diff --git a/client/shader_src/ui.vert b/client/shader_src/ui.vert index 9651374..d1023fb 100644 --- a/client/shader_src/ui.vert +++ b/client/shader_src/ui.vert @@ -53,7 +53,6 @@ void main() { } else { fragUV = pos; } - pos += vec2(pc.time, 0); gl_Position = vec4((pos * drawable.size + drawable.pos + container_offset) * pc.layer.container.context.screen * 2, 0.0, 1.0) - vec4(1.0, 1.0, 0.0, 0.0);