|  noah metz | 32963fce07 | Fixed linux run | 2024-11-06 16:37:48 -07:00 | 
				
					
						|  noah metz | d2f1f5d5fd | Consolidate overlapping transfers(no mechanism yet to consolidate transfers that dont overlap completely | 2024-11-06 15:47:58 -07:00 | 
				
					
						|  noah metz | 034ee66224 | Added highlighted hex | 2024-11-05 20:07:11 -07:00 | 
				
					
						|  noah metz | ba4bd9bc85 | Added highlight of clicked tile | 2024-11-05 16:34:10 -07:00 | 
				
					
						|  noah metz | c5d88f03d5 | Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them | 2024-11-04 21:07:43 -07:00 | 
				
					
						|  noah metz | edb587334a | Allow for multiple maps to be loaded into memory and only draw one | 2024-11-04 21:04:51 -07:00 | 
				
					
						|  noah metz | 9eca26db4e | Added support for multiple regions on the same q,r but different y, added map ID to region | 2024-11-04 21:02:48 -07:00 | 
				
					
						|  noah metz | 56f686273a | Added hexagon highlight pipeline | 2024-11-04 20:42:58 -07:00 | 
				
					
						|  noah metz | 9abfd82cab | Added click and hover ray and display with pipeline | 2024-11-04 17:51:10 -07:00 | 
				
					
						|  noah metz | 797b44d6a4 | Added single font requirement. | 2024-11-04 00:58:50 -07:00 | 
				
					
						|  noah metz | b3a75df762 | Added apple debug signing requirements | 2024-11-04 00:46:36 -07:00 | 
				
					
						|  noah metz | 1d85024a6a | Cleanup | 2024-11-04 00:44:21 -07:00 | 
				
					
						|  noah metz | 75b834a0f7 | Added click and cursor rays to client context | 2024-11-04 00:39:15 -07:00 | 
				
					
						|  noah metz | 6b999ebbde | Added pipeline to visualize click ray, and added calculation of click ray | 2024-11-04 00:24:42 -07:00 | 
				
					
						|  noah metz | 6b0c1f11c1 | fix small memory leak | 2024-11-03 15:27:14 -07:00 | 
				
					
						|  noah metz | 9d3e15398b | Zero GPU pointers before upload, recreate projection matrix on framebuffer recreation | 2024-11-03 14:52:54 -07:00 | 
				
					
						|  noah metz | 7f6045096b | Move large stack allocations to the heap | 2024-11-03 14:39:57 -07:00 | 
				
					
						|  noah metz | 530a034ed1 | Added window resizing | 2024-11-03 14:25:59 -07:00 | 
				
					
						|  noah metz | 7538a57ed0 | Sane hex region values | 2024-11-02 23:25:21 -06:00 | 
				
					
						|  noah metz | 0685c2ad3b | Hex world coordinate calculation | 2024-11-02 22:02:32 -06:00 | 
				
					
						|  noah metz | bcbb21bbfe | Draw all hex regions in one draw call | 2024-11-02 12:07:11 -06:00 | 
				
					
						|  noah metz | 74cccfe065 | Rendering hexagon regions | 2024-11-01 17:34:41 -06:00 | 
				
					
						|  noah metz | 5b1275ea83 | Created HexContext, and initial hex region shader | 2024-11-01 15:46:27 -06:00 | 
				
					
						|  noah metz | 07b0a46dfc | Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic | 2024-11-01 12:55:56 -06:00 | 
				
					
						|  noah metz | 43c5ff71ad | Started hex drawing | 2024-10-30 21:24:03 -06:00 | 
				
					
						|  noah metz | 62d17bee4a | Added better failure logging, added create hex pipeline | 2024-10-30 17:36:53 -06:00 | 
				
					
						|  noah metz | 40d31430c2 | Fixed on click logic to identify ui elements | 2024-10-30 16:48:44 -06:00 | 
				
					
						|  noah metz | 857655e926 | Moved shader_src to shader | 2024-10-30 16:40:20 -06:00 | 
				
					
						|  noah metz | 664095927e | Removed test_ui | 2024-10-30 16:38:39 -06:00 | 
				
					
						|  noah metz | f4af29cec9 | Updated main test loop | 2024-10-29 16:43:46 -06:00 | 
				
					
						|  noah metz | 9ccbdedebf | Fixed render issue, was a device address bug | 2024-10-29 16:12:01 -06:00 | 
				
					
						|  noah metz | 1f080606af | More testing, might have a clue | 2024-10-29 14:05:19 -06:00 | 
				
					
						|  noah metz | 105f4524c8 | Test | 2024-10-29 13:50:21 -06:00 | 
				
					
						|  noah metz | e39a454c5f | Made 2 transfer buffers per-frame so that the in-use buffer is not modified | 2024-10-29 13:48:06 -06:00 | 
				
					
						|  noah metz | e2ffed91e2 | Testing | 2024-10-29 13:21:57 -06:00 | 
				
					
						|  noah metz | edf2e4b3c9 | Changed animation | 2024-10-29 13:11:15 -06:00 | 
				
					
						|  noah metz | 4aa18d4aae | Moved compute out of transfer if | 2024-10-29 12:47:04 -06:00 | 
				
					
						|  noah metz | ae9e6ca687 | Renaming | 2024-10-29 00:34:21 -06:00 | 
				
					
						|  noah metz | f09b09aff9 | More draw cleanup | 2024-10-29 00:31:22 -06:00 | 
				
					
						|  noah metz | c2d46d328b | Cleanup | 2024-10-29 00:27:38 -06:00 | 
				
					
						|  noah metz | 2c5c2dcb22 | More synchronization attempts | 2024-10-28 23:24:00 -06:00 | 
				
					
						|  noah metz | 2ec837442f | Shader debugging | 2024-10-28 22:57:25 -06:00 | 
				
					
						|  noah metz | 173b57859f | Added debug print to shader | 2024-10-28 22:49:57 -06:00 | 
				
					
						|  noah metz | 030d4f4278 | Moved dispatch commands to a different command buffer, still observing issue with no validation errors | 2024-10-28 22:36:43 -06:00 | 
				
					
						|  noah metz | 07689420af | Try buffer barrier | 2024-10-28 22:15:26 -06:00 | 
				
					
						|  noah metz | 7fea23c6ff | Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers | 2024-10-28 22:07:13 -06:00 | 
				
					
						|  noah metz | 152635f14f | Added add_transfer function to add a transfer to the current frame context(and resize if necessary) | 2024-10-28 14:48:36 -06:00 | 
				
					
						|  noah metz | 22369f6385 | Enable address sanitizer for macos | 2024-10-28 13:47:54 -06:00 | 
				
					
						|  noah metz | 9ef44f2fe8 | Update comments | 2024-10-28 13:45:17 -06:00 | 
				
					
						|  noah metz | b003c94efd | Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw. | 2024-10-28 13:44:34 -06:00 |