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@ -145,6 +145,19 @@ typedef struct GPUContainerStruct {
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VkDeviceAddress context;
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} GPUContainer;
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typedef void (*ui_key_callback)(void* ptr, int key, int action, int mods);
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typedef void (*ui_button_callback)(void* ptr, float x, float y, int button, int action, int mods);
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typedef void (*ui_scroll_callback)(void* ptr, double x, double y);
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typedef void (*ui_cursor_callback)(void* ptr, float x, float y);
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typedef struct UICallbacksStruct {
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uint32_t element;
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ui_key_callback key;
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ui_button_callback button;
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ui_scroll_callback scroll;
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ui_cursor_callback cursor;
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} UICallbacks;
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typedef struct ContainerStruct {
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VkBuffer container[MAX_FRAMES_IN_FLIGHT];
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@ -157,6 +170,9 @@ typedef struct ContainerStruct {
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uint32_t id;
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uint32_t layer_count;
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Layer* layers;
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uint32_t callback_count;
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UICallbacks* callbacks;
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} Container;
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typedef struct ContainerInputStruct {
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@ -167,6 +183,9 @@ typedef struct ContainerInputStruct {
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uint32_t layer_count;
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LayerInput* layers;
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uint32_t callback_count;
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UICallbacks* callbacks;
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} ContainerInput;
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typedef struct GPUUIContextStruct {
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@ -176,7 +195,7 @@ typedef struct GPUUIContextStruct {
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vec2 scale;
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} GPUUIContext;
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typedef struct UIContext {
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typedef struct UIContextStruct {
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VkDeviceAddress address;
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VkBuffer context;
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@ -211,9 +230,11 @@ typedef struct UIContext {
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FT_Library freetype;
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uint32_t active_element;
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UICallbacks* active_callbacks;
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uint32_t active_container;
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uint32_t active_captures;
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uint32_t active_element;
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double cursor[2];
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} UIContext;
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VkResult create_ui_context(
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@ -267,6 +288,9 @@ VkResult update_ui_string(
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UIContext* ui,
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RenderContext* gpu);
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Container* context_container(uint32_t container_id, UIContext* ui);
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GPUDrawable* container_drawable(uint32_t element_id, Container* container);
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bool ui_intersect(
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double cursor[2],
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RenderContext* gpu,
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@ -275,4 +299,10 @@ bool ui_intersect(
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uint32_t* element,
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vec2 position);
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void set_active_element(uint32_t container, uint32_t element, UIContext* ui);
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void clear_active_element(UIContext* ui);
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void anchor_offset(RenderContext* gpu, Container* container, vec2 offset);
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#endif
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