 00:24:42 -07:00 |
noah metz
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530a034ed1
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Added window resizing
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2024-11-03 14:25:59 -07:00 |
noah metz
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7538a57ed0
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Sane hex region values
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2024-11-02 23:25:21 -06:00 |
noah metz
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0685c2ad3b
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Hex world coordinate calculation
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2024-11-02 22:02:32 -06:00 |
noah metz
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bcbb21bbfe
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Draw all hex regions in one draw call
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2024-11-02 12:07:11 -06:00 |
noah metz
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74cccfe065
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Rendering hexagon regions
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2024-11-01 17:34:41 -06:00 |
noah metz
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5b1275ea83
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Created HexContext, and initial hex region shader
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2024-11-01 15:46:27 -06:00 |
noah metz
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43c5ff71ad
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Started hex drawing
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2024-10-30 21:24:03 -06:00 |
noah metz
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62d17bee4a
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Added better failure logging, added create hex pipeline
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2024-10-30 17:36:53 -06:00 |
noah metz
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9ccbdedebf
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Fixed render issue, was a device address bug
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2024-10-29 16:12:01 -06:00 |
noah metz
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1f080606af
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More testing, might have a clue
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2024-10-29 14:05:19 -06:00 |
noah metz
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e39a454c5f
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Made 2 transfer buffers per-frame so that the in-use buffer is not modified
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2024-10-29 13:48:06 -06:00 |
noah metz
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4aa18d4aae
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Moved compute out of transfer if
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2024-10-29 12:47:04 -06:00 |
noah metz
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2c5c2dcb22
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More synchronization attempts
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2024-10-28 23:24:00 -06:00 |
noah metz
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030d4f4278
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Moved dispatch commands to a different command buffer, still observing issue with no validation errors
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2024-10-28 22:36:43 -06:00 |
noah metz
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7fea23c6ff
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Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
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2024-10-28 22:07:13 -06:00 |
noah metz
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152635f14f
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Added add_transfer function to add a transfer to the current frame context(and resize if necessary)
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2024-10-28 14:48:36 -06:00 |
noah metz
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b003c94efd
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Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw.
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2024-10-28 13:44:34 -06:00 |
noah metz
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5788f1c10a
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semaphores...
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2024-10-26 18:25:44 -06:00 |
noah metz
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dd8ec88d3a
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Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer
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2024-10-26 12:53:16 -06:00 |
noah metz
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174a8808d7
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Added FrameContext struct and used VK_RESULT more
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2024-10-26 12:43:07 -06:00 |
noah metz
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cc06265ca6
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Pass time to shaders
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2024-10-24 20:49:59 -06:00 |
noah metz
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06196c6b20
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Getting font rendering better
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2024-10-22 20:24:34 -06:00 |
noah metz
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bac3d87b9e
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More cleanup
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2024-10-22 18:31:34 -06:00 |
noah metz
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c48dfce532
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Renamed UI structs
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2024-10-22 18:22:18 -06:00 |
noah metz
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4cf1ed725d
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Added screen-corner anchoring to the UI pipeline
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2024-10-22 17:48:37 -06:00 |
noah metz
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d448eb81d1
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Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next.
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2024-10-21 21:57:05 -06:00 |
noah metz
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79e3f99d4f
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Made width/height a variable
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2024-10-21 15:54:59 -06:00 |
noah metz
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ec7e5cbfdf
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Moved draw buffer recording outside draw function
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2024-10-21 15:09:51 -06:00 |
noah metz
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294fd0beb2
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Reordered ui layer input struct
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2024-10-21 14:49:40 -06:00 |
noah metz
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ab58c63a50
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Moved font and texture storage variables to UIContext
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2024-10-21 14:15:47 -06:00 |
noah metz
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1702f8ff85
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Moved containers into UIContextStorage
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2024-10-21 14:05:27 -06:00 |
noah metz
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688fccf251
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Changed draw to use containers instead of layers, added draw/string/code storage to layer on host side
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2024-10-21 13:52:40 -06:00 |
noah metz
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130c6538b2
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Added host mirrors of UI data for logic
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2024-10-21 13:39:12 -06:00 |
noah metz
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6d60a3394f
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API cleanup
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2024-10-21 13:31:42 -06:00 |
noah metz
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6fa251773a
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only create layer buffers if count is nonzero
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2024-10-21 13:11:59 -06:00 |
noah metz
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1dbd924b8c
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Pass RenderContext pointer in exposed API functions
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2024-10-21 12:52:45 -06:00 |
noah metz
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d4790a8d53
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Added address sanitizer, and stored font/texture names
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2024-10-21 12:30:19 -06:00 |
noah metz
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7b23625859
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Moved index to a return of load_* instead of a parameter
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2024-10-21 10:27:24 -06:00 |
noah metz
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e851d64af6
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Added bindless textures
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2024-10-21 10:09:52 -06:00 |
noah metz
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35f0ffb46c
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Fixed UI scale
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2024-10-21 09:20:50 -06:00 |
noah metz
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285a937e1b
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Improvements to rendering
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2024-10-20 22:39:12 -06:00 |