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@ -61,7 +61,7 @@ VkResult create_ui_pipeline(
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GraphicsPipeline* pipeline,
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ComputePipeline* compute) {
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VkResult result;
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VkShaderModule compute_shader = load_shader_file("shader_src/string.comp.spv", device);
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VkShaderModule compute_shader = load_shader_file("shader/string.comp.spv", device);
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if(compute_shader == VK_NULL_HANDLE) {
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return VK_ERROR_UNKNOWN;
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}
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@ -100,11 +100,11 @@ VkResult create_ui_pipeline(
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return result;
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}
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VkShaderModule vert_shader = load_shader_file("shader_src/ui.vert.spv", device);
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VkShaderModule vert_shader = load_shader_file("shader/ui.vert.spv", device);
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if(vert_shader == VK_NULL_HANDLE) {
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return VK_ERROR_UNKNOWN;
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}
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VkShaderModule frag_shader = load_shader_file("shader_src/ui.frag.spv", device);
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VkShaderModule frag_shader = load_shader_file("shader/ui.frag.spv", device);
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if(frag_shader == VK_NULL_HANDLE) {
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return VK_ERROR_UNKNOWN;
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}
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