noah metz
|
4379e6cd9b
|
Moved highlight/point/ray to a list instead of static hover/click/selected
|
2024-11-24 21:44:36 -07:00 |
noah metz
|
4e0cae59ca
|
Added function to convert hex world coordinate -> region hex coordinate + region hex index
|
2024-11-22 19:36:14 -07:00 |
noah metz
|
02a7f37d44
|
Fixed world q/r calculation
|
2024-11-17 20:07:28 -07:00 |
noah metz
|
89bd65f649
|
Display RGB hex instead of HSV
|
2024-11-12 23:56:30 -07:00 |
noah metz
|
97b776e6f0
|
Fleshed out UI callbacks some more by adding event bitmask to drawables
|
2024-11-12 23:07:01 -07:00 |
noah metz
|
22b6c6a5ae
|
Made ui boxes require 4 colors, added hsv-colored-rect ui object type
|
2024-11-12 11:56:57 -07:00 |
noah metz
|
2a6b96a274
|
Compressed codes to 4 in one glsl uint, added region info ui
|
2024-11-10 16:36:01 -07:00 |
noah metz
|
5f00f06de5
|
Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex
|
2024-11-09 21:51:23 -07:00 |
noah metz
|
32963fce07
|
Fixed linux run
|
2024-11-06 16:37:48 -07:00 |
noah metz
|
034ee66224
|
Added highlighted hex
|
2024-11-05 20:07:11 -07:00 |
noah metz
|
ba4bd9bc85
|
Added highlight of clicked tile
|
2024-11-05 16:34:10 -07:00 |
noah metz
|
edb587334a
|
Allow for multiple maps to be loaded into memory and only draw one
|
2024-11-04 21:04:51 -07:00 |
noah metz
|
9eca26db4e
|
Added support for multiple regions on the same q,r but different y, added map ID to region
|
2024-11-04 21:02:48 -07:00 |
noah metz
|
56f686273a
|
Added hexagon highlight pipeline
|
2024-11-04 20:42:58 -07:00 |
noah metz
|
9abfd82cab
|
Added click and hover ray and display with pipeline
|
2024-11-04 17:51:10 -07:00 |
noah metz
|
75b834a0f7
|
Added click and cursor rays to client context
|
2024-11-04 00:39:15 -07:00 |
noah metz
|
6b999ebbde
|
Added pipeline to visualize click ray, and added calculation of click ray
|
2024-11-04 00:24:42 -07:00 |
noah metz
|
7538a57ed0
|
Sane hex region values
|
2024-11-02 23:25:21 -06:00 |
noah metz
|
0685c2ad3b
|
Hex world coordinate calculation
|
2024-11-02 22:02:32 -06:00 |
noah metz
|
bcbb21bbfe
|
Draw all hex regions in one draw call
|
2024-11-02 12:07:11 -06:00 |
noah metz
|
74cccfe065
|
Rendering hexagon regions
|
2024-11-01 17:34:41 -06:00 |
noah metz
|
5b1275ea83
|
Created HexContext, and initial hex region shader
|
2024-11-01 15:46:27 -06:00 |
noah metz
|
07b0a46dfc
|
Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic
|
2024-11-01 12:55:56 -06:00 |
noah metz
|
43c5ff71ad
|
Started hex drawing
|
2024-10-30 21:24:03 -06:00 |
noah metz
|
857655e926
|
Moved shader_src to shader
|
2024-10-30 16:40:20 -06:00 |