roleplay/client/Makefile

70 lines
1.7 KiB
Makefile

ROOT_DIR:=$(shell dirname $(realpath $(firstword $(MAKEFILE_LIST))))
CFLAGS = -I $(ROOT_DIR)/include -I/usr/local/include -O0 -g -Wall -Wextra
LDFLAGS = -lfreetype -lz -lglfw -lvulkan -ldl -Xlinker -rpath -Xlinker /opt/homebrew/lib
SOURCES = src/main.c src/draw.c src/ui.c src/gpu.c lib/spng.c lib/vma.cpp
OBJECTS = $(addsuffix .o, $(basename $(SOURCES)))
VERT_SPV = $(addsuffix .vert.spv, $(basename $(wildcard shader/*.vert)))
FRAG_SPV = $(addsuffix .frag.spv, $(basename $(wildcard shader/*.frag)))
COMP_SPV = $(addsuffix .comp.spv, $(basename $(wildcard shader/*.comp)))
SPV_FILES = $(VERT_SPV) $(FRAG_SPV) $(COMP_SPV)
EXTRA_DEBUG_REQUIREMENTS :=
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Linux)
GDB = gdb
CFLAGS += -I /usr/include/freetype2
endif
ifeq ($(UNAME_S),Darwin)
export MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS=1
DSYM = dsymutil
GDB = lldb
EXTRA_DEBUG_REQUIREMENTS = roleplay.dSYM
endif
CC ?= clang
CXX ?= clang++
.PHONY: all
all: roleplay $(SPV_FILES)
roleplay: $(OBJECTS)
$(CXX) $(CFLAGS) $(LDFLAGS) -o $@ $^
%.o: %.cpp
$(CXX) $(CFLAGS) -std=c++17 -Wno-nullability-completeness -Wno-unused-parameter -Wno-missing-field-initializers -Wno-unused-private-field -Wno-unused-variable -c -o $@ $<
%.o: %.c
$(CC) $(CFLAGS) -c -o $@ $<
.PHONY: clean clean_compdb
clean:
rm -f $(SPV_FILES)
rm -f $(OBJECTS)
rm -f roleplay
rm -rf $(EXTRA_DEBUG_REQUIREMENTS)
clean_compdb:
rm -rf .compdb
rm compile_commands.json
run: roleplay $(SPV_FILES)
./roleplay
roleplay.dSYM: roleplay
$(DSYM) roleplay
debug: roleplay $(EXTRA_DEBUG_REQUIREMENTS) $(SPV_FILES)
$(GDB) roleplay
%.vert.spv: %.vert
glslc -o $@ $<
%.frag.spv: %.frag
glslc -o $@ $<
%.comp.spv: %.comp
glslc -o $@ $<