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					@ -16,7 +16,7 @@ VkResult render_thread(GLFWwindow* window, RenderContext* render) {
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					  UIContextStorage ui;
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					  UIContextStorage ui;
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					  uint32_t font_index;
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					  uint32_t font_index;
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					  uint32_t texture_index;
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					  uint32_t background_index;
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					  VkResult result;
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					  VkResult result;
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					@ -32,57 +32,34 @@ VkResult render_thread(GLFWwindow* window, RenderContext* render) {
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					  }
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					  }
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					  VK_RESULT(load_font("test.ttf", 16, VK_TRUE, library, render, &ui, &font_index));
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					  VK_RESULT(load_font("test.ttf", 16, VK_TRUE, library, render, &ui, &font_index));
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					  VK_RESULT(load_texture("background.png", render, &ui, &background_index));
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					  VK_RESULT(load_texture("test.png", render, &ui,  &texture_index));
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					  UIDrawable rects[] = {
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					  UIDrawable image = {
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					    .pos = {0.0, 0.0},
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					    .size = {100.0, 200.0},
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					    .color = {1.0, 1.0, 1.0, 1.0},
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					    .type = 2,
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					    .code = 0,
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					    .id = 0x01,
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					  };
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					  UIDrawable rect = {
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					    .pos = {100.0, 0.0},
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					    .size = {100.0, 200.0},
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					    .color = {1.0, 0.0, 0.0, 1.0},
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					    .type = 0,
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					    .id = 0x02,
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					  };
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					  UIString string = {
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					    .pos = {0.0, 100.0},
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					    .color = {1.0, 1.0, 1.0, 1.0},
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					    .size = 32.0,
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					    .length = strlen("Hello, World!"),
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					    .offset = 0,
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					    .id = 0x03,
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					  };
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					  UILayerInput layers[] = {
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					    {
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					    {
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					      .num_drawables = 1,
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					      .pos = {0.0, 0.0},
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					      .drawables = &image,
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					      .size = {WINDOW_WIDTH, WINDOW_HEIGHT},
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					      .color = {1.0, 1.0, 1.0, 1.0},
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					      .type = 2,
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					      .code = background_index,
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					    },
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					    },
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					    {
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					    {
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					      .num_strings = 1,
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					      .pos = {150.0, 100.0},
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					      .strings = &string,
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					      .size = {500.0, 300.0},
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					      .num_codes = strlen("Hello, World!"),
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					      .color = {1.0, 1.0, 1.0, 1.0},
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					      .codes = malloc(strlen("Hello, World!")*sizeof(uint32_t)),
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					      .num_drawables = 1,
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					      .drawables = &rect,
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					      .font = font_index,
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					    },
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					    },
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					  };
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					  };
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					  map_string("Hello, World!", layers[1].codes, 0, ui.fonts[0].charmap, ui.fonts[0].num_symbols);
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					  UILayerInput layers[] = {
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					    {
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					      .num_drawables = sizeof(rects)/sizeof(UIDrawable),
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					      .drawables = rects,
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					    },
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					  };
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					  UIContainerInput container_info = {
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					  UIContainerInput container_info = {
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					    .id = 0xDEADBEEF,
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					    .id = 0xDEADBEEF,
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					    .pos = {0.0, 0.0},
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					    .pos = {0.0, 0.0},
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					    .size = {200.0, 200.0},
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					    .size = {WINDOW_WIDTH, WINDOW_HEIGHT},
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					    .layer_count = sizeof(layers)/sizeof(UILayerInput),
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					    .layer_count = sizeof(layers)/sizeof(UILayerInput),
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					    .layers = layers,
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					    .layers = layers,
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					  };
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					  };
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