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@ -16,7 +16,7 @@ VkResult render_thread(GLFWwindow* window, RenderContext* render) {
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UIContextStorage ui;
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UIContextStorage ui;
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uint32_t font_index;
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uint32_t font_index;
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uint32_t texture_index;
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uint32_t background_index;
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VkResult result;
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VkResult result;
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@ -32,57 +32,34 @@ VkResult render_thread(GLFWwindow* window, RenderContext* render) {
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}
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}
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VK_RESULT(load_font("test.ttf", 16, VK_TRUE, library, render, &ui, &font_index));
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VK_RESULT(load_font("test.ttf", 16, VK_TRUE, library, render, &ui, &font_index));
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VK_RESULT(load_texture("background.png", render, &ui, &background_index));
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VK_RESULT(load_texture("test.png", render, &ui, &texture_index));
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UIDrawable rects[] = {
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{
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UIDrawable image = {
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.pos = {0.0, 0.0},
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.pos = {0.0, 0.0},
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.size = {100.0, 200.0},
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.size = {WINDOW_WIDTH, WINDOW_HEIGHT},
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.color = {1.0, 1.0, 1.0, 1.0},
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.color = {1.0, 1.0, 1.0, 1.0},
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.type = 2,
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.type = 2,
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.code = 0,
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.code = background_index,
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.id = 0x01,
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},
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};
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{
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.pos = {150.0, 100.0},
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UIDrawable rect = {
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.size = {500.0, 300.0},
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.pos = {100.0, 0.0},
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.size = {100.0, 200.0},
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.color = {1.0, 0.0, 0.0, 1.0},
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.type = 0,
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.id = 0x02,
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};
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UIString string = {
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.pos = {0.0, 100.0},
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.color = {1.0, 1.0, 1.0, 1.0},
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.color = {1.0, 1.0, 1.0, 1.0},
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.size = 32.0,
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},
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.length = strlen("Hello, World!"),
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.offset = 0,
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.id = 0x03,
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};
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};
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UILayerInput layers[] = {
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UILayerInput layers[] = {
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{
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{
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.num_drawables = 1,
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.num_drawables = sizeof(rects)/sizeof(UIDrawable),
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.drawables = &image,
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.drawables = rects,
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},
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{
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.num_strings = 1,
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.strings = &string,
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.num_codes = strlen("Hello, World!"),
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.codes = malloc(strlen("Hello, World!")*sizeof(uint32_t)),
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.num_drawables = 1,
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.drawables = &rect,
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.font = font_index,
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},
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},
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};
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};
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map_string("Hello, World!", layers[1].codes, 0, ui.fonts[0].charmap, ui.fonts[0].num_symbols);
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UIContainerInput container_info = {
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UIContainerInput container_info = {
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.id = 0xDEADBEEF,
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.id = 0xDEADBEEF,
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.pos = {0.0, 0.0},
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.pos = {0.0, 0.0},
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.size = {200.0, 200.0},
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.size = {WINDOW_WIDTH, WINDOW_HEIGHT},
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.layer_count = sizeof(layers)/sizeof(UILayerInput),
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.layer_count = sizeof(layers)/sizeof(UILayerInput),
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.layers = layers,
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.layers = layers,
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};
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};
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